Performance to price ratio. The higher, the better.
NVIDIA GeForce GT 640M: specs and benchmarks
- Interface PCIe 3.0 x16
- Core clock speed Up to 625 MHz
- Max video memory 2048 MB
- Memory type DDR3\GDDR5
- Memory clock speed 1800 - 4000
- Maximum resolution
Summary
NVIDIA started GeForce GT 640M sales 22 March 2012. This is a Kepler architecture notebook card based on 28 nm manufacturing process and primarily aimed at office use. 2 GB of DDR3\GDDR5 memory clocked at 1.8 GHz are supplied, and together with 128bit memory interface this creates a bandwidth of Up to 64.0 GB/s.
Compatibility-wise, this is card attached via PCIe 3.0 x16 interface. Power consumption is at 32 Watt.
It provides poor gaming and benchmark performance at
of a leader's which is NVIDIA GeForce RTX 4090.
General info
Some basic facts about GeForce GT 640M: architecture, market segment, release date etc.
Place in performance rating | 748 | |
Value for money | 0.19 | |
Architecture | Kepler (2012−2018) | |
GPU code name | N13P-GS | |
Market segment | Laptop | |
Release date | 22 March 2012 (11 years old) | |
Current price | $310 | of 49999 (A100 SXM4) |
Technical specs
GeForce GT 640M's general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce GT 640M's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 384 | of 20480 (Data Center GPU Max NEXT) |
CUDA cores | 384 | |
Core clock speed | Up to 625 MHz | of 2610 (Radeon RX 6500 XT) |
Boost clock speed | 645 MHz | of 3599 (Radeon RX 7990 XTX) |
Number of transistors | 1,270 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 28 nm | of 4 (GeForce RTX 4080 Ti) |
Thermal design power (TDP) | 32 Watt | of 2400 (Data Center GPU Max Subsystem) |
Texture fill rate | Up to 20.0 billion/sec | of 969.9 (H100 SXM5 96 GB) |
Floating-point performance | 480.0 gflops | of 16384 (Radeon Pro Duo) |
Dimensions and compatibility
Information on GeForce GT 640M's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Laptop size | medium sized | |
Bus support | PCI Express 2.0, PCI Express 3.0 | |
Interface | PCIe 3.0 x16 |
Memory
Parameters of memory installed on GeForce GT 640M: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | DDR3\GDDR5 | |
Maximum RAM amount | 2 GB | of 128 (Radeon Instinct MI250X) |
Memory bus width | 128bit | of 8192 (Radeon Instinct MI250X) |
Memory clock speed | 1800 - 4000 MHz | of 22400 (GeForce RTX 4080) |
Memory bandwidth | Up to 64.0 GB/s | of 14400 (Radeon R7 M260) |
Shared memory | - |
Video outputs and ports
Types and number of video connectors present on GeForce GT 640M. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | Up to 2048x1536 |
Technologies
Technological solutions and APIs supported by GeForce GT 640M. You'll probably need this information if you need some particular technology for your purposes.
3D Blu-Ray | + | |
Optimus | + |
API support
APIs supported by GeForce GT 640M, sometimes including their particular versions.
DirectX | 12 API | |
Shader Model | 5.1 | |
OpenGL | 4.5 | of 4.6 (GeForce GTX 1080 Mobile) |
OpenCL | 1.1 | |
Vulkan | 1.1.126 | |
CUDA | + |
Benchmark performance
Synthetic benchmark performance of GeForce GT 640M. Overall performance is measured in points in 0-100 range.
Overall score
This is our combined benchmark performance rating. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
- Passmark
- 3DMark Vantage Performance
- 3DMark 11 Performance GPU
- 3DMark Cloud Gate GPU
- 3DMark Fire Strike Score
- 3DMark Fire Strike Graphics
- GeekBench 5 OpenCL
- 3DMark Ice Storm GPU
- GeekBench 5 Vulkan
- GeekBench 5 CUDA
- Octane Render OctaneBench
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 24%
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 16%
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Benchmark coverage: 16%
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Benchmark coverage: 13%
3DMark Fire Strike Score
Benchmark coverage: 13%
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic enough graphics and is quite taxing on hardware.
