Xbox 360 E GPU: specs and benchmarks

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Summary

ATI started Xbox 360 E GPU sales 10 June 2013. This is a desktop graphics card based on a TeraScale architecture and made with 45 nm manufacturing process. It is primarily aimed at gamer market. 512 MB of GDDR3 memory clocked at 0.7 GHz are supplied, and together with 128 Bit memory interface this creates a bandwidth of 22.4 GB/s.

Compatibility-wise, this is an integrated graphics card. Its manufacturer default version has a length of 264 mm. No additional power connector is required, and power consumption is at 120 Watt.

Primary details

Some basic facts about Xbox 360 E GPU: architecture, market segment, release date etc.

Place in the rankingnot rated
Place by popularitynot in top-100
ArchitectureTeraScale (2005−2013)
GPU code nameXenos Corona
Market segmentDesktop
Release date10 June 2013 (12 years ago)

Detailed specifications

Xbox 360 E GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Xbox 360 E GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.

Pipelines / CUDA cores240of 960 (GeForce GTX 660)
Core clock speed500 MHzof 980 (GeForce GT 755M SLI)
Number of transistors372 millionof 100,000 million (Data Center GPU Max 1100)
Manufacturing process technology45 nmof 0.003 MB (Arc Graphics 140V)
Power consumption (TDP)120 Wattof 235 (FirePro S9150)
Texture fill rate8.000of 1,968 (RTX PRO 6000 Blackwell)
Floating-point processing power0.24 TFLOPSof 126 (RTX PRO 6000 Blackwell)
ROPs8of 512 (Moore Threads MTT S4000)
TMUs16of 896 (Data Center GPU Max 1350)

Form factor & compatibility

This section provides details about the physical dimensions of Xbox 360 E GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).

InterfaceIGP
Length264 mm
WidthIGP

VRAM capacity and type

Parameters of memory installed on Xbox 360 E GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.

Memory typeGDDR3
Maximum RAM amount512 MBof 288 GB (Radeon Instinct MI325X)
Memory bus width128 Bitof 384 (GeForce GTX 980 Ti)
Memory clock speed700 MHzof 16384000 MB (GeForce RTX 4050 Mobile)
Memory bandwidth22.4 GB/sof 983040 MB (GeForce RTX 5080)

Connectivity and outputs

Types and number of video connectors present on Xbox 360 E GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.

Display ConnectorsNo outputs

API and SDK support

APIs supported by Xbox 360 E GPU, sometimes including their particular versions.

DirectX9.0c (9_3)
Shader Model3.0
OpenGLN/Aof 4.6 (RTX PRO 5000 Blackwell)
OpenCLN/A
VulkanN/A

Benchmark performance

Synthetic benchmark performance of Xbox 360 E GPU. The combined score is measured on a 0-100 point scale.



We have no data on Xbox 360 E GPU benchmark results.


NVIDIA equivalent

According to our data, the closest NVIDIA alternative to Xbox 360 E GPU is GeForce GT 240.

Similar GPUs

Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.

Recommended processors

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All comparisons with Xbox 360 E GPU

Community ratings

Here you can see the user rating of the graphics card, as well as rate it yourself.


4.7 6 votes

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