GeForce GTX 260M SLI vs Quadro M600M
Aggregate performance score
We've compared Quadro M600M with GeForce GTX 260M SLI, including specs and performance data.
M600M outperforms GTX 260M SLI by an impressive 69% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 603 | 739 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 12.94 | 1.53 |
Architecture | Maxwell (2014−2017) | G9x (2007−2010) |
GPU code name | GM107 | NB9E-GTX |
Market segment | Mobile workstation | Laptop |
Release date | 18 August 2015 (9 years ago) | 2 March 2009 (15 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 384 | 224 |
Core clock speed | 837 MHz | 550 MHz |
Boost clock speed | 876 MHz | no data |
Number of transistors | 1,870 million | 1508 Million |
Manufacturing process technology | 28 nm | 55 nm |
Power consumption (TDP) | 30 Watt | 150 Watt |
Texture fill rate | 14.02 | no data |
Floating-point processing power | 0.6728 TFLOPS | no data |
ROPs | 8 | no data |
TMUs | 16 | no data |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | large |
Interface | MXM-A (3.0) | no data |
Supplementary power connectors | None | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 2 GB |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 1253 MHz | 950 MHz |
Memory bandwidth | 80 GB/s | no data |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | no data |
Display Port | 1.2 | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | + | - |
3D Vision Pro | + | no data |
Mosaic | + | no data |
nView Display Management | + | no data |
Optimus | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 | 10 |
Shader Model | 5.1 | no data |
OpenGL | 4.5 | no data |
OpenCL | 1.2 | no data |
Vulkan | + | - |
CUDA | 5.0 | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 18
+80%
| 10−12
−80%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 9−10
+50%
|
6−7
−50%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 14−16
+50%
|
10−11
−50%
|
Assassin's Creed Valhalla | 6−7
+500%
|
1−2
−500%
|
Battlefield 5 | 14−16
+150%
|
6−7
−150%
|
Call of Duty: Modern Warfare | 12−14
+71.4%
|
7−8
−71.4%
|
Cyberpunk 2077 | 9−10
+50%
|
6−7
−50%
|
Far Cry 5 | 12−14
+100%
|
6−7
−100%
|
Far Cry New Dawn | 16−18
+77.8%
|
9−10
−77.8%
|
Forza Horizon 4 | 35−40
+112%
|
16−18
−112%
|
Hitman 3 | 12−14
+50%
|
8−9
−50%
|
Horizon Zero Dawn | 35−40
+52.2%
|
21−24
−52.2%
|
Metro Exodus | 14−16
+250%
|
4−5
−250%
|
Red Dead Redemption 2 | 14−16
+87.5%
|
8−9
−87.5%
|
Shadow of the Tomb Raider | 20−22
+53.8%
|
12−14
−53.8%
|
Watch Dogs: Legion | 45−50
+22.5%
|
40−45
−22.5%
|
Full HD
High Preset
Assassin's Creed Odyssey | 14−16
+50%
|
10−11
−50%
|
Assassin's Creed Valhalla | 6−7
+500%
|
1−2
−500%
|
Battlefield 5 | 14−16
+150%
|
6−7
−150%
|
Call of Duty: Modern Warfare | 12−14
+71.4%
|
7−8
−71.4%
|
Cyberpunk 2077 | 9−10
+50%
|
6−7
−50%
|
Far Cry 5 | 12−14
+100%
|
6−7
−100%
|
Far Cry New Dawn | 16−18
+77.8%
|
9−10
−77.8%
|
Forza Horizon 4 | 35−40
+112%
|
16−18
−112%
|
Hitman 3 | 12−14
+50%
|
8−9
−50%
|
Horizon Zero Dawn | 35−40
+52.2%
|
21−24
−52.2%
|
Metro Exodus | 14−16
+250%
|
4−5
−250%
|
Red Dead Redemption 2 | 14−16
+87.5%
|
8−9
−87.5%
|
Shadow of the Tomb Raider | 20−22
+53.8%
|
12−14
−53.8%
|