Benchmark coverage: 13%
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Benchmark coverage: 8%
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
Benchmark coverage: 8%
GeekBench 5 Vulkan
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses Vulkan API by AMD & Khronos Group.
Benchmark coverage: 5%
GeekBench 5 CUDA
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses CUDA API by NVIDIA.
Benchmark coverage: 4%
Octane Render OctaneBench
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
Benchmark coverage: 4%
Send your test results of GeForce GT 640M.
Mining hashrates
Cryptocurrency mining performance of GeForce GT 640M. Usually measured in megahashes per second.
Bitcoin / BTC (SHA256) | 18 Mh/s |
Gaming performance
Let's see how good GeForce GT 640M is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Average FPS
Here are the average frames per second in a large set of popular modern games across different resolutions:
900p | 24 | |
Full HD | 22 | |
1200p | 19 |
Popular games
- Full HD
Low Preset - Full HD
Medium Preset - Full HD
High Preset - Full HD
Ultra Preset - 1440p
High Preset - 1440p
Ultra Preset - 4K
High Preset - 4K
Ultra Preset
Cyberpunk 2077 | 5−6 |
Assassin's Creed Odyssey | 4−5 | |
Battlefield 5 | 4−5 | |
Call of Duty: Modern Warfare | 12−14 | |
Cyberpunk 2077 | 5−6 | |
Far Cry 5 | 3−4 | |
Far Cry New Dawn | 3−4 | |
Forza Horizon 4 | 5−6 | |
Hitman 3 | 3−4 | |
Horizon Zero Dawn | 1−2 | |
Red Dead Redemption 2 | 5−6 | |
Shadow of the Tomb Raider | 9−10 | |
Watch Dogs: Legion | 1−2 |
Assassin's Creed Odyssey | 4−5 | |
Battlefield 5 | 4−5 | |
Call of Duty: Modern Warfare | 12−14 | |
Cyberpunk 2077 | 5−6 | |
Far Cry 5 | 3−4 | |
Far Cry New Dawn | 3−4 | |
Forza Horizon 4 | 5−6 | |
Hitman 3 | 3−4 | |
Horizon Zero Dawn | 1−2 | |
Metro Exodus | 5−6 | |
Red Dead Redemption 2 | 5−6 | |
Shadow of the Tomb Raider | 9−10 | |
The Witcher 3: Wild Hunt | 6−7 | |
Watch Dogs: Legion | 1−2 |
Assassin's Creed Odyssey | 4−5 | |
Battlefield 5 | 4−5 | |
Cyberpunk 2077 | 5−6 | |
Far Cry 5 | 3−4 | |
Far Cry New Dawn | 3−4 | |
Forza Horizon 4 | 5−6 | |
The Witcher 3: Wild Hunt | 6−7 | |
Watch Dogs: Legion | 1−2 |
Call of Duty: Modern Warfare | 5−6 | |
Hitman 3 | 5−6 | |
Horizon Zero Dawn | 5−6 | |
Metro Exodus | 4−5 | |
Red Dead Redemption 2 | 1−2 | |
Shadow of the Tomb Raider | 6−7 |
Cyberpunk 2077 | 3−4 | |
Far Cry 5 | 4−5 | |
Far Cry New Dawn | 1−2 | |
Forza Horizon 4 | 1−2 | |
Watch Dogs: Legion | 1−2 |
Call of Duty: Modern Warfare | 3−4 | |
Hitman 3 | 3−4 | |
Horizon Zero Dawn | 4−5 | |
Red Dead Redemption 2 | 1−2 |
Assassin's Creed Odyssey | 0−1 | |
Cyberpunk 2077 | 1−2 | |
Far Cry 5 | 4−5 | |
Far Cry New Dawn | 6−7 | |
Forza Horizon 4 | 1−2 | |
Watch Dogs: Legion | 0−1 |
Relative perfomance
Overall GeForce GT 640M performance compared to nearest competitors among notebook video cards.
AMD equivalent
We believe that the nearest equivalent to GeForce GT 640M from AMD is Radeon R5 (Bristol Ridge), which is nearly equal in speed and higher by 2 positions in our rating.
Here are some closest AMD rivals to GeForce GT 640M:
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with GeForce GT 640M according to our statistics.