GeForce GTX 980 Mobile vs Quadro RTX 4000
Aggregate performance score
We've compared Quadro RTX 4000 with GeForce GTX 980 Mobile, including specs and performance data.
RTX 4000 outperforms 980 Mobile by an impressive 84% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
| Place in the ranking | 155 | 314 |
| Place by popularity | not in top-100 | not in top-100 |
| Cost-effectiveness evaluation | 12.85 | 7.09 |
| Power efficiency | 17.12 | 7.44 |
| Architecture | Turing (2018−2022) | Maxwell 2.0 (2014−2019) |
| GPU code name | TU104 | GM204 |
| Market segment | Workstation | Laptop |
| Release date | 13 November 2018 (7 years ago) | 21 September 2015 (10 years ago) |
| Launch price (MSRP) | $899 | $395.82 |
Cost-effectiveness evaluation
The higher the ratio, the better. We use the manufacturer's recommended prices.
RTX 4000 has 81% better value for money than GTX 980 Mobile.
Performance to price scatter graph
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
| Pipelines / CUDA cores | 2304 | 2048 |
| Core clock speed | 1005 MHz | 1064 MHz |
| Boost clock speed | 1545 MHz | 1216 MHz |
| Number of transistors | 13,600 million | 5,200 million |
| Manufacturing process technology | 12 nm | 28 nm |
| Power consumption (TDP) | 160 Watt | 100-200 Watt |
| Texture fill rate | 222.5 | 136.2 |
| Floating-point processing power | 7.119 TFLOPS | 4.358 TFLOPS |
| ROPs | 64 | 64 |
| TMUs | 144 | 128 |
| Tensor Cores | 288 | no data |
| Ray Tracing Cores | 36 | no data |
| L1 Cache | 2.3 MB | 768 KB |
| L2 Cache | 4 MB | 2 MB |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
| Laptop size | no data | large |
| Bus support | no data | PCI Express 3.0 |
| Interface | PCIe 3.0 x16 | MXM-B (3.0) |
| Length | 241 mm | no data |
| Width | 1-slot | no data |
| Supplementary power connectors | 1x 8-pin | no data |
| SLI options | - | + |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
| Memory type | GDDR6 | GDDR5 |
| Maximum RAM amount | 8 GB | 4 GB |
| Memory bus width | 256 Bit | 256 Bit |
| Memory clock speed | 1625 MHz | 7.0 GB/s |
| Memory bandwidth | 416.0 GB/s | 224 GB/s |
| Shared memory | - | - |
Connectivity and outputs
This section shows the types and number of video connectors on each GPU. The data applies specifically to desktop reference models (for example, NVIDIA’s Founders Edition). OEM partners often modify both the number and types of ports. On notebook GPUs, video‐output options are determined by the laptop’s design rather than the graphics chip itself.
| Display Connectors | 3x DisplayPort 1.4a, 1x USB Type-C | Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 |
| Multi monitor support | no data | 4 displays |
| VGA аnalog display support | no data | + |
| DisplayPort Multimode (DP++) support | no data | + |
| HDMI | - | + |
| HDCP | - | + |
| Maximum VGA resolution | no data | 2048x1536 |
| G-SYNC support | - | + |
| Audio input for HDMI | no data | Internal |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
| GameStream | - | + |
| GeForce ShadowPlay | - | + |
| GPU Boost | no data | 2.0 |
| GameWorks | - | + |
| H.264, VC1, MPEG2 1080p video decoder | - | + |
| Optimus | - | + |
| BatteryBoost | - | + |
API and SDK support
List of supported 3D and general-purpose computing APIs, including their specific versions.
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
| Shader Model | 6.8 | 6.4 |
| OpenGL | 4.6 | 4.5 |
| OpenCL | 3.0 | 1.2 |
| Vulkan | 1.3 | 1.1.126 |
| CUDA | 7.5 | + |
| DLSS | + | - |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
| Full HD | 180−190
+81.8%
| 99
−81.8%
|
| 4K | 80−85
+73.9%
| 46
−73.9%
|
Cost per frame, $
| 1080p | 4.99
−24.9%
| 4.00
+24.9%
|
| 4K | 11.24
−30.6%
| 8.60
+30.6%
|
- GTX 980 Mobile has 25% lower cost per frame in 1080p
- GTX 980 Mobile has 31% lower cost per frame in 4K
FPS performance in popular games
Full HD
Low
| Counter-Strike 2 | 110−120
+0%
|
110−120
+0%
|
| Cyberpunk 2077 | 40−45
