GeForce RTX 2050 Mobile vs Quadro P4200
Aggregate performance score
We've compared Quadro P4200 with GeForce RTX 2050 Mobile, including specs and performance data.
P4200 outperforms RTX 2050 Mobile by a substantial 35% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 215 | 297 |
Place by popularity | not in top-100 | 17 |
Power efficiency | 17.40 | 28.70 |
Architecture | Pascal (2016−2021) | Ampere (2020−2024) |
GPU code name | GP104 | GA107 |
Market segment | Mobile workstation | Laptop |
Release date | 21 February 2018 (6 years ago) | 17 December 2021 (3 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 2304 | 2048 |
Core clock speed | 1227 MHz | 1185 MHz |
Boost clock speed | 1647 MHz | 1477 MHz |
Number of transistors | 7,200 million | no data |
Manufacturing process technology | 16 nm | 8 nm |
Power consumption (TDP) | 100 Watt | 45 Watt |
Texture fill rate | 237.2 | 94.53 |
Floating-point processing power | 7.589 TFLOPS | 6.05 TFLOPS |
ROPs | 64 | 32 |
TMUs | 144 | 64 |
Tensor Cores | no data | 256 |
Ray Tracing Cores | no data | 32 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | large |
Interface | MXM-B (3.0) | PCIe 3.0 x8 |
Supplementary power connectors | None | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR6 |
Maximum RAM amount | 8 GB | 4 GB |
Memory bus width | 256 Bit | 64 Bit |
Memory clock speed | 1502 MHz | 1750 MHz |
Memory bandwidth | 192.3 GB/s | 112.0 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a |
HDMI | - | + |
G-SYNC support | - | + |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | + | - |
VR Ready | no data | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 Ultimate (12_2) |
Shader Model | 6.4 | 6.6 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 3.0 |
Vulkan | 1.2.131 | 1.3 |
CUDA | 6.1 | 8.6 |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 55−60
+31%
| 42
−31%
|
1440p | 40−45
+21.2%
| 33
−21.2%
|
4K | 30−35
+20%
| 25
−20%
|
FPS performance in popular games
Full HD
Low Preset
Counter-Strike 2 | 45−50
+30.6%
|
36
−30.6%
|
Cyberpunk 2077 | 50−55
+4.1%
|
49
−4.1%
|
Elden Ring | 80−85
+93%
|
43
−93%
|
Full HD
Medium Preset
Battlefield 5 | 75−80
+28.3%
|
60−65
−28.3%
|
Counter-Strike 2 | 45−50
+56.7%
|
30
−56.7%
|
Cyberpunk 2077 | 50−55
+143%
|
21
−143%
|
Forza Horizon 4 | 110−120
+46.1%
|
76
−46.1%
|
Metro Exodus | 65−70
+29.4%
|
50−55
−29.4%
|
Red Dead Redemption 2 | 55−60
+25%
|
40−45
−25%
|
Valorant | 100−110
+16.1%
|
87
−16.1%
|
Full HD
High Preset
Battlefield 5 | 75−80
+28.3%
|
60−65
−28.3%
|
Counter-Strike 2 | 45−50
+74.1%
|
27
−74.1%
|
Cyberpunk 2077 | 50−55
+240%
|
15
−240%
|
Dota 2 | 85−90
+2.4%
|
85
−2.4%
|
Elden Ring | 80−85
+40.7%
|
59
−40.7%
|
Far Cry 5 | 75−80
+10%
|
70
−10%
|
Fortnite | 120−130
+26%
|
100−105
−26%
|
Forza Horizon 4 | 110−120
+76.2%
|
63
−76.2%
|
Grand Theft Auto V | 85−90
+24.6%
|
69
−24.6%
|
Metro Exodus | 65−70
+29.4%
|
50−55
−29.4%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 150−160
+23.4%
|
120−130
−23.4%
|
Red Dead Redemption 2 | 55−60
+25%
|
40−45
−25%
|
The Witcher 3: Wild Hunt | 80−85
+41.4%
|
55−60
−41.4%
|
Valorant | 100−110
+135%
|
43
−135%
|
World of Tanks | 250−260
+16.1%
|
220−230
−16.1%
|
Full HD
Ultra Preset
Battlefield 5 | 75−80
