Xbox GPU vs Wii U GPU

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Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the rankingnot ratednot rated
Place by popularitynot in top-100not in top-100
ArchitectureTeraScale 2 (2009−2015)Kelvin (2001−2003)
GPU code nameLatteNV2A
Market segmentLaptopDesktop
Release date18 November 2012 (11 years ago)15 November 2001 (23 years ago)

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores160no data
Core clock speed550 MHz233 MHz
Number of transistors880 million57 million
Manufacturing process technology40 nm150 nm
Power consumption (TDP)33 Wattno data
Texture fill rate8.8001.864
Floating-point processing power0.176 TFLOPSno data
ROPs84
TMUs168

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

InterfaceIGPAGP 4x
Lengthno data320 mm
Widthno dataIGP

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeDDR3DDR
Maximum RAM amount2 GB64 MB
Memory bus width64 Bit128 Bit
Memory clock speed800 MHz200 MHz
Memory bandwidth12.8 GB/s6.4 GB/s

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsNo outputsNo outputs

API compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectXN/A8.1
Shader Model5.0no data
OpenGLN/A1.4
OpenCLN/AN/A
VulkanN/AN/A

Pros & cons summary


Recency 18 November 2012 15 November 2001
Maximum RAM amount 2 GB 64 MB
Chip lithography 40 nm 150 nm

Wii U GPU has an age advantage of 11 years, a 3100% higher maximum VRAM amount, and a 275% more advanced lithography process.

We couldn't decide between Wii U GPU and Xbox GPU. We've got no test results to judge.

Be aware that Wii U GPU is a notebook card while Xbox GPU is a desktop one.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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AMD Wii U GPU
Wii U GPU
NVIDIA Xbox GPU
Xbox GPU

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Community ratings

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3.7 11 votes

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3 8 votes

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