CMP 40HX vs GeForce GTX 980 Mobile
Aggregate performance score
We've compared GeForce GTX 980 Mobile with CMP 40HX, including specs and performance data.
CMP 40HX outperforms 980 Mobile by a small 9% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 305 | 289 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 6.98 | 11.00 |
Power efficiency | 7.50 | 8.80 |
Architecture | Maxwell 2.0 (2014−2019) | Turing (2018−2022) |
GPU code name | GM204 | TU106 |
Market segment | Laptop | Workstation |
Release date | 21 September 2015 (9 years ago) | 25 February 2021 (4 years ago) |
Launch price (MSRP) | $395.82 | $699 |
Cost-effectiveness evaluation
The higher the ratio, the better. We use the manufacturer's recommended prices.
CMP 40HX has 58% better value for money than GTX 980 Mobile.
Performance to price scatter graph
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 2048 | 2304 |
Core clock speed | 1064 MHz | 1470 MHz |
Boost clock speed | 1216 MHz | 1650 MHz |
Number of transistors | 5,200 million | 10,800 million |
Manufacturing process technology | 28 nm | 12 nm |
Power consumption (TDP) | 100-200 Watt | 185 Watt |
Texture fill rate | 136.2 | 237.6 |
Floating-point processing power | 4.358 TFLOPS | 7.603 TFLOPS |
ROPs | 64 | 64 |
TMUs | 128 | 144 |
Tensor Cores | no data | 288 |
Ray Tracing Cores | no data | 36 |
L1 Cache | 768 KB | 2.3 MB |
L2 Cache | 2 MB | 4 MB |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Bus support | PCI Express 3.0 | no data |
Interface | MXM-B (3.0) | PCIe 1.0 x4 |
Length | no data | 229 mm |
Width | no data | 2-slot |
Supplementary power connectors | no data | 1x 8-pin |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR6 |
Maximum RAM amount | 4 GB | 8 GB |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 7.0 GB/s | 1750 MHz |
Memory bandwidth | 224 GB/s | 448.0 GB/s |
Shared memory | - | - |
Connectivity and outputs
This section shows the types and number of video connectors on each GPU. The data applies specifically to desktop reference models (for example, NVIDIA’s Founders Edition). OEM partners often modify both the number and types of ports. On notebook GPUs, video‐output options are determined by the laptop’s design rather than the graphics chip itself.
Display Connectors | Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 | No outputs |
Multi monitor support | 4 displays | no data |
VGA аnalog display support | + | no data |
DisplayPort Multimode (DP++) support | + | no data |
HDMI | + | - |
HDCP | + | - |
Maximum VGA resolution | 2048x1536 | no data |
G-SYNC support | + | - |
Audio input for HDMI | Internal | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | + | - |
GeForce ShadowPlay | + | - |
GPU Boost | 2.0 | no data |
GameWorks | + | - |
H.264, VC1, MPEG2 1080p video decoder | + | - |
Optimus | + | - |
BatteryBoost | + | - |
API and SDK support
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 Ultimate (12_2) |
Shader Model | 6.4 | 6.8 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.2 | 3.0 |
Vulkan | 1.1.126 | 1.3 |
CUDA | + | 7.5 |
DLSS | - | + |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 99
−1%
| 100−110
+1%
|
4K | 46
+2.2%
| 45−50
−2.2%
|
Cost per frame, $
1080p | 4.00
+74.8%
| 6.99
−74.8%
|
4K | 8.60
+80.5%
| 15.53
−80.5%
|
- GTX 980 Mobile has 75% lower cost per frame in 1080p
- GTX 980 Mobile has 81% lower cost per frame in 4K
FPS performance in popular games
Full HD
Low
Counter-Strike 2 | 110−120
−5.3%
|
120−130
+5.3%
|
Cyberpunk 2077 | 40−45
−4.7%
|
45−50
+4.7%
|
Hogwarts Legacy | 35−40
−2.6%
|
40−45
+2.6%
|
Full HD
Medium
Battlefield 5 | 80−85
−8.4%
|
90−95
+8.4%
|
Counter-Strike 2 | 110−120
−5.3%
|
120−130
+5.3%
|
Cyberpunk 2077 | 40−45
−4.7%
|
45−50
+4.7%
|
Far Cry 5 | 65−70
−7.7%
|
70−75
+7.7%
|
Fortnite | 100−110
