Quadro M3000M vs GeForce GTX 980M
Aggregate performance score
We've compared GeForce GTX 980M with Quadro M3000M, including specs and performance data.
GTX 980M outperforms M3000M by a substantial 31% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 287 | 357 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 13.26 | 13.46 |
Architecture | Maxwell 2.0 (2014−2019) | Maxwell 2.0 (2014−2019) |
GPU code name | GM204 | GM204 |
Market segment | Laptop | Mobile workstation |
Release date | 7 October 2014 (10 years ago) | 18 August 2015 (9 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 1536 | 1,024 |
Core clock speed | 1038 MHz | 1050 MHz |
Boost clock speed | 1127 MHz | no data |
Number of transistors | 5,200 million | 5,200 million |
Manufacturing process technology | 28 nm | 28 nm |
Power consumption (TDP) | unknown | 75 Watt |
Texture fill rate | 51.84 | 67.20 |
Floating-point processing power | 1.659 TFLOPS | 2.15 TFLOPS |
ROPs | 64 | 32 |
TMUs | 96 | 64 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | large |
Bus support | PCI Express 3.0 | no data |
Interface | MXM-B (3.0) | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 8 GB | 4 GB |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 2500 MHz | 1253 MHz |
Memory bandwidth | 160 GB/s | 160 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
VGA аnalog display support | + | no data |
DisplayPort Multimode (DP++) support | + | no data |
HDMI | + | - |
Display Port | no data | 1.2 |
G-SYNC support | + | - |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | + | - |
GeForce ShadowPlay | + | - |
GPU Boost | 2.0 | no data |
GameWorks | + | - |
H.264, VC1, MPEG2 1080p video decoder | + | - |
Optimus | + | + |
BatteryBoost | + | - |
3D Vision Pro | no data | + |
Mosaic | no data | + |
nView Display Management | no data | + |
Optimus | no data | + |
Ansel | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 |
Shader Model | 6.4 | 6.4 |
OpenGL | 4.5 | 4.5 |
OpenCL | 1.1 | 1.2 |
Vulkan | 1.1.126 | + |
CUDA | + | 5.2 |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
GeekBench 5 Vulkan
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses Vulkan API by AMD & Khronos Group.
GeekBench 5 CUDA
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses CUDA API by NVIDIA.
Unigine Heaven 3.0
This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.
Octane Render OctaneBench
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
SPECviewperf 12 - specvp12 maya-04
SPECviewperf 12 - specvp12 sw-03
SPECviewperf 12 - specvp12 snx-02
SPECviewperf 12 - specvp12 catia-04
SPECviewperf 12 - specvp12 creo-01
SPECviewperf 12 - specvp12 mediacal-01
SPECviewperf 12 - specvp12 showcase-01
SPECviewperf 12 - specvp12 energy-01
SPECviewperf 12 - Showcase
SPECviewperf 12 - Maya
This part of SPECviewperf 12 workstation benchmark uses Autodesk Maya 13 engine to render a superhero energy plant static scene consisting of more than 700 thousand polygons, in six different modes.
SPECviewperf 12 - Catia
SPECviewperf 12 - Solidworks
SPECviewperf 12 - Siemens NX
SPECviewperf 12 - Creo
SPECviewperf 12 - Medical
SPECviewperf 12 - Energy
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 173
+33.1%
| 130−140
−33.1%
|
Full HD | 69
+11.3%
| 62
−11.3%
|
1440p | 36
+33.3%
| 27−30
−33.3%
|
4K | 28
+0%
| 28
+0%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 30−33
+36.4%
|
21−24
−36.4%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 51
+54.5%
|
30−35
−54.5%
|
Assassin's Creed Valhalla | 30−35
+39.1%
|
21−24
−39.1%
|
Battlefield 5 | 67
+45.7%
|
45−50
−45.7%
|
Call of Duty: Modern Warfare | 35−40
+31%
|
27−30
−31%
|
Cyberpunk 2077 | 30−33
+36.4%
|
21−24
−36.4%
|
Far Cry 5 | 62
+87.9%
|
30−35
−87.9%
|
Far Cry New Dawn | 59
+51.3%
|
35−40
−51.3%
|
Forza Horizon 4 | 196
+111%
|
90−95
−111%
|
Hitman 3 | 35−40
+37%
|
27−30
−37%
|
Horizon Zero Dawn | 90−95
+26%
|
70−75
−26%
|
Metro Exodus | 65
+35.4%
|
45−50
−35.4%
|
Red Dead Redemption 2 | 50−55
+30.8%
|
35−40
−30.8%
|
Shadow of the Tomb Raider | 100
+113%
|
45−50
−113%
|
Watch Dogs: Legion | 85−90
