GeForce GT 415M vs GT 520M

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Aggregate performance score

We've compared GeForce GT 520M and GeForce GT 415M, covering specs and all relevant benchmarks.

GT 520M
2011
1 GB DDR3, 12 Watt
0.74

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the ranking11611160
Place by popularitynot in top-100not in top-100
Cost-effectiveness evaluation0.01no data
Power efficiency4.234.23
ArchitectureFermi (2010−2014)Fermi (2010−2014)
GPU code nameGF108GF108
Market segmentLaptopLaptop
Release date5 January 2011 (13 years ago)3 September 2010 (14 years ago)
Launch price (MSRP)$59.99 no data

Cost-effectiveness evaluation

Performance to price ratio. The higher, the better.

no data

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores4848
Core clock speed600 MHz500 MHz
Number of transistors585 million585 million
Manufacturing process technology40 nm40 nm
Power consumption (TDP)12 Watt12 Watt
Texture fill rate4.8004.000
Floating-point processing power0.1152 TFLOPS0.096 TFLOPS
ROPs44
TMUs88

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

Laptop sizeno datamedium sized
InterfacePCIe 2.0 x16PCIe 2.0 x16
Supplementary power connectorsNoneno data

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeDDR3DDR3
Maximum RAM amount1 GB512 MB
Memory bus width64 Bit128 Bit
Memory clock speed800 MHz800 MHz
Memory bandwidth12.8 GB/s25.6 GB/s
Shared memory--

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsPortable Device DependentNo outputs

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

Optimus+-

API compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectX12 API12 (11_0)
Shader Model5.15.1
OpenGL4.54.6
OpenCL1.11.1
VulkanN/AN/A
CUDA++

Synthetic benchmark performance

Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

GT 520M 0.74
GT 415M 0.74

Passmark

This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

GT 520M 285
GT 415M 286
+0.4%

3DMark 11 Performance GPU

3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.

GT 520M 502
+32.5%
GT 415M 379

GeekBench 5 OpenCL

Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.

GT 520M 1326
+76.6%
GT 415M 751

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

900p8
+0%
8−9
+0%
Full HD12
+0%
12−14
+0%
1200p7
+0%
7−8
+0%

Cost per frame, $

1080p5.00no data

FPS performance in popular games

Full HD
Low Preset

Cyberpunk 2077 3−4
+0%
3−4
+0%

Full HD
Medium Preset

Assassin's Creed Odyssey 5−6
+0%
5−6
+0%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Far Cry New Dawn 1−2
+0%
1−2
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Red Dead Redemption 2 0−1 0−1
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
High Preset

Assassin's Creed Odyssey 5−6
+0%
5−6
+0%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Far Cry New Dawn 1−2
+0%
1−2
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Red Dead Redemption 2 0−1 0−1
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
The Witcher 3: Wild Hunt 10−11
+0%
10−11
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
Ultra Preset

Assassin's Creed Odyssey 5−6
+0%
5−6
+0%
Call of Duty: Modern Warfare 3−4
+0%
3−4
+0%
Cyberpunk 2077 3−4
+0%
3−4
+0%
Hitman 3 5−6
+0%
5−6
+0%
Horizon Zero Dawn 10−12
+0%
10−12
+0%
Shadow of the Tomb Raider 6−7
+0%
6−7
+0%
The Witcher 3: Wild Hunt 10−11
+0%
10−11
+0%
Watch Dogs: Legion 30−35
+0%
30−35
+0%

Full HD
Epic Preset

Red Dead Redemption 2 0−1 0−1

1440p
High Preset

Battlefield 5 0−1 0−1
Far Cry New Dawn 1−2
+0%
1−2
+0%

1440p
Ultra Preset

Assassin's Creed Odyssey 0−1 0−1
Cyberpunk 2077 1−2
+0%
1−2
+0%
Far Cry 5 1−2
+0%
1−2
+0%
Hitman 3 6−7
+0%
6−7
+0%
Horizon Zero Dawn 3−4
+0%
3−4
+0%
Watch Dogs: Legion 2−3
+0%
2−3
+0%

1440p
Epic Preset

Red Dead Redemption 2 3−4
+0%
3−4
+0%

4K
High Preset

Far Cry New Dawn 0−1 0−1

4K
Ultra Preset

Assassin's Creed Odyssey 1−2
+0%
1−2
+0%
Assassin's Creed Valhalla 0−1 0−1

4K
Epic Preset

Red Dead Redemption 2 2−3
+0%
2−3
+0%

4K
Ultra Preset

Far Cry 5 0−1 0−1

This is how GT 520M and GT 415M compete in popular games:

  • A tie in 900p
  • A tie in 1080p
  • A tie in 1200p

All in all, in popular games:

  • there's a draw in 35 tests (100%)

Pros & cons summary


Recency 5 January 2011 3 September 2010
Maximum RAM amount 1 GB 512 MB

GT 520M has an age advantage of 4 months, and a 100% higher maximum VRAM amount.

Given the minimal performance differences, no clear winner can be declared between GeForce GT 520M and GeForce GT 415M.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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NVIDIA GeForce GT 520M
GeForce GT 520M
NVIDIA GeForce GT 415M
GeForce GT 415M

Comparisons with similar GPUs

We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.

Community ratings

Here you can see the user ratings of the compared graphics cards, as well as rate them yourself.


3 411 votes

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2.8 25 votes

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Questions & comments

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