UHD Graphics 630 vs Quadro 4000M
Aggregate performance score
We've compared Quadro 4000M with UHD Graphics 630, including specs and performance data.
4000M outperforms UHD Graphics 630 by a small 7% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 740 | 762 |
Place by popularity | not in top-100 | 31 |
Cost-effectiveness evaluation | 0.35 | no data |
Power efficiency | 2.26 | 14.14 |
Architecture | Fermi (2010−2014) | Generation 9.5 (2016−2020) |
GPU code name | GF104 | Comet Lake GT2 |
Market segment | Mobile workstation | Desktop |
Release date | 22 February 2011 (13 years ago) | 1 October 2017 (7 years ago) |
Launch price (MSRP) | $449 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 336 | 184 |
Core clock speed | 475 MHz | 350 MHz |
Boost clock speed | no data | 1150 MHz |
Number of transistors | 1,950 million | 189 million |
Manufacturing process technology | 40 nm | 14 nm+++ |
Power consumption (TDP) | 100 Watt | 15 Watt |
Texture fill rate | 26.60 | 26.45 |
Floating-point processing power | 0.6384 TFLOPS | 0.4232 TFLOPS |
ROPs | 32 | 3 |
TMUs | 56 | 23 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Interface | MXM-B (3.0) | PCIe 3.0 x1 |
Width | no data | IGP |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 2 GB | System Shared |
Memory bus width | 256 Bit | System Shared |
Memory clock speed | 625 MHz | System Shared |
Memory bandwidth | 80 GB/s | no data |
Shared memory | - | + |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Quick Sync | no data | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.5 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.1 | 2.1 |
Vulkan | N/A | 1.1.103 |
CUDA | 2.1 | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 71
+344%
| 16
−344%
|
1440p | 10−12
+0%
| 10
+0%
|
4K | 7−8
+0%
| 7
+0%
|
Cost per frame, $
1080p | 6.32 | no data |
1440p | 44.90 | no data |
4K | 64.14 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 6−7
+20%
|
5
−20%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 10−11
+42.9%
|
7
−42.9%
|
Assassin's Creed Valhalla | 2−3
+100%
|
1−2
−100%
|
Battlefield 5 | 7−8
−42.9%
|
10
+42.9%
|
Call of Duty: Modern Warfare | 8−9
+14.3%
|
7−8
−14.3%
|
Cyberpunk 2077 | 6−7
+0%
|
6−7
+0%
|
Far Cry 5 | 7−8
+0%
|
7
+0%
|
Far Cry New Dawn | 9−10
+0%
|
9
+0%
|
Forza Horizon 4 | 18−20
−57.9%
|
30
+57.9%
|
Hitman 3 | 8−9
+33.3%
|
6
−33.3%
|
Horizon Zero Dawn | 24−27
+4.3%
|
21−24
−4.3%
|
Metro Exodus | 5−6
−160%
|
13
+160%
|
Red Dead Redemption 2 | 8−9
−12.5%
|
9
+12.5%
|
Shadow of the Tomb Raider | 12−14
−23.1%
|
16
+23.1%
|
Watch Dogs: Legion | 40−45
+33.3%
|
30
−33.3%
|
Full HD
High Preset
Assassin's Creed Odyssey | 10−11
+11.1%
|
9−10
−11.1%
|
Assassin's Creed Valhalla | 2−3
+100%
|
1−2
−100%
|
Battlefield 5 | 7−8
+40%
|
5−6
−40%
|
Call of Duty: Modern Warfare | 8−9
+14.3%
|
7−8
−14.3%
|
Cyberpunk 2077 | 6−7
+0%
|
6−7
+0%
|
Far Cry 5 | 7−8
+16.7%
|
6−7
−16.7%
|
Far Cry New Dawn | 9−10
+12.5%
|
8−9
−12.5%
|
Forza Horizon 4 | 18−20
−42.1%
|
27
+42.1%
|
Hitman 3 | 8−9
+0%
|
8−9
+0%
|
Horizon Zero Dawn | 24−27
+4.3%
|
21−24
−4.3%
|
Metro Exodus | 5−6
+25%
|
4−5
−25%
|
