GeForce GT 520M vs Quadro 4000

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Aggregate performance score

We've compared Quadro 4000 with GeForce GT 520M, including specs and performance data.

Quadro 4000
2010
2 GB GDDR5, 142 Watt
3.83
+425%

4000 outperforms GT 520M by a whopping 425% based on our aggregate benchmark results.

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the ranking7041168
Place by popularitynot in top-100not in top-100
Cost-effectiveness evaluation0.160.01
ArchitectureFermi (2010−2014)Fermi (2010−2014)
GPU code nameGF100GF108
Market segmentWorkstationLaptop
Release date2 November 2010 (13 years ago)5 January 2011 (13 years ago)
Launch price (MSRP)$1,199 $59.99

Cost-effectiveness evaluation

Performance to price ratio. The higher, the better.

Quadro 4000 has 1500% better value for money than GT 520M.

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores25648
CUDA coresno data48
Core clock speed475 MHz600 MHz
Number of transistors3,100 million585 million
Manufacturing process technology40 nm40 nm
Power consumption (TDP)142 Watt12 Watt
Texture fill rate15.204.800
Floating-point processing power0.4864 TFLOPS0.1152 TFLOPS
ROPs324
TMUs328

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

InterfacePCIe 2.0 x16PCIe 2.0 x16
Length241 mmno data
Width1-slotno data
Supplementary power connectors1x 6-pinNone

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeGDDR5DDR3
Maximum RAM amount2 GB1 GB
Memory bus width256 Bit64 Bit
Memory clock speed702 MHz800 MHz
Memory bandwidth89.86 GB/s12.8 GB/s
Shared memory--

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display Connectors1x DVI, 2x DisplayPortPortable Device Dependent

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

Optimus-+

API compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectX12 (11_0)12 API
Shader Model5.15.1
OpenGL4.64.5
OpenCL1.11.1
VulkanN/AN/A
CUDA2.0+

Synthetic benchmark performance

Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

Quadro 4000 3.83
+425%
GT 520M 0.73

Passmark

This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

Quadro 4000 1479
+423%
GT 520M 283

GeekBench 5 OpenCL

Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.

Quadro 4000 5042
+278%
GT 520M 1333

Octane Render OctaneBench

This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.

Quadro 4000 21
+425%
GT 520M 4

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

900p35−40
+400%
7
−400%
Full HD60−65
+400%
12
−400%
1200p35−40
+400%
7
−400%

FPS performance in popular games

Full HD
Low Preset

Cyberpunk 2077 3−4
+0%
3−4
+0%

Full HD
Medium Preset

Assassin's Creed Odyssey 5−6
+0%
5−6
+0%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Far Cry New Dawn 1−2
+0%
1−2
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Red Dead Redemption 2 0−1 0−1
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
High Preset

Assassin's Creed Odyssey 5−6
+0%
5−6
+0%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Far Cry New Dawn 1−2
+0%
1−2
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Red Dead Redemption 2 0−1 0−1
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
The Witcher 3: Wild Hunt 10−11
+0%
10−11
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
Ultra Preset

Assassin's Creed Odyssey 5−6
+0%
5−6
+0%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
The Witcher 3: Wild Hunt 10−11
+0%
10−11
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
Epic Preset

Red Dead Redemption 2 0−1 0−1

1440p
High Preset

Battlefield 5 0−1 0−1
Far Cry New Dawn 1−2
+0%
1−2
+0%

1440p
Ultra Preset

Assassin's Creed Odyssey 0−1 0−1
Cyberpunk 2077 1−2
+0%
1−2
+0%
Far Cry 5 1−2
+0%
1−2
+0%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 3−4
+0%
3−4
+0%
Watch Dogs: Legion 2−3
+0%
2−3
+0%

1440p
Epic Preset

Red Dead Redemption 2 3−4
+0%
3−4
+0%

4K
High Preset

Far Cry New Dawn 0−1 0−1

4K
Ultra Preset

Assassin's Creed Odyssey 1−2
+0%
1−2
+0%
Assassin's Creed Valhalla 0−1 0−1

4K
Epic Preset

Red Dead Redemption 2 2−3
+0%
2−3
+0%

This is how Quadro 4000 and GT 520M compete in popular games:

  • Quadro 4000 is 400% faster in 900p
  • Quadro 4000 is 400% faster in 1080p
  • Quadro 4000 is 400% faster in 1200p

All in all, in popular games:

  • there's a draw in 35 tests (100%)

Pros & cons summary


Performance score 3.83 0.73
Recency 2 November 2010 5 January 2011
Maximum RAM amount 2 GB 1 GB
Power consumption (TDP) 142 Watt 12 Watt

Quadro 4000 has a 424.7% higher aggregate performance score, and a 100% higher maximum VRAM amount.

GT 520M, on the other hand, has an age advantage of 2 months, and 1083.3% lower power consumption.

The Quadro 4000 is our recommended choice as it beats the GeForce GT 520M in performance tests.

Be aware that Quadro 4000 is a workstation card while GeForce GT 520M is a notebook one.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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NVIDIA Quadro 4000
Quadro 4000
NVIDIA GeForce GT 520M
GeForce GT 520M

Comparisons with similar GPUs

We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.

Community ratings

Here you can see the user ratings of the compared graphics cards, as well as rate them yourself.


3.6 181 vote

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3 398 votes

Rate GeForce GT 520M on a scale of 1 to 5:

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Questions & comments

Here you can ask a question about this comparison, agree or disagree with our judgements, or report an error or mismatch.