+17.1%
|
75−80
−17.1%
|
Full HD
High Preset
Assassin's Creed Odyssey | 68
+106%
|
30−35
−106%
|
Assassin's Creed Valhalla | 30−35
+39.1%
|
21−24
−39.1%
|
Battlefield 5 | 57
+23.9%
|
45−50
−23.9%
|
Call of Duty: Modern Warfare | 35−40
+31%
|
27−30
−31%
|
Cyberpunk 2077 | 30−33
+36.4%
|
21−24
−36.4%
|
Far Cry 5 | 52
+57.6%
|
30−35
−57.6%
|
Far Cry New Dawn | 47
+20.5%
|
35−40
−20.5%
|
Forza Horizon 4 | 191
+105%
|
90−95
−105%
|
Hitman 3 | 35−40
+37%
|
27−30
−37%
|
Horizon Zero Dawn | 90−95
+26%
|
70−75
−26%
|
Metro Exodus | 55
+14.6%
|
45−50
−14.6%
|
Red Dead Redemption 2 | 50−55
+30.8%
|
35−40
−30.8%
|
Shadow of the Tomb Raider | 60−65
+34%
|
45−50
−34%
|
The Witcher 3: Wild Hunt | 121
+34.4%
|
90
−34.4%
|
Watch Dogs: Legion | 85−90
+17.1%
|
75−80
−17.1%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 26
−26.9%
|
30−35
+26.9%
|
Assassin's Creed Valhalla | 30−35
+39.1%
|
21−24
−39.1%
|
Call of Duty: Modern Warfare | 35−40
+31%
|
27−30
−31%
|
Cyberpunk 2077 | 30−33
+36.4%
|
21−24
−36.4%
|
Far Cry 5 | 38
+15.2%
|
30−35
−15.2%
|
Forza Horizon 4 | 47
−97.9%
|
90−95
+97.9%
|
Hitman 3 | 35−40
+37%
|
27−30
−37%
|
Horizon Zero Dawn | 90−95
+26%
|
70−75
−26%
|
Shadow of the Tomb Raider | 60−65
+34%
|
45−50
−34%
|
The Witcher 3: Wild Hunt | 33
+50%
|
22
−50%
|
Watch Dogs: Legion | 85−90
+17.1%
|
75−80
−17.1%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 50−55
+30.8%
|
35−40
−30.8%
|
1440p
High Preset
Battlefield 5 | 33
+17.9%
|
27−30
−17.9%
|
Far Cry New Dawn | 32
+45.5%
|
21−24
−45.5%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 20
+42.9%
|
14−16
−42.9%
|
Assassin's Creed Valhalla | 16−18
+54.5%
|
10−12
−54.5%
|
Call of Duty: Modern Warfare | 21−24
+40%
|
14−16
−40%
|
Cyberpunk 2077 | 10−12
+57.1%
|
7−8
−57.1%
|
Far Cry 5 | 24
+41.2%
|
16−18
−41.2%
|
Forza Horizon 4 | 134
+81.1%
|
70−75
−81.1%
|
Hitman 3 | 21−24
+29.4%
|
16−18
−29.4%
|
Horizon Zero Dawn | 35−40
+34.5%
|
27−30
−34.5%
|
Metro Exodus | 38
+52%
|
24−27
−52%
|
Shadow of the Tomb Raider | 35−40
+52%
|
24−27
−52%
|
The Witcher 3: Wild Hunt | 21−24
+46.7%
|
14−16
−46.7%
|
Watch Dogs: Legion | 110−120
+28.4%
|
85−90
−28.4%
|
1440p
Epic Preset
Red Dead Redemption 2 | 30−35
+34.8%
|
21−24
−34.8%
|
4K
High Preset
Battlefield 5 | 16
+14.3%
|
14−16
−14.3%
|
Far Cry New Dawn | 17
+54.5%
|
10−12
−54.5%
|
Hitman 3 | 14−16
+40%
|
10−11
−40%
|
Horizon Zero Dawn | 95−100
+38%
|
70−75
−38%
|
Metro Exodus | 18
+28.6%
|
14−16
−28.6%
|
The Witcher 3: Wild Hunt | 22
+57.1%
|
14
−57.1%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 12
+50%
|
8−9
−50%
|
Assassin's Creed Valhalla | 9−10
+28.6%
|
7−8
−28.6%
|
Call of Duty: Modern Warfare | 10−11
+42.9%
|
7−8
−42.9%
|
Cyberpunk 2077 | 4−5
+100%
|
2−3
−100%
|
Far Cry 5 | 12
+50%
|
8−9
−50%
|
Forza Horizon 4 | 26
+36.8%
|
18−20
−36.8%
|
Shadow of the Tomb Raider | 21−24
+50%
|
14−16
−50%
|
Watch Dogs: Legion | 8−9
+33.3%
|
6−7
−33.3%
|
4K
Epic Preset
Red Dead Redemption 2 | 16−18
+30.8%
|
12−14
−30.8%
|
This is how GTX 980M and M3000M compete in popular games:
- GTX 980M is 33% faster in 900p
- GTX 980M is 11% faster in 1080p
- GTX 980M is 33% faster in 1440p
- A tie in 4K
Here's the range of performance differences observed across popular games:
- in Shadow of the Tomb Raider, with 1080p resolution and the Medium Preset, the GTX 980M is 113% faster.
- in Forza Horizon 4, with 1080p resolution and the Ultra Preset, the M3000M is 98% faster.
All in all, in popular games:
- GTX 980M is ahead in 70 tests (97%)
- M3000M is ahead in 2 tests (3%)
Pros & cons summary
Performance score | 19.07 | 14.52 |
Recency | 7 October 2014 | 18 August 2015 |
Maximum RAM amount | 8 GB | 4 GB |
GTX 980M has a 31.3% higher aggregate performance score, and a 100% higher maximum VRAM amount.
M3000M, on the other hand, has an age advantage of 10 months.
The GeForce GTX 980M is our recommended choice as it beats the Quadro M3000M in performance tests.
Be aware that GeForce GTX 980M is a notebook graphics card while Quadro M3000M is a mobile workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.