+28.3%
|
60−65
−28.3%
|
Counter-Strike 2 | 45−50
+42.4%
|
30−35
−42.4%
|
Cyberpunk 2077 | 50−55
+292%
|
13
−292%
|
Dota 2 | 85−90
−26.4%
|
110
+26.4%
|
Far Cry 5 | 75−80
+20.3%
|
60−65
−20.3%
|
Forza Horizon 4 | 110−120
+98.2%
|
56
−98.2%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 150−160
+23.4%
|
120−130
−23.4%
|
Valorant | 100−110
+34.7%
|
75−80
−34.7%
|
1440p
High Preset
Dota 2 | 40−45
+13.5%
|
37
−13.5%
|
Elden Ring | 45−50
+45.2%
|
30−35
−45.2%
|
Grand Theft Auto V | 40−45
+16.2%
|
37
−16.2%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 170−180
+4.8%
|
160−170
−4.8%
|
Red Dead Redemption 2 | 21−24
+35.3%
|
16−18
−35.3%
|
World of Tanks | 160−170
+30.5%
|
120−130
−30.5%
|
1440p
Ultra Preset
Battlefield 5 | 50−55
+34.2%
|
35−40
−34.2%
|
Counter-Strike 2 | 21−24
+37.5%
|
16−18
−37.5%
|
Cyberpunk 2077 | 21−24
+40%
|
14−16
−40%
|
Far Cry 5 | 70−75
+51%
|
45−50
−51%
|
Forza Horizon 4 | 65−70
+42.6%
|
47
−42.6%
|
Metro Exodus | 55−60
+38.1%
|
40−45
−38.1%
|
The Witcher 3: Wild Hunt | 35−40
+48%
|
24−27
−48%
|
Valorant | 65−70
+41.7%
|
45−50
−41.7%
|
4K
High Preset
Counter-Strike 2 | 21−24
+53.3%
|
14−16
−53.3%
|
Dota 2 | 40−45
+37.5%
|
30−35
−37.5%
|
Elden Ring | 20−22
+53.8%
|
12−14
−53.8%
|
Grand Theft Auto V | 40−45
+37.5%
|
30−35
−37.5%
|
Metro Exodus | 18−20
+35.7%
|
14−16
−35.7%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 75−80
+37.5%
|
55−60
−37.5%
|
Red Dead Redemption 2 | 16−18
+33.3%
|
12−14
−33.3%
|
The Witcher 3: Wild Hunt | 40−45
+37.5%
|
30−35
−37.5%
|
4K
Ultra Preset
Battlefield 5 | 24−27
+44.4%
|
18−20
−44.4%
|
Counter-Strike 2 | 21−24
+53.3%
|
14−16
−53.3%
|
Cyberpunk 2077 | 8−9
+60%
|
5−6
−60%
|
Dota 2 | 40−45
+29.4%
|
34
−29.4%
|
Far Cry 5 | 30−35
+41.7%
|
24−27
−41.7%
|
Fortnite | 30−35
+40.9%
|
21−24
−40.9%
|
Forza Horizon 4 | 35−40
+44.4%
|
27−30
−44.4%
|
Valorant | 30−35
+50%
|
21−24
−50%
|
This is how Quadro P4200 and RTX 2050 Mobile compete in popular games:
- Quadro P4200 is 31% faster in 1080p
- Quadro P4200 is 21% faster in 1440p
- Quadro P4200 is 20% faster in 4K
Here's the range of performance differences observed across popular games:
- in Cyberpunk 2077, with 1080p resolution and the Ultra Preset, the Quadro P4200 is 292% faster.
- in Dota 2, with 1080p resolution and the Ultra Preset, the RTX 2050 Mobile is 26% faster.
All in all, in popular games:
- Quadro P4200 is ahead in 62 tests (98%)
- RTX 2050 Mobile is ahead in 1 test (2%)
Pros & cons summary
Performance score | 25.22 | 18.72 |
Recency | 21 February 2018 | 17 December 2021 |
Maximum RAM amount | 8 GB | 4 GB |
Chip lithography | 16 nm | 8 nm |
Power consumption (TDP) | 100 Watt | 45 Watt |
Quadro P4200 has a 34.7% higher aggregate performance score, and a 100% higher maximum VRAM amount.
RTX 2050 Mobile, on the other hand, has an age advantage of 3 years, a 100% more advanced lithography process, and 122.2% lower power consumption.
The Quadro P4200 is our recommended choice as it beats the GeForce RTX 2050 Mobile in performance tests.
Be aware that Quadro P4200 is a mobile workstation card while GeForce RTX 2050 Mobile is a mobile workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
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