AMD Wii U GPU: specs and benchmarks
Summary
AMD started Wii U GPU sales 18 November 2012. This is a desktop graphics card based on a TeraScale 2 architecture and made with 40 nm manufacturing process. It is primarily aimed at gamer market. 2 GB of DDR3 memory clocked at 1.6 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 12.8 GB/s.
Compatibility-wise, this is an integrated video card. No additional power connector is required, and power consumption is at 33 Watt.
We have no data on Wii U GPU benchmark results.
General info
Some basic facts about Wii U GPU: architecture, market segment, release date etc.
Place in performance ranking | not rated | |
Place by popularity | not in top-100 | |
Architecture | TeraScale 2 (2009−2015) | |
GPU code name | Latte | |
Market segment | Desktop | |
Release date | 18 November 2012 (11 years old) |
Technical specs
Wii U GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Wii U GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 160 | of 20480 (Data Center GPU Max NEXT) |
Core clock speed | 550 MHz | of 2610 (Radeon RX 6500 XT) |
Number of transistors | 880 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 40 nm | of 4 (GeForce RTX 4080) |
Power consumption (TDP) | 33 Watt | of 2400 (Data Center GPU Max Subsystem) |
Texture fill rate | 8.800 | of 969.9 (H100 SXM5 96 GB) |
Floating-point performance | 352.0 gflops | of 16384 (Radeon Pro Duo) |
Size and compatibility
This section provides details about the physical dimensions of Wii U GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).
Interface | IGP | |
Width | IGP |
Memory
Parameters of memory installed on Wii U GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | DDR3 | |
Maximum RAM amount | 2 GB | of 192 (Radeon Instinct MI300X) |
Memory bus width | 64 Bit | of 19000 (GeForce RTX 3080 12 GB) |
Memory clock speed | 1600 MHz | of 23000 (GeForce RTX 4080 SUPER) |
Memory bandwidth | 12.8 GB/s | of 3276 (Aldebaran) |
Video outputs and ports
Types and number of video connectors present on Wii U GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs |
API support
APIs supported by Wii U GPU, sometimes including their particular versions.
DirectX | N/A | |
Shader Model | 5.0 | |
OpenGL | N/A | of 4.6 (GeForce GTX 1080 Mobile) |
OpenCL | N/A | |
Vulkan | N/A |
NVIDIA equivalent
According to our data, the closest NVIDIA alternative to Wii U GPU is GeForce 720A.
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with Wii U GPU according to our statistics.