−4.8%
|
110−120
+4.8%
|
Forza Horizon 4 | 80−85
−4.9%
|
85−90
+4.9%
|
Forza Horizon 5 | 60−65
−3.2%
|
65−70
+3.2%
|
Hogwarts Legacy | 35−40
−2.6%
|
40−45
+2.6%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 75−80
−3.9%
|
80−85
+3.9%
|
Valorant | 140−150
−8.1%
|
160−170
+8.1%
|
Full HD
High
Battlefield 5 | 80−85
−8.4%
|
90−95
+8.4%
|
Counter-Strike 2 | 110−120
−5.3%
|
120−130
+5.3%
|
Counter-Strike: Global Offensive | 230−240
−5.9%
|
250−260
+5.9%
|
Cyberpunk 2077 | 40−45
−4.7%
|
45−50
+4.7%
|
Dota 2 | 110−120
−7.1%
|
120−130
+7.1%
|
Far Cry 5 | 65−70
−7.7%
|
70−75
+7.7%
|
Fortnite | 100−110
−4.8%
|
110−120
+4.8%
|
Forza Horizon 4 | 80−85
−4.9%
|
85−90
+4.9%
|
Forza Horizon 5 | 60−65
−3.2%
|
65−70
+3.2%
|
Grand Theft Auto V | 84
−7.1%
|
90−95
+7.1%
|
Hogwarts Legacy | 35−40
−2.6%
|
40−45
+2.6%
|
Metro Exodus | 40−45
−4.7%
|
45−50
+4.7%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 75−80
−3.9%
|
80−85
+3.9%
|
The Witcher 3: Wild Hunt | 84
−7.1%
|
90−95
+7.1%
|
Valorant | 140−150
−8.1%
|
160−170
+8.1%
|
Full HD
Ultra
Battlefield 5 | 80−85
−8.4%
|
90−95
+8.4%
|
Cyberpunk 2077 | 40−45
−4.7%
|
45−50
+4.7%
|
Dota 2 | 110−120
−7.1%
|
120−130
+7.1%
|
Far Cry 5 | 65−70
−7.7%
|
70−75
+7.7%
|
Forza Horizon 4 | 80−85
−4.9%
|
85−90
+4.9%
|
Hogwarts Legacy | 35−40
−2.6%
|
40−45
+2.6%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 75−80
−3.9%
|
80−85
+3.9%
|
The Witcher 3: Wild Hunt | 44
−2.3%
|
45−50
+2.3%
|
Valorant | 140−150
−8.1%
|
160−170
+8.1%
|
Full HD
Epic
Fortnite | 100−110
−4.8%
|
110−120
+4.8%
|
1440p
High
Counter-Strike 2 | 40−45
+2.5%
|
40−45
−2.5%
|
Counter-Strike: Global Offensive | 140−150
−3.4%
|
150−160
+3.4%
|
Grand Theft Auto V | 35−40
+0%
|
35−40
+0%
|
Metro Exodus | 24−27
−3.8%
|
27−30
+3.8%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 170−180
−4.7%
|
180−190
+4.7%
|
Valorant | 180−190
−3.3%
|
190−200
+3.3%
|
1440p
Ultra
Battlefield 5 | 55−60
−5.3%
|
60−65
+5.3%
|
Cyberpunk 2077 | 18−20
+5.6%
|
18−20
−5.6%
|
Far Cry 5 | 45−50
+0%
|
45−50
+0%
|
Forza Horizon 4 | 50−55
+0%
|
50−55
+0%
|
Hogwarts Legacy | 21−24
+4.8%
|
21−24
−4.8%
|
The Witcher 3: Wild Hunt | 30−35
+3.3%
|
30−33
−3.3%
|
1440p
Epic
Fortnite | 45−50
−6.4%
|
50−55
+6.4%
|
4K
High
Counter-Strike 2 | 18−20
+0%
|
18−20
+0%
|
Grand Theft Auto V | 60
−8.3%
|
65−70
+8.3%
|
Hogwarts Legacy | 12−14
−7.7%
|
14−16
+7.7%
|
Metro Exodus | 16−18
+0%
|
16−18
+0%
|
The Witcher 3: Wild Hunt | 30
+0%
|
30−33
+0%
|
Valorant | 110−120
−4.3%
|
120−130
+4.3%
|
4K
Ultra
Battlefield 5 | 30−33
+0%
|
30−33
+0%
|
Counter-Strike 2 | 18−20
+0%
|
18−20
+0%
|
Cyberpunk 2077 | 8−9
+0%
|
8−9
+0%
|
Dota 2 | 65−70
−2.9%
|
70−75
+2.9%
|
Far Cry 5 | 21−24
−4.3%
|
24−27
+4.3%
|
Forza Horizon 4 | 35−40
+0%
|
35−40
+0%
|
Hogwarts Legacy | 12−14
−7.7%
|
14−16
+7.7%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 20−22
−5%
|
21−24
+5%
|
4K
Epic
Fortnite | 21−24
+0%
|
21−24
+0%
|
This is how GTX 980 Mobile and CMP 40HX compete in popular games:
- CMP 40HX is 1% faster in 1080p
- GTX 980 Mobile is 2% faster in 4K
Pros & cons summary
Performance score | 18.62 | 20.23 |
Recency | 21 September 2015 | 25 February 2021 |
Maximum RAM amount | 4 GB | 8 GB |
Chip lithography | 28 nm | 12 nm |
Power consumption (TDP) | 100 Watt | 185 Watt |
GTX 980 Mobile has 85% lower power consumption.
CMP 40HX, on the other hand, has a 8.6% higher aggregate performance score, an age advantage of 5 years, a 100% higher maximum VRAM amount, and a 133.3% more advanced lithography process.
Given the minimal performance differences, no clear winner can be declared between GeForce GTX 980 Mobile and CMP 40HX.
Be aware that GeForce GTX 980 Mobile is a notebook graphics card while CMP 40HX is a workstation one.
Other comparisons
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.