NVIDIA GeForce4 MX 440: specs and benchmarks
NVIDIA started GeForce4 MX 440 sales 6 February 2002. This is Celsius architecture desktop card based on 150 nm manufacturing process and primarily aimed at gamers. 64 MB of DDR memory clocked at 0.4 GHz are supplied, and together with 128 Bit memory interface this creates a bandwidth of 6.4 GB/s.
Compatibility-wise, this is single-slot card attached via AGP 4x interface.
We have no data on GeForce4 MX 440 benchmark results.
Of GeForce4 MX 440's architecture, market type and release date.
GeForce4 MX 440's general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce4 MX 440's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Compatibility, dimensions and requirements
Information on GeForce4 MX 440's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop video cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Parameters of memory installed on GeForce4 MX 440: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.
Video outputs and ports
Types and number of video connectors present on GeForce4 MX 440. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.
APIs supported by GeForce4 MX 440, sometimes including their particular versions.
Non-gaming benchmark performance of GeForce4 MX 440. Note that overall benchmark performance is measured in points in 0-100 range.
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.