Performance to price ratio. The higher, the better.
Intel HD Graphics 6000 vs NVIDIA GeForce GTX 980 SLI Mobile
- Interface
- Core clock speed 1126
- Max video memory 2x 8192 MB
- Memory type GDDR5
- Memory clock speed 3500
- Maximum resolution
- Interface PCIe 2.0 x1
- Core clock speed 300
- Max video memory System Shared
- Memory type System Shared
- Memory clock speed System Shared
- Maximum resolution
General info
GPU architecture, market segment, value for money and other general parameters compared.
Place in performance ranking | 86 | 763 |
Value for money | 70.90 | 0.18 |
Architecture | Maxwell (2014−2018) | Gen. 8 Broadwell (2014−2015) |
GPU code name | N16E-GXX SLI | Broadwell GT3 |
Market segment | Laptop | Laptop |
Release date | 22 September 2015 (7 years old) | 5 January 2015 (8 years old) |
Current price | $301 | $286 |
Technical specs
General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 4096 | 48 |
Core clock speed | 1126 MHz | 300 MHz |
Boost clock speed | 1228 MHz | 1000 MHz |
Number of transistors | 10400 Million | 189 million |
Manufacturing process technology | 28 nm | 14 nm |
Power consumption (TDP) | 330 Watt | 15 Watt |
Texture fill rate | no data | 48.00 |
Size and compatibility
Information on GeForce GTX 980 SLI Mobile and HD Graphics 6000 compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Laptop size | large | no data |
Interface | no data | PCIe 2.0 x1 |
SLI options | + | no data |
Memory
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated VRAM and use a shared part of system RAM.
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 2x 8 GB | System Shared |
Memory bus width | 256 Bit | 64/128 Bit |
Memory clock speed | 3500 MHz | System Shared |
Shared memory | - | + |
Video outputs and ports
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | no data | No outputs |
G-SYNC support | + | no data |
Technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Quick Sync | no data | + |
API support
List of supported graphics and general-purpose computing APIs, including their specific versions.
DirectX | 12_1 | 12 (11_1) |
Shader Model | no data | 5.1 |
OpenGL | no data | 4.4 |
OpenCL | no data | 2.0 |
Vulkan | no data | 1.1.80 |
CUDA | + | no data |
Synthetic benchmark performance
Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
GeForce GTX 980 SLI Mobile outperforms HD Graphics 6000 by 1632% in our combined benchmark results.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 16%
GeForce GTX 980 SLI Mobile outperforms HD Graphics 6000 by 671% in 3DMark Vantage Performance.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Benchmark coverage: 16%
GeForce GTX 980 SLI Mobile outperforms HD Graphics 6000 by 2277% in 3DMark 11 Performance GPU.
3DMark Fire Strike Score
Benchmark coverage: 13%
GeForce GTX 980 SLI Mobile outperforms HD Graphics 6000 by 1931% in 3DMark Fire Strike Score.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Benchmark coverage: 13%
GeForce GTX 980 SLI Mobile outperforms HD Graphics 6000 by 1927% in 3DMark Cloud Gate GPU.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
Benchmark coverage: 13%
GeForce GTX 980 SLI Mobile outperforms HD Graphics 6000 by 2576% in 3DMark Fire Strike Graphics.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 136
+807%
| 15
−807%
|
4K | 64 | no data |
Performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 65−70 | no data |
Full HD
Medium Preset
Assassin's Creed Odyssey | 65−70
+2167%
|
3−4
−2167%
|
Assassin's Creed Valhalla | 65−70
+6400%
|
1−2
−6400%
|
Battlefield 5 | 110−120
+2700%
|
4−5
−2700%
|
Call of Duty: Modern Warfare | 100−110
+930%
|
10−11
−930%
|
Cyberpunk 2077 | 65−70 | no data |
Far Cry 5 | 85−90
+2800%
|
3−4
−2800%
|
Far Cry New Dawn | 85−90
+2733%
|
3−4
−2733%
|
