GeForce MX250 vs GTX 560M SLI
Aggregated performance score
GTX 560M SLI outperforms MX250 by 3% based on our aggregated benchmark results.
General info
GPU architecture, market segment, value for money and other general parameters compared.
Place in performance ranking | 537 | 543 |
Place by popularity | not in top-100 | not in top-100 |
Value for money | 4.06 | 2.38 |
Architecture | Fermi (2010−2014) | Pascal (2016−2021) |
GPU code name | N12E-GS | N17S-G2 |
Market segment | Laptop | Laptop |
Release date | 6 January 2011 (13 years old) | 20 February 2019 (5 years old) |
Current price | $149 | $1165 |
Value for money
Performance to price ratio. The higher, the better.
GTX 560M SLI has 71% better value for money than GeForce MX250.
Technical specs
General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 384 | 384 |
Core clock speed | 775 MHz | 1518 MHz |
Boost clock speed | no data | 1582 MHz |
Number of transistors | no data | 1,800 million |
Manufacturing process technology | 40 nm | 14 nm |
Power consumption (TDP) | 100 Watt | 10/25 Watt |
Texture fill rate | no data | 24.91 |
Size and compatibility
Information on GeForce GTX 560M SLI and GeForce MX250 compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Laptop size | large | large |
Interface | no data | PCIe 3.0 x4 |
Supplementary power connectors | no data | None |
Memory
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | no data | 4 GB |
Memory bus width | 192 Bit | 64 Bit |
Memory clock speed | 1250 MHz | 7000 MHz |
Memory bandwidth | no data | 48.06 GB/s |
Shared memory | - | - |
Video outputs and ports
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | no data | No outputs |
API support
List of supported graphics and general-purpose computing APIs, including their specific versions.
DirectX | 11 | 12 (12_1) |
Shader Model | no data | 6.4 |
OpenGL | no data | 4.6 |
OpenCL | no data | 1.2 |
Vulkan | no data | 1.2 |
CUDA | no data | 6.1 |
Synthetic benchmark performance
Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
GTX 560M SLI outperforms MX250 by 3% based on our aggregated benchmark results.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 17%
GTX 560M SLI outperforms MX250 by 6% in 3DMark Vantage Performance.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Benchmark coverage: 17%
MX250 outperforms GTX 560M SLI by 28% in 3DMark 11 Performance GPU.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 21−24
−9.5%
| 23
+9.5%
|
Performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 10−11
−40%
|
14
+40%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 12−14
−46.2%
|
19
+46.2%
|
Assassin's Creed Valhalla | 8−9
−62.5%
|
13
+62.5%
|
Battlefield 5 | 21−24
−14.3%
|
24
+14.3%
|
Call of Duty: Modern Warfare | 18−20
−21.1%
|
23
+21.1%
|
Cyberpunk 2077 | 10−11
−10%
|
11
+10%
|
Far Cry 5 | 14−16
−26.7%
|
19
+26.7%
|
Far Cry New Dawn | 16−18
−31.3%
|
21
+31.3%
|
Forza Horizon 4 | 21−24
−40.9%
|
31
+40.9%
|
Hitman 3 | 14−16
+0%
|
14−16
+0%
|
Horizon Zero Dawn | 12−14
+0%
|
13
+0%
|
Red Dead Redemption 2 | 12−14
−16.7%
|
14
+16.7%
|
Shadow of the Tomb Raider | 14−16
−20%
|
18
+20%
|
Watch Dogs: Legion | 10−11
+11.1%
|
9−10
−11.1%
|
Full HD
High Preset
Assassin's Creed Odyssey | 12−14
+0%
|
13
+0%
|
Assassin's Creed Valhalla | 8−9
+14.3%
|
7−8
−14.3%
|
Battlefield 5 | 21−24
+10.5%
|
19
−10.5%
|
Call of Duty: Modern Warfare | 18−20