Red Dead Redemption 2 | 8−9
+0%
|
8−9
+0%
|
Shadow of the Tomb Raider | 12−14
+8.3%
|
12
−8.3%
|
The Witcher 3: Wild Hunt | 14−16
+0%
|
15
+0%
|
Watch Dogs: Legion | 40−45
+42.9%
|
28
−42.9%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 10−11
+11.1%
|
9−10
−11.1%
|
Assassin's Creed Valhalla | 2−3
+100%
|
1−2
−100%
|
Call of Duty: Modern Warfare | 8−9
+14.3%
|
7−8
−14.3%
|
Cyberpunk 2077 | 6−7
+0%
|
6−7
+0%
|
Far Cry 5 | 7−8
+16.7%
|
6−7
−16.7%
|
Forza Horizon 4 | 18−20
+11.8%
|
16−18
−11.8%
|
Hitman 3 | 8−9
+0%
|
8−9
+0%
|
Horizon Zero Dawn | 24−27
+4.3%
|
21−24
−4.3%
|
Shadow of the Tomb Raider | 12−14
+18.2%
|
11
−18.2%
|
The Witcher 3: Wild Hunt | 14−16
+7.1%
|
14−16
−7.1%
|
Watch Dogs: Legion | 40−45
+2.6%
|
35−40
−2.6%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 8−9
+0%
|
8−9
+0%
|
1440p
High Preset
Battlefield 5 | 6−7
+20%
|
5−6
−20%
|
Far Cry New Dawn | 5−6
+0%
|
5−6
+0%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 3−4
+0%
|
3−4
+0%
|
Call of Duty: Modern Warfare | 2−3
+0%
|
2−3
+0%
|
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Far Cry 5 | 4−5
+33.3%
|
3−4
−33.3%
|
Forza Horizon 4 | 0−1 | 0−1 |
Hitman 3 | 8−9
+0%
|
8−9
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
The Witcher 3: Wild Hunt | 2−3
+0%
|
2−3
+0%
|
Watch Dogs: Legion | 20−22
+5.3%
|
18−20
−5.3%
|
1440p
Epic Preset
Red Dead Redemption 2 | 7−8
+16.7%
|
6−7
−16.7%
|
4K
High Preset
Battlefield 5 | 2−3
+100%
|
1−2
−100%
|
Far Cry New Dawn | 2−3
+0%
|
2−3
+0%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 2−3
+0%
|
2−3
+0%
|
Assassin's Creed Valhalla | 1−2
+0%
|
1−2
+0%
|
Call of Duty: Modern Warfare | 1−2
+0%
|
1−2
+0%
|
Cyberpunk 2077 | 0−1 | 0−1 |
Far Cry 5 | 2−3
+100%
|
1−2
−100%
|
Forza Horizon 4 | 1−2
+0%
|
1−2
+0%
|
Watch Dogs: Legion | 1−2
+0%
|
1−2
+0%
|
4K
Epic Preset
Red Dead Redemption 2 | 4−5
+0%
|
4−5
+0%
|
This is how Quadro 4000M and UHD Graphics 630 compete in popular games:
- Quadro 4000M is 344% faster in 1080p
- A tie in 1440p
- A tie in 4K
Here's the range of performance differences observed across popular games:
- in Assassin's Creed Valhalla, with 1080p resolution and the Medium Preset, the Quadro 4000M is 100% faster.
- in Metro Exodus, with 1080p resolution and the Medium Preset, the UHD Graphics 630 is 160% faster.
All in all, in popular games:
- Quadro 4000M is ahead in 32 tests (52%)
- UHD Graphics 630 is ahead in 6 tests (10%)
- there's a draw in 24 tests (39%)
Pros & cons summary
Performance score | 3.30 | 3.09 |
Recency | 22 February 2011 | 1 October 2017 |
Chip lithography | 40 nm | 14 nm |
Power consumption (TDP) | 100 Watt | 15 Watt |
Quadro 4000M has a 6.8% higher aggregate performance score.
UHD Graphics 630, on the other hand, has an age advantage of 6 years, a 185.7% more advanced lithography process, and 566.7% lower power consumption.
Given the minimal performance differences, no clear winner can be declared between Quadro 4000M and UHD Graphics 630.
Be aware that Quadro 4000M is a mobile workstation card while UHD Graphics 630 is a desktop one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.