AMD Wii U GPU: specs and benchmarks

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Summary

AMD started Wii U GPU sales 18 November 2012. This is a desktop graphics card based on a TeraScale 2 architecture and made with 40 nm manufacturing process. It is primarily aimed at gamer market. 2 GB of DDR3 memory clocked at 1.6 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 12.8 GB/s.

Compatibility-wise, this is an integrated video card. No additional power connector is required, and power consumption is at 33 Watt.

We have no data on Wii U GPU benchmark results.

General info

Some basic facts about Wii U GPU: architecture, market segment, release date etc.

Place in performance rankingnot rated
Place by popularitynot in top-100
ArchitectureTeraScale 2 (2009−2015)
GPU code nameLatte
Market segmentDesktop
Release date18 November 2012 (11 years old)

Technical specs

Wii U GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Wii U GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.

Pipelines / CUDA cores160of 20480 (Data Center GPU Max NEXT)
Core clock speed550 MHzof 2610 (Radeon RX 6500 XT)
Number of transistors880 millionof 14400 (GeForce GTX 1080 SLI Mobile)
Manufacturing process technology40 nmof 4 (GeForce RTX 4080)
Power consumption (TDP)33 Wattof 2400 (Data Center GPU Max Subsystem)
Texture fill rate8.800of 969.9 (H100 SXM5 96 GB)
Floating-point performance352.0 gflopsof 16384 (Radeon Pro Duo)

Size and compatibility

This section provides details about the physical dimensions of Wii U GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).

InterfaceIGP
WidthIGP

Memory

Parameters of memory installed on Wii U GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.

Memory typeDDR3
Maximum RAM amount2 GBof 192 (Radeon Instinct MI300X)
Memory bus width64 Bitof 19000 (GeForce RTX 3080 12 GB)
Memory clock speed1600 MHzof 23000 (GeForce RTX 4080 SUPER)
Memory bandwidth12.8 GB/sof 3276 (Aldebaran)

Video outputs and ports

Types and number of video connectors present on Wii U GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.

Display ConnectorsNo outputs

API support

APIs supported by Wii U GPU, sometimes including their particular versions.

DirectXN/A
Shader Model5.0
OpenGLN/Aof 4.6 (GeForce GTX 1080 Mobile)
OpenCLN/A
VulkanN/A

Benchmark performance

Synthetic benchmark performance of Wii U GPU. The combined score is measured on a 0-100 point scale.


We have no data on Wii U GPU benchmark results.


NVIDIA equivalent

According to our data, the closest NVIDIA alternative to Wii U GPU is GeForce 720A.

GeForce 720AGeForce720A
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Similar GPUs

Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.

Recommended processors

These processors are most commonly used with Wii U GPU according to our statistics.

User Ratings

Here you can see the user rating of the graphics card, as well as rate it yourself.


3.8 8 votes

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Questions and comments

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