Radeon R9 M290X Crossfire vs RX 470 Mobile
Aggregate performance score
We've compared Radeon RX 470 Mobile and Radeon R9 M290X Crossfire, covering specs and all relevant benchmarks.
R9 M290X Crossfire outperforms RX 470 Mobile by a small 5% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 303 | 293 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 10.00 | no data |
Power efficiency | 14.71 | 6.55 |
Architecture | GCN 4.0 (2016−2020) | GCN (2012−2015) |
GPU code name | Ellesmere | Neptune CF |
Market segment | Laptop | Laptop |
Release date | 4 August 2016 (8 years ago) | 1 March 2014 (10 years ago) |
Launch price (MSRP) | $549.99 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 2048 | 2560 |
Core clock speed | 926 MHz | 850 MHz |
Boost clock speed | 1074 MHz | 900 MHz |
Number of transistors | 5,700 million | 2x 2800 Million |
Manufacturing process technology | 14 nm | 28 nm |
Power consumption (TDP) | 85 Watt | 200 Watt |
Texture fill rate | 137.5 | no data |
Floating-point processing power | 4.399 TFLOPS | no data |
ROPs | 32 | no data |
TMUs | 128 | no data |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | large |
Interface | MXM-B (3.0) | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 8 GB | 2x 4 GB |
Memory bus width | 256 Bit | 2x 256 Bit |
Memory clock speed | 1750 MHz | 4800 MHz |
Memory bandwidth | 224.0 GB/s | no data |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
FreeSync | + | - |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_0) | 12 (FL 11_1) |
Shader Model | 6.4 | no data |
OpenGL | 4.6 | no data |
OpenCL | 2.0 | no data |
Vulkan | 1.2.131 | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 60−65
−6.7%
| 64
+6.7%
|
Cost per frame, $
1080p | 9.17 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 30−33
−3.3%
|
30−35
+3.3%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 40−45
−4.8%
|
40−45
+4.8%
|
Assassin's Creed Valhalla | 30−35
−3.1%
|
30−35
+3.1%
|
Battlefield 5 | 60−65
−4.8%
|
65−70
+4.8%
|
Call of Duty: Modern Warfare | 35−40
−5.3%
|
40−45
+5.3%
|
Cyberpunk 2077 | 30−33
−3.3%
|
30−35
+3.3%
|
Far Cry 5 | 40−45
−4.5%
|
45−50
+4.5%
|
Far Cry New Dawn | 50−55
−3.9%
|
50−55
+3.9%
|
Forza Horizon 4 | 110−120
−3.4%
|
120−130
+3.4%
|
Hitman 3 | 35−40
−5.4%
|
35−40
+5.4%
|
Horizon Zero Dawn | 90−95
−3.3%
|
95−100
+3.3%
|
Metro Exodus | 65−70
−4.6%
|
65−70
+4.6%
|
Red Dead Redemption 2 | 50−55
−3.9%
|
50−55
+3.9%
|
Shadow of the Tomb Raider | 60−65
−4.8%
|
65−70
+4.8%
|
Watch Dogs: Legion | 85−90
−2.2%
|
90−95
+2.2%
|
Full HD
High Preset
Assassin's Creed Odyssey | 40−45
−4.8%
|
40−45
+4.8%
|
Assassin's Creed Valhalla | 30−35
−3.1%
|
30−35
+3.1%
|
Battlefield 5 | 60−65
−4.8%
|
65−70
+4.8%
|
Call of Duty: Modern Warfare | 35−40
−5.3%
|
40−45
+5.3%
|
Cyberpunk 2077 | 30−33
−3.3%
|
30−35
+3.3%
|
Far Cry 5 | 40−45
−4.5%
|
45−50
+4.5%
|
Far Cry New Dawn | 50−55
−3.9%
|
50−55
+3.9%
|
Forza Horizon 4 | 110−120
−3.4%
|
120−130
+3.4%
|
Hitman 3 | 35−40
−5.4%
|
35−40
+5.4%
|
Horizon Zero Dawn | 90−95
−3.3%
|
95−100
+3.3%
|
Metro Exodus | 65−70
−4.6%
|
65−70
+4.6%
|
Red Dead Redemption 2 | 50−55
−3.9%
|
50−55
+3.9%
|
Shadow of the Tomb Raider | 60−65
−4.8%
|
65−70
+4.8%
|
The Witcher 3: Wild Hunt | 40−45
−2.3%
|
40−45
+2.3%
|
