GeForce 910M vs Radeon Pro Vega 64
Aggregate performance score
We've compared Radeon Pro Vega 64 with GeForce 910M, including specs and performance data.
Pro 64 outperforms 910M by a whopping 2057% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
| Place in the ranking | 202 | 1039 |
| Place by popularity | not in top-100 | not in top-100 |
| Power efficiency | 9.50 | 3.34 |
| Architecture | GCN 5.0 (2017−2020) | Kepler 2.0 (2013−2015) |
| GPU code name | Vega 10 | GK208B |
| Market segment | Workstation | Laptop |
| Release date | 27 June 2017 (8 years ago) | 13 March 2015 (11 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
| Pipelines / CUDA cores | 4096 | 384 |
| Core clock speed | 1250 MHz | 641 MHz |
| Boost clock speed | 1350 MHz | no data |
| Number of transistors | 12,500 million | 915 million |
| Manufacturing process technology | 14 nm | 28 nm |
| Power consumption (TDP) | 250 Watt | 33 Watt |
| Texture fill rate | 345.6 | 20.51 |
| Floating-point processing power | 11.06 TFLOPS | 0.4923 TFLOPS |
| ROPs | 64 | 8 |
| TMUs | 256 | 32 |
| L1 Cache | 1 MB | 32 KB |
| L2 Cache | 4 MB | 128 KB |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
| Bus support | no data | PCI Express 3.0 |
| Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
| Length | 267 mm | no data |
| Width | IGP | no data |
| Supplementary power connectors | None | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
| Memory type | HBM2 | DDR3 |
| Maximum RAM amount | 16 GB | DDR3 MB |
| Memory bus width | 2048 Bit | 64 Bit |
| Memory clock speed | 786 MHz | 1001 MHz |
| Memory bandwidth | 402.4 GB/s | 16.02 GB/s |
| Shared memory | - | - |
Connectivity and outputs
This section shows the types and number of video connectors on each GPU. The data applies specifically to desktop reference models (for example, NVIDIA’s Founders Edition). OEM partners often modify both the number and types of ports. On notebook GPUs, video‐output options are determined by the laptop’s design rather than the graphics chip itself.
| Display Connectors | No outputs | No outputs |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
| GPU Boost | no data | 2.0 |
| Optimus | - | + |
| GameWorks | - | + |
API and SDK support
List of supported 3D and general-purpose computing APIs, including their specific versions.
| DirectX | 12 (12_1) | 12 (11_0) |
| Shader Model | 6.4 | 5.1 |
| OpenGL | 4.6 | 4.5 |
| OpenCL | 2.0 | 1.2 |
| Vulkan | 1.1.125 | 1.1.126 |
| CUDA | - | + |
Synthetic benchmarks
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
| Full HD | 190−200
+2011%
| 9
−2011%
|
FPS performance in popular games
Full HD
Low
| Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
| Resident Evil 4 Remake | 0−1 | 0−1 |
Full HD
Medium
| Battlefield 5 | 2−3
+0%
|
2−3
+0%
|
| Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
| Far Cry 5 | 3−4
+0%
|
3−4
+0%
|
| Fortnite | 5−6
+0%
|
5−6
+0%
|
| Forza Horizon 4 | 8−9
+0%
|
8−9
+0%
|
| Forza Horizon 5 | 2−3
+0%
|
2−3
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 10−11
+0%
|
10−11
+0%
|
| Valorant | 35−40
+0%
|
35−40
+0%
|
Full HD
High
| Battlefield 5 | 2−3
+0%
|
2−3
+0%
|
| Counter-Strike: Global Offensive | 30
+0%
|
30
+0%
|
| Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
| Dota 2 | 18−20
+0%
|
18−20
+0%
|
| Far Cry 5 | 3−4
+0%
|
3−4
+0%
|
| Fortnite | 5−6
+0%
|
5−6
+0%
|
| Forza Horizon 4 | 8−9
+0%
|
8−9
+0%
|
| Forza Horizon 5 | 2−3
+0%
|
2−3
+0%
|
| Grand Theft Auto V | 1−2
+0%
|
1−2
+0%
|
| Metro Exodus | 2−3
+0%
|
2−3
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 10−11
+0%
|
10−11
+0%
|
| The Witcher 3: Wild Hunt | 7−8
+0%
|
7−8
+0%
|
| Valorant | 35−40
+0%
|
35−40
+0%
|
Full HD
Ultra
| Battlefield 5 | 2−3
+0%
|
2−3
+0%
|
| Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
| Dota 2 | 18−20
+0%
|
18−20
+0%
|
| Far Cry 5 | 3−4
+0%
|
3−4
+0%
|
| Forza Horizon 4 | 8−9
+0%
|
8−9
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 10−11
+0%
|
10−11
+0%
|
| The Witcher 3: Wild Hunt | 7−8
+0%
|
7−8
+0%
|
| Valorant | 35−40
+0%
|
35−40
+0%
|
Full HD
Epic
| Fortnite | 5−6
+0%
|
5−6
+0%
|
1440p
High
| Counter-Strike 2 | 4−5
+0%
|
4−5
+0%
|
| Counter-Strike: Global Offensive | 10−11
+0%
|
10−11
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 14−16
+0%
|
14−16
+0%
|
| Valorant | 6−7
+0%
|
6−7
+0%
|
1440p
Ultra
| Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
| Far Cry 5 | 2−3
+0%
|
2−3
+0%
|
| Forza Horizon 4 | 4−5
+0%
|
4−5
+0%
|
| The Witcher 3: Wild Hunt | 3−4
+0%
|
3−4
+0%
|
1440p
Epic
| Fortnite | 2−3
+0%
|
2−3
+0%
|
4K
High
| Grand Theft Auto V | 14−16
+0%
|
14−16
+0%
|
| Valorant | 7−8
+0%
|
7−8
+0%
|
4K
Ultra
| Dota 2 | 2−3
+0%
|
2−3
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 2−3
+0%
|
2−3
+0%
|
4K
Epic
| Fortnite | 2−3
+0%
|
2−3
+0%
|
This is how Pro Vega 64 and GeForce 910M compete in popular games:
- Pro Vega 64 is 2011% faster in 1080p
All in all, in popular games:
- there's a draw in 45 tests (100%)
Pros & cons summary
| Performance score | 30.84 | 1.43 |
| Recency | 27 June 2017 | 13 March 2015 |
| Chip lithography | 14 nm | 28 nm |
| Power consumption (TDP) | 250 Watt | 33 Watt |
Pro Vega 64 has a 2057% higher aggregate performance score, an age advantage of 2 years, and a 100% more advanced lithography process.
GeForce 910M, on the other hand, has 658% lower power consumption.
The Radeon Pro Vega 64 is our recommended choice as it beats the GeForce 910M in performance tests.
Be aware that Radeon Pro Vega 64 is a workstation graphics card while GeForce 910M is a notebook one.
Other comparisons
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.