+18.8%
|
16
−18.8%
|
Cyberpunk 2077 | 10−11
+0%
|
10−11
+0%
|
Far Cry 5 | 14−16
−13.3%
|
17
+13.3%
|
Far Cry New Dawn | 16−18
−12.5%
|
18
+12.5%
|
Forza Horizon 4 | 21−24
−9.1%
|
24
+9.1%
|
Hitman 3 | 14−16
+114%
|
7
−114%
|
Horizon Zero Dawn | 12−14
+117%
|
6
−117%
|
Metro Exodus | 9−10
+28.6%
|
7
−28.6%
|
Red Dead Redemption 2 | 12−14
+50%
|
8
−50%
|
Shadow of the Tomb Raider | 14−16
+36.4%
|
11
−36.4%
|
The Witcher 3: Wild Hunt | 12−14
−61.5%
|
21
+61.5%
|
Watch Dogs: Legion | 10−11
+11.1%
|
9−10
−11.1%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 12−14
+85.7%
|
7
−85.7%
|
Assassin's Creed Valhalla | 8−9
+14.3%
|
7−8
−14.3%
|
Battlefield 5 | 21−24
+50%
|
14
−50%
|
Cyberpunk 2077 | 10−11
+0%
|
10−11
+0%
|
Far Cry 5 | 14−16
−6.7%
|
16
+6.7%
|
Far Cry New Dawn | 16−18
−6.3%
|
17
+6.3%
|
Forza Horizon 4 | 21−24
+37.5%
|
16
−37.5%
|
The Witcher 3: Wild Hunt | 12−14
+8.3%
|
12
−8.3%
|
Watch Dogs: Legion | 10−11
+11.1%
|
9−10
−11.1%
|
1440p
High Preset
Call of Duty: Modern Warfare | 10−11
+11.1%
|
9−10
−11.1%
|
Hitman 3 | 10−11
+0%
|
10−11
+0%
|
Horizon Zero Dawn | 12−14
+8.3%
|
12−14
−8.3%
|
Metro Exodus | 5−6
+25%
|
4−5
−25%
|
Red Dead Redemption 2 | 4−5
+0%
|
4−5
+0%
|
Shadow of the Tomb Raider | 9−10
+0%
|
9−10
+0%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 5−6
+0%
|
5−6
+0%
|
Assassin's Creed Valhalla | 1−2
+0%
|
1−2
+0%
|
Battlefield 5 | 5−6
+0%
|
5−6
+0%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Far Cry 5 | 10−11
+0%
|
10−11
+0%
|
Far Cry New Dawn | 8−9
+14.3%
|
7−8
−14.3%
|
Forza Horizon 4 | 10−11
+11.1%
|
9−10
−11.1%
|
The Witcher 3: Wild Hunt | 6−7
+0%
|
6−7
+0%
|
Watch Dogs: Legion | 2−3
+100%
|
1−2
−100%
|
4K
High Preset
Call of Duty: Modern Warfare | 4−5
+0%
|
4−5
+0%
|
Hitman 3 | 6−7
+0%
|
6−7
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
Metro Exodus | 1−2
+0%
|
1−2
+0%
|
Red Dead Redemption 2 | 3−4
+0%
|
3−4
+0%
|
Shadow of the Tomb Raider | 2−3
+0%
|
2−3
+0%
|
The Witcher 3: Wild Hunt | 3−4
+0%
|
3−4
+0%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 3−4
+0%
|
3−4
+0%
|
Assassin's Creed Valhalla | 3−4
+50%
|
2−3
−50%
|
Battlefield 5 | 2−3
+0%
|
2−3
+0%
|
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 6−7
+0%
|
6−7
+0%
|
Far Cry New Dawn | 8−9
+0%
|
8−9
+0%
|
Forza Horizon 4 | 6−7
+0%
|
6−7
+0%
|
Watch Dogs: Legion | 1−2
+0%
|
1−2
+0%
|
This is how GTX 560M SLI and GeForce MX250 compete in popular games:
1080p resolution:
- GeForce MX250 is 9.5% faster than GTX 560M SLI
Here's the range of performance differences observed across popular games:
- in Horizon Zero Dawn, with 1080p resolution and the High Preset, the GTX 560M SLI is 117% faster than the GeForce MX250.
- in Assassin's Creed Valhalla, with 1080p resolution and the Medium Preset, the GeForce MX250 is 62.5% faster than the GTX 560M SLI.
All in all, in popular games:
- GTX 560M SLI is ahead in 23 tests (34%)
- GeForce MX250 is ahead in 17 tests (25%)
- there's a draw in 27 tests (40%)
Advantages and disadvantages
Performance score | 6.46 | 6.26 |
Recency | 6 January 2011 | 20 February 2019 |
Chip lithography | 40 nm | 14 nm |
Power consumption (TDP) | 100 Watt | 10 Watt |
Given the minimal performance differences, no clear winner can be declared between GeForce GTX 560M SLI and GeForce MX250.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
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