Watch Dogs: Legion | 85−90
−2.2%
|
90−95
+2.2%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 40−45
−4.8%
|
40−45
+4.8%
|
Assassin's Creed Valhalla | 30−35
−3.1%
|
30−35
+3.1%
|
Call of Duty: Modern Warfare | 35−40
−5.3%
|
40−45
+5.3%
|
Cyberpunk 2077 | 30−33
−3.3%
|
30−35
+3.3%
|
Far Cry 5 | 40−45
−4.5%
|
45−50
+4.5%
|
Forza Horizon 4 | 110−120
−3.4%
|
120−130
+3.4%
|
Hitman 3 | 35−40
−5.4%
|
35−40
+5.4%
|
Horizon Zero Dawn | 90−95
−3.3%
|
95−100
+3.3%
|
Shadow of the Tomb Raider | 60−65
−4.8%
|
65−70
+4.8%
|
The Witcher 3: Wild Hunt | 40−45
−2.3%
|
40−45
+2.3%
|
Watch Dogs: Legion | 85−90
−2.2%
|
90−95
+2.2%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 50−55
−3.9%
|
50−55
+3.9%
|
1440p
High Preset
Battlefield 5 | 35−40
−5.6%
|
35−40
+5.6%
|
Far Cry New Dawn | 27−30
−3.4%
|
30−33
+3.4%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 18−20
−5.3%
|
20−22
+5.3%
|
Assassin's Creed Valhalla | 16−18
−5.9%
|
18−20
+5.9%
|
Call of Duty: Modern Warfare | 21−24
−4.8%
|
21−24
+4.8%
|
Cyberpunk 2077 | 10−12
+0%
|
10−12
+0%
|
Far Cry 5 | 21−24
−4.5%
|
21−24
+4.5%
|
Forza Horizon 4 | 100−110
−5.8%
|
110−120
+5.8%
|
Hitman 3 | 21−24
−4.5%
|
21−24
+4.5%
|
Horizon Zero Dawn | 35−40
−5.3%
|
40−45
+5.3%
|
Metro Exodus | 35−40
−5.7%
|
35−40
+5.7%
|
Shadow of the Tomb Raider | 35−40
−5.3%
|
40−45
+5.3%
|
The Witcher 3: Wild Hunt | 21−24
−9.5%
|
21−24
+9.5%
|
Watch Dogs: Legion | 110−120
−3.5%
|
110−120
+3.5%
|
1440p
Epic Preset
Red Dead Redemption 2 | 30−35
−6.5%
|
30−35
+6.5%
|
4K
High Preset
Battlefield 5 | 18−20
+0%
|
18−20
+0%
|
Far Cry New Dawn | 14−16
−7.1%
|
14−16
+7.1%
|
Hitman 3 | 14−16
−7.1%
|
14−16
+7.1%
|
Horizon Zero Dawn | 95−100
−5.2%
|
100−110
+5.2%
|
Metro Exodus | 20−22
−5%
|
21−24
+5%
|
The Witcher 3: Wild Hunt | 18−20
−5.3%
|
20−22
+5.3%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 10−12
−9.1%
|
12−14
+9.1%
|
Assassin's Creed Valhalla | 9−10
−11.1%
|
10−11
+11.1%
|
Call of Duty: Modern Warfare | 10−11
−10%
|
10−12
+10%
|
Cyberpunk 2077 | 4−5
+0%
|
4−5
+0%
|
Far Cry 5 | 10−11
−10%
|
10−12
+10%
|
Forza Horizon 4 | 24−27
−3.8%
|
27−30
+3.8%
|
Shadow of the Tomb Raider | 21−24
−4.8%
|
21−24
+4.8%
|
Watch Dogs: Legion | 8−9
+0%
|
8−9
+0%
|
4K
Epic Preset
Red Dead Redemption 2 | 16−18
+0%
|
16−18
+0%
|
This is how RX 470 Mobile and R9 M290X Crossfire compete in popular games:
- R9 M290X Crossfire is 7% faster in 1080p
Here's the range of performance differences observed across popular games:
- in Assassin's Creed Valhalla, with 4K resolution and the Ultra Preset, the R9 M290X Crossfire is 11% faster.
All in all, in popular games:
- R9 M290X Crossfire is ahead in 67 tests (93%)
- there's a draw in 5 tests (7%)
Pros & cons summary
Performance score | 18.20 | 19.07 |
Recency | 4 August 2016 | 1 March 2014 |
Chip lithography | 14 nm | 28 nm |
Power consumption (TDP) | 85 Watt | 200 Watt |
RX 470 Mobile has an age advantage of 2 years, a 100% more advanced lithography process, and 135.3% lower power consumption.
R9 M290X Crossfire, on the other hand, has a 4.8% higher aggregate performance score.
Given the minimal performance differences, no clear winner can be declared between Radeon RX 470 Mobile and Radeon R9 M290X Crossfire.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.