+0%
|
40−45
+0%
|
Full HD
Medium
| Battlefield 5 | 80−85
+0%
|
80−85
+0%
|
| Counter-Strike 2 | 110−120
+0%
|
110−120
+0%
|
| Cyberpunk 2077 | 40−45
+0%
|
40−45
+0%
|
| Escape from Tarkov | 75−80
+0%
|
75−80
+0%
|
| Far Cry 5 | 60−65
+0%
|
60−65
+0%
|
| Fortnite | 100−110
+0%
|
100−110
+0%
|
| Forza Horizon 4 | 80−85
+0%
|
80−85
+0%
|
| Forza Horizon 5 | 60−65
+0%
|
60−65
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 75−80
+0%
|
75−80
+0%
|
| Valorant | 140−150
+0%
|
140−150
+0%
|
Full HD
High
| Battlefield 5 | 80−85
+0%
|
80−85
+0%
|
| Counter-Strike 2 | 110−120
+0%
|
110−120
+0%
|
| Counter-Strike: Global Offensive | 230−240
+0%
|
230−240
+0%
|
| Cyberpunk 2077 | 40−45
+0%
|
40−45
+0%
|
| Dota 2 | 110−120
+0%
|
110−120
+0%
|
| Escape from Tarkov | 75−80
+0%
|
75−80
+0%
|
| Far Cry 5 | 60−65
+0%
|
60−65
+0%
|
| Fortnite | 100−110
+0%
|
100−110
+0%
|
| Forza Horizon 4 | 80−85
+0%
|
80−85
+0%
|
| Forza Horizon 5 | 60−65
+0%
|
60−65
+0%
|
| Grand Theft Auto V | 84
+0%
|
84
+0%
|
| Metro Exodus | 40−45
+0%
|
40−45
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 75−80
+0%
|
75−80
+0%
|
| The Witcher 3: Wild Hunt | 84
+0%
|
84
+0%
|
| Valorant | 140−150
+0%
|
140−150
+0%
|
Full HD
Ultra
| Battlefield 5 | 80−85
+0%
|
80−85
+0%
|
| Cyberpunk 2077 | 40−45
+0%
|
40−45
+0%
|
| Dota 2 | 110−120
+0%
|
110−120
+0%
|
| Escape from Tarkov | 75−80
+0%
|
75−80
+0%
|
| Far Cry 5 | 60−65
+0%
|
60−65
+0%
|
| Forza Horizon 4 | 80−85
+0%
|
80−85
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 75−80
+0%
|
75−80
+0%
|
| The Witcher 3: Wild Hunt | 44
+0%
|
44
+0%
|
| Valorant | 140−150
+0%
|
140−150
+0%
|
Full HD
Epic
| Fortnite | 100−110
+0%
|
100−110
+0%
|
1440p
High
| Counter-Strike 2 | 40−45
+0%
|
40−45
+0%
|
| Counter-Strike: Global Offensive | 140−150
+0%
|
140−150
+0%
|
| Grand Theft Auto V | 35−40
+0%
|
35−40
+0%
|
| Metro Exodus | 24−27
+0%
|
24−27
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 170−180
+0%
|
170−180
+0%
|
| Valorant | 180−190
+0%
|
180−190
+0%
|
1440p
Ultra
| Battlefield 5 | 55−60
+0%
|
55−60
+0%
|
| Cyberpunk 2077 | 18−20
+0%
|
18−20
+0%
|
| Escape from Tarkov | 40−45
+0%
|
40−45
+0%
|
| Far Cry 5 | 40−45
+0%
|
40−45
+0%
|
| Forza Horizon 4 | 45−50
+0%
|
45−50
+0%
|
| The Witcher 3: Wild Hunt | 30−33
+0%
|
30−33
+0%
|
1440p
Epic
| Fortnite | 45−50
+0%
|
45−50
+0%
|
4K
High
| Counter-Strike 2 | 18−20
+0%
|
18−20
+0%
|
| Grand Theft Auto V | 60
+0%
|
60
+0%
|
| Metro Exodus | 16−18
+0%
|
16−18
+0%
|
| The Witcher 3: Wild Hunt | 30
+0%
|
30
+0%
|
| Valorant | 110−120
+0%
|
110−120
+0%
|
4K
Ultra
| Battlefield 5 | 30−33
+0%
|
30−33
+0%
|
| Counter-Strike 2 | 18−20
+0%
|
18−20
+0%
|
| Cyberpunk 2077 | 8−9
+0%
|
8−9
+0%
|
| Dota 2 | 65−70
+0%
|
65−70
+0%
|
| Escape from Tarkov | 20−22
+0%
|
20−22
+0%
|
| Far Cry 5 | 21−24
+0%
|
21−24
+0%
|
| Forza Horizon 4 | 30−35
+0%
|
30−35
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 20−22
+0%
|
20−22
+0%
|
4K
Epic
| Fortnite | 21−24
+0%
|
21−24
+0%
|
This is how RTX 4000 and GTX 980 Mobile compete in popular games:
- RTX 4000 is 82% faster in 1080p
- RTX 4000 is 74% faster in 4K
All in all, in popular games:
- there's a draw in 64 tests (100%)
Pros & cons summary
| Performance score | 35.51 | 19.30 |
| Recency | 13 November 2018 | 21 September 2015 |
| Maximum RAM amount | 8 GB | 4 GB |
| Chip lithography | 12 nm | 28 nm |
| Power consumption (TDP) | 160 Watt | 100 Watt |
RTX 4000 has a 84% higher aggregate performance score, an age advantage of 3 years, a 100% higher maximum VRAM amount, and a 133.3% more advanced lithography process.
GTX 980 Mobile, on the other hand, has 60% lower power consumption.
The Quadro RTX 4000 is our recommended choice as it beats the GeForce GTX 980 Mobile in performance tests.
Be aware that Quadro RTX 4000 is a workstation graphics card while GeForce GTX 980 Mobile is a notebook one.
Other comparisons
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