NVIDIA Quadro FX 3600M: specs and benchmarks
NVIDIA started Quadro FX 3600M sales 23 February 2008. This is G9x architecture notebook card based on 65 nm manufacturing process and primarily aimed at designers. 512 MB of GDDR3 memory clocked at 800 GHz are supplied, and together with 256 Bit memory interface this creates a bandwidth of 51.14 GB/s.
Compatibility-wise, this is card attached via MXM-HE interface. Power consumption is at 70 Watt.
We have no data on Quadro FX 3600M benchmark results.
Of Quadro FX 3600M's architecture, market type and release date.
Quadro FX 3600M's general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Quadro FX 3600M's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Compatibility, dimensions and requirements
Information on Quadro FX 3600M's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Parameters of memory installed on Quadro FX 3600M: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.
Video outputs and ports
Types and number of video connectors present on Quadro FX 3600M. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.
APIs supported by Quadro FX 3600M, sometimes including their particular versions.
Non-gaming benchmark performance of Quadro FX 3600M. Note that overall benchmark performance is measured in points in 0-100 range.
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.