Forza Horizon 4 | 110−120
+1850%
|
6−7
−1850%
|
Hitman 3 | 120−130
+5950%
|
2−3
−5950%
|
Horizon Zero Dawn | 80−85
+8100%
|
1−2
−8100%
|
Red Dead Redemption 2 | 60−65
+933%
|
6−7
−933%
|
Shadow of the Tomb Raider | 85−90
+2767%
|
3−4
−2767%
|
Watch Dogs: Legion | 65−70 | 0−1 |
Full HD
High Preset
Assassin's Creed Odyssey | 65−70
+2167%
|
3−4
−2167%
|
Assassin's Creed Valhalla | 65−70
+6400%
|
1−2
−6400%
|
Battlefield 5 | 110−120
+2700%
|
4−5
−2700%
|
Call of Duty: Modern Warfare | 100−110
+930%
|
10−11
−930%
|
Cyberpunk 2077 | 65−70 | no data |
Far Cry 5 | 85−90
+2800%
|
3−4
−2800%
|
Far Cry New Dawn | 85−90
+2733%
|
3−4
−2733%
|
Forza Horizon 4 | 110−120
+1850%
|
6−7
−1850%
|
Hitman 3 | 120−130
+5950%
|
2−3
−5950%
|
Horizon Zero Dawn | 80−85
+8100%
|
1−2
−8100%
|
Metro Exodus | 65−70
+3200%
|
2−3
−3200%
|
Red Dead Redemption 2 | 60−65
+933%
|
6−7
−933%
|
Shadow of the Tomb Raider | 85−90
+2767%
|
3−4
−2767%
|
The Witcher 3: Wild Hunt | 132
+4300%
|
3−4
−4300%
|
Watch Dogs: Legion | 65−70 | 0−1 |
Full HD
Ultra Preset
Assassin's Creed Odyssey | 65−70
+2167%
|
3−4
−2167%
|
Assassin's Creed Valhalla | 65−70
+6400%
|
1−2
−6400%
|
Battlefield 5 | 110−120
+2700%
|
4−5
−2700%
|
Cyberpunk 2077 | 65−70 | no data |
Far Cry 5 | 85−90
+2800%
|
3−4
−2800%
|
Far Cry New Dawn | 85−90
+2733%
|
3−4
−2733%
|
Forza Horizon 4 | 110−120
+1850%
|
6−7
−1850%
|
The Witcher 3: Wild Hunt | 74
+2367%
|
3−4
−2367%
|
Watch Dogs: Legion | 65−70 | 0−1 |
1440p
High Preset
Call of Duty: Modern Warfare | 60−65
+1967%
|
3−4
−1967%
|
Hitman 3 | 70−75
+1300%
|
5−6
−1300%
|
Horizon Zero Dawn | 50−55
+1633%
|
3−4
−1633%
|
Metro Exodus | 40−45
+925%
|
4−5
−925%
|
Red Dead Redemption 2 | 30−33
+2900%
|
1−2
−2900%
|
Shadow of the Tomb Raider | 50−55
+1700%
|
3−4
−1700%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 40−45 | no data |
Assassin's Creed Valhalla | 40−45 | no data |
Battlefield 5 | 80−85 | no data |
Cyberpunk 2077 | 27−30 | no data |
Far Cry 5 | 65−70
+2067%
|
3−4
−2067%
|
Far Cry New Dawn | 65−70
+2100%
|
3−4
−2100%
|
Forza Horizon 4 | 80−85
+8000%
|
1−2
−8000%
|
Watch Dogs: Legion | 30−35 | no data |
4K
High Preset
Call of Duty: Modern Warfare | 30−35
+3300%
|
1−2
−3300%
|
Hitman 3 | 35−40
+1167%
|
3−4
−1167%
|
Horizon Zero Dawn | 27−30
+1300%
|
2−3
−1300%
|
Metro Exodus | 24−27 | no data |
Red Dead Redemption 2 | 20−22
+1900%
|
1−2
−1900%
|
Shadow of the Tomb Raider | 30−33
+2900%
|
1−2
−2900%
|
The Witcher 3: Wild Hunt | 51
+2450%
|
2−3
−2450%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 24−27
+2500%
|
1−2
−2500%
|
Assassin's Creed Valhalla | 21−24
+2100%
|
1−2
−2100%
|
Battlefield 5 | 45−50 | no data |
Cyberpunk 2077 | 12−14 | 0−1 |
Far Cry 5 | 35−40 | no data |
Far Cry New Dawn | 35−40
+443%
|
7−8
−443%
|
Forza Horizon 4 | 50−55
+2550%
|
2−3
−2550%
|
Watch Dogs: Legion | 18−20
+1700%
|
1−2
−1700%
|
This is how GTX 980 SLI Mobile and HD Graphics 6000 compete in popular games:
1080p resolution:
- GTX 980 SLI Mobile is 807% faster than HD Graphics 6000
Here's the range of performance differences observed across popular games:
- in Horizon Zero Dawn, with 1080p resolution and the Medium Preset, the GTX 980 SLI Mobile is 8100% faster than the HD Graphics 6000.
Advantages and disadvantages
Performance score | 37.24 | 2.15 |
Recency | 22 September 2015 | 5 January 2015 |
Memory bus width | 256 | 64 |
Pipelines / CUDA cores | 4096 | 48 |
Chip lithography | 28 nm | 14 nm |
Power consumption (TDP) | 330 Watt | 15 Watt |
Based on the results of synthetic and gaming tests, our recommendation leans towards the GeForce GTX 980 SLI Mobile due to its superior performance when compared to the HD Graphics 6000 graphics card.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
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