The Witcher 3: Wild Hunt | 18−20
+35.7%
|
14−16
−35.7%
|
Watch Dogs: Legion | 45−50
+22.5%
|
40−45
−22.5%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 14−16
+50%
|
10−11
−50%
|
Assassin's Creed Valhalla | 6−7
+500%
|
1−2
−500%
|
Call of Duty: Modern Warfare | 12−14
+71.4%
|
7−8
−71.4%
|
Cyberpunk 2077 | 9−10
+50%
|
6−7
−50%
|
Far Cry 5 | 12−14
+100%
|
6−7
−100%
|
Forza Horizon 4 | 35−40
+112%
|
16−18
−112%
|
Hitman 3 | 12−14
+50%
|
8−9
−50%
|
Horizon Zero Dawn | 35−40
+52.2%
|
21−24
−52.2%
|
Shadow of the Tomb Raider | 20−22
+53.8%
|
12−14
−53.8%
|
The Witcher 3: Wild Hunt | 8
−75%
|
14−16
+75%
|
Watch Dogs: Legion | 45−50
+22.5%
|
40−45
−22.5%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 14−16
+87.5%
|
8−9
−87.5%
|
1440p
High Preset
Battlefield 5 | 10−12
+120%
|
5−6
−120%
|
Far Cry New Dawn | 9−10
+80%
|
5−6
−80%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 5−6
+66.7%
|
3−4
−66.7%
|
Assassin's Creed Valhalla | 1−2 | 0−1 |
Call of Duty: Modern Warfare | 5−6
+150%
|
2−3
−150%
|
Cyberpunk 2077 | 3−4
+50%
|
2−3
−50%
|
Far Cry 5 | 6−7
+50%
|
4−5
−50%
|
Forza Horizon 4 | 14−16
+87.5%
|
8−9
−87.5%
|
Hitman 3 | 10−11
+25%
|
8−9
−25%
|
Horizon Zero Dawn | 12−14
+50%
|
8−9
−50%
|
Metro Exodus | 4−5
+100%
|
2−3
−100%
|
Shadow of the Tomb Raider | 0−1 | 0−1 |
The Witcher 3: Wild Hunt | 5−6
+150%
|
2−3
−150%
|
Watch Dogs: Legion | 35−40
+89.5%
|
18−20
−89.5%
|
1440p
Epic Preset
Red Dead Redemption 2 | 10−11
+42.9%
|
7−8
−42.9%
|
4K
High Preset
Battlefield 5 | 4−5
+300%
|
1−2
−300%
|
Far Cry New Dawn | 4−5
+100%
|
2−3
−100%
|
Hitman 3 | 2−3
+100%
|
1−2
−100%
|
Horizon Zero Dawn | 12−14
+71.4%
|
7−8
−71.4%
|
Metro Exodus | 2−3
+100%
|
1−2
−100%
|
The Witcher 3: Wild Hunt | 2−3
+100%
|
1−2
−100%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 3−4
+50%
|
2−3
−50%
|
Assassin's Creed Valhalla | 2−3
+100%
|
1−2
−100%
|
Call of Duty: Modern Warfare | 2−3
+100%
|
1−2
−100%
|
Cyberpunk 2077 | 0−1 | 0−1 |
Far Cry 5 | 3−4
+200%
|
1−2
−200%
|
Forza Horizon 4 | 5−6
+400%
|
1−2
−400%
|
Watch Dogs: Legion | 2−3
+100%
|
1−2
−100%
|
4K
Epic Preset
Red Dead Redemption 2 | 6−7
+50%
|
4−5
−50%
|
This is how Quadro M600M and GTX 260M SLI compete in popular games:
- Quadro M600M is 80% faster in 1080p
Here's the range of performance differences observed across popular games:
- in Assassin's Creed Valhalla, with 1080p resolution and the Medium Preset, the Quadro M600M is 500% faster.
- in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the GTX 260M SLI is 75% faster.
All in all, in popular games:
- Quadro M600M is ahead in 61 test (98%)
- GTX 260M SLI is ahead in 1 test (2%)
Pros & cons summary
Performance score | 5.57 | 3.29 |
Recency | 18 August 2015 | 2 March 2009 |
Chip lithography | 28 nm | 55 nm |
Power consumption (TDP) | 30 Watt | 150 Watt |
Quadro M600M has a 69.3% higher aggregate performance score, an age advantage of 6 years, a 96.4% more advanced lithography process, and 400% lower power consumption.
The Quadro M600M is our recommended choice as it beats the GeForce GTX 260M SLI in performance tests.
Be aware that Quadro M600M is a mobile workstation card while GeForce GTX 260M SLI is a mobile workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.