Radeon RX 6300M vs GeForce GT 520M
Aggregate performance score
We've compared GeForce GT 520M and Radeon RX 6300M, covering specs and all relevant benchmarks.
RX 6300M outperforms GT 520M by a whopping 2149% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1156 | 323 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 0.01 | no data |
Power efficiency | 4.26 | 32.86 |
Architecture | Fermi (2010−2014) | RDNA 2.0 (2020−2024) |
GPU code name | GF108 | Navi 24 |
Market segment | Laptop | Laptop |
Release date | 5 January 2011 (13 years ago) | 4 January 2022 (2 years ago) |
Launch price (MSRP) | $59.99 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 48 | 768 |
Core clock speed | 600 MHz | 2000 MHz |
Boost clock speed | no data | 2400 MHz |
Number of transistors | 585 million | 5,400 million |
Manufacturing process technology | 40 nm | 6 nm |
Power consumption (TDP) | 12 Watt | 35 Watt |
Texture fill rate | 4.800 | 115.2 |
Floating-point processing power | 0.1152 TFLOPS | 3.686 TFLOPS |
ROPs | 4 | 32 |
TMUs | 8 | 48 |
Ray Tracing Cores | no data | 12 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | PCIe 2.0 x16 | PCIe 4.0 x4 |
Supplementary power connectors | None | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | DDR3 | GDDR6 |
Maximum RAM amount | 1 GB | 2 GB |
Memory bus width | 64 Bit | 32 Bit |
Memory clock speed | 800 MHz | 2250 MHz |
Memory bandwidth | 12.8 GB/s | 72 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Portable Device Dependent | No outputs |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | + | - |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 API | 12 Ultimate (12_2) |
Shader Model | 5.1 | 6.6 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.1 | 2.2 |
Vulkan | N/A | 1.3 |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 8
−2025%
| 170−180
+2025%
|
Full HD | 12
−2067%
| 260−270
+2067%
|
1200p | 7
−2043%
| 150−160
+2043%
|
Cost per frame, $
1080p | 5.00 | no data |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 5−6
+66.7%
|
3−4
−66.7%
|
Call of Duty: Modern Warfare | 3−4
+50%
|
2−3
−50%
|
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Far Cry New Dawn | 1−2
−2000%
|
21−24
+2000%
|
Hitman 3 | 5−6
+25%
|
4−5
−25%
|
Horizon Zero Dawn | 10−12
+37.5%
|
8−9
−37.5%
|
Red Dead Redemption 2 | 0−1 | 0−1 |
Shadow of the Tomb Raider | 6−7
+50%
|
4−5
−50%
|
Watch Dogs: Legion | 30−35
+10.7%
|
27−30
−10.7%
|
Full HD
High Preset
Assassin's Creed Odyssey | 5−6
+66.7%
|
3−4
−66.7%
|
Call of Duty: Modern Warfare | 3−4
+50%
|
2−3
−50%
|
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Far Cry New Dawn | 1−2
−2000%
|
21−24
+2000%
|
Hitman 3 | 5−6
+25%
|
4−5
−25%
|
Horizon Zero Dawn | 10−12
+37.5%
|
8−9
−37.5%
|
Red Dead Redemption 2 | 0−1 | 0−1 |
Shadow of the Tomb Raider | 6−7
+50%
|
4−5
−50%
|
The Witcher 3: Wild Hunt | 10−11
+11.1%
|
9−10
−11.1%
|
Watch Dogs: Legion | 30−35
+10.7%
|
27−30
−10.7%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 5−6
+66.7%
|
3−4
−66.7%
|
Call of Duty: Modern Warfare | 3−4
+50%
|
2−3
−50%
|
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Hitman 3 | 5−6
+25%
|
4−5
−25%
|
Horizon Zero Dawn | 10−12
+37.5%
|
8−9
−37.5%
|
Shadow of the Tomb Raider | 6−7
+50%
|
4−5
−50%
|
The Witcher 3: Wild Hunt | 10−11
+11.1%
|
9−10
−11.1%
|
Watch Dogs: Legion | 30−35
+10.7%
|
27−30
−10.7%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 0−1 | 0−1 |
1440p
High Preset
Battlefield 5 | 0−1 | 0−1 |
Far Cry New Dawn | 1−2
−2000%
|
21−24
+2000%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 0−1 | 0−1 |
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 1−2
−2000%
|
21−24
+2000%
|
Hitman 3 | 6−7
+0%
|
6−7
+0%
|
Horizon Zero Dawn | 3−4
+50%
|
2−3
−50%
|
Watch Dogs: Legion | 2−3
−1900%
|
40−45
+1900%
|
1440p
Epic Preset
Red Dead Redemption 2 | 3−4
+50%
|
2−3
−50%
|
4K
High Preset
Far Cry New Dawn | 0−1 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
+0%
|
1−2
+0%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
This is how GT 520M and RX 6300M compete in popular games:
- RX 6300M is 2025% faster in 900p
- RX 6300M is 2067% faster in 1080p
- RX 6300M is 2043% faster in 1200p
Here's the range of performance differences observed across popular games:
- in Assassin's Creed Odyssey, with 1080p resolution and the Medium Preset, the GT 520M is 67% faster.
All in all, in popular games:
- GT 520M is ahead in 26 tests (90%)
- there's a draw in 3 tests (10%)
Pros & cons summary
Performance score | 0.74 | 16.64 |
Recency | 5 January 2011 | 4 January 2022 |
Maximum RAM amount | 1 GB | 2 GB |
Chip lithography | 40 nm | 6 nm |
Power consumption (TDP) | 12 Watt | 35 Watt |
GT 520M has 191.7% lower power consumption.
RX 6300M, on the other hand, has a 2148.6% higher aggregate performance score, an age advantage of 10 years, a 100% higher maximum VRAM amount, and a 566.7% more advanced lithography process.
The Radeon RX 6300M is our recommended choice as it beats the GeForce GT 520M in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.