Quadro K5200 vs GeForce GTX 980
Aggregate performance score
GeForce GTX 980 outperforms Quadro K5200 by an impressive 84% based on our aggregated benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in performance ranking | 179 | 320 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 9.65 | 6.03 |
Architecture | Maxwell (2014−2018) | Kepler (2012−2018) |
GPU code name | GM204 | GK110B |
Market segment | Desktop | Workstation |
Release date | 19 September 2014 (9 years ago) | 22 July 2014 (9 years ago) |
Launch price (MSRP) | $549 | $1,699.74 |
Current price | $339 (0.6x MSRP) | $451 (0.3x MSRP) |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
GTX 980 has 60% better value for money than Quadro K5200.
Detailed specifications
General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 2048 | 2304 |
CUDA cores | 2048 | no data |
Core clock speed | 1064 MHz | 667 MHz |
Boost clock speed | 1216 MHz | 771 MHz |
Number of transistors | 5,200 million | 7,080 million |
Manufacturing process technology | 28 nm | 28 nm |
Power consumption (TDP) | 165 Watt | 150 Watt |
Texture fill rate | 144 billion/sec | 148.0 |
Floating-point performance | 4,981 gflops | 3,553 gflops |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Bus support | PCI Express 3.0 | no data |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Length | 10.5" (26.7 cm) | 267 mm |
Height | 4.376" (11.1 cm) | no data |
Width | 2-slot | 2-slot |
Recommended system power (PSU) | 500 Watt | no data |
Supplementary power connectors | 2x 6-pins | 1x 6-pin |
SLI options | + | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | 8 GB |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 7.0 GB/s | 6008 MHz |
Memory bandwidth | 224 GB/s | 192.3 GB/s |
Shared memory | - | no data |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 | 2x DVI, 2x DisplayPort |
Multi monitor support | 4 displays | no data |
VGA аnalog display support | + | no data |
DisplayPort Multimode (DP++) support | + | no data |
HDMI | + | no data |
HDCP | + | no data |
Maximum VGA resolution | 2048x1536 | no data |
G-SYNC support | + | no data |
Audio input for HDMI | Internal | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | + | no data |
GeForce ShadowPlay | + | no data |
GPU Boost | 2.0 | no data |
GameWorks | + | no data |
H.264, VC1, MPEG2 1080p video decoder | + | no data |
Optimus | + | no data |
BatteryBoost | + | no data |
API compatibility
List of supported graphics and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 (11_1) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | + |
CUDA | + | 3.5 |
Synthetic benchmark performance
Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
GeForce GTX 980 outperforms Quadro K5200 by 84% based on our aggregated benchmark results.
Passmark
This is the most ubiquitous GPU benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 25%
GeForce GTX 980 outperforms Quadro K5200 by 84% in Passmark.
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Benchmark coverage: 9%
GeForce GTX 980 outperforms Quadro K5200 by 80% in GeekBench 5 OpenCL.
GeekBench 5 Vulkan
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses Vulkan API by AMD & Khronos Group.
Benchmark coverage: 5%
GeForce GTX 980 outperforms Quadro K5200 by 100% in GeekBench 5 Vulkan.
GeekBench 5 CUDA
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses CUDA API by NVIDIA.
Benchmark coverage: 4%
GeForce GTX 980 outperforms Quadro K5200 by 115% in GeekBench 5 CUDA.
Octane Render OctaneBench
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
Benchmark coverage: 4%
GeForce GTX 980 outperforms Quadro K5200 by 48% in Octane Render OctaneBench.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 94
+88%
| 50−55
−88%
|
1440p | 51
+88.9%
| 27−30
−88.9%
|
4K | 40
+90.5%
| 21−24
−90.5%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 45−50
+100%
|
24−27
−100%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 69
+97.1%
|
35−40
−97.1%
|
Assassin's Creed Valhalla | 50−55
+85.2%
|
27−30
−85.2%
|
Battlefield 5 | 86
+91.1%
|
45−50
−91.1%
|
Call of Duty: Modern Warfare | 60−65
+113%
|
30−33
−113%
|
Cyberpunk 2077 | 45−50
+100%
|
24−27
−100%
|
Far Cry 5 | 84
+86.7%
|
45−50
−86.7%
|
Far Cry New Dawn | 77
+92.5%
|
40−45
−92.5%
|
Forza Horizon 4 | 90
+100%
|
45−50
−100%
|
Hitman 3 | 70−75
+103%
|
35−40
−103%
|
Horizon Zero Dawn | 100−105
+100%
|
50−55
−100%
|
Metro Exodus | 80−85
+103%
|
40−45
−103%
|
Red Dead Redemption 2 | 75−80
+87.5%
|
40−45
−87.5%
|
Shadow of the Tomb Raider | 90−95
+100%
|
45−50
−100%
|
Watch Dogs: Legion | 50−55
+100%
|
27−30
−100%
|
Full HD
High Preset
Assassin's Creed Odyssey | 58
+93.3%
|
30−33
−93.3%
|
Assassin's Creed Valhalla | 50−55
+85.2%
|
27−30
−85.2%
|
Battlefield 5 | 74
+85%
|
40−45
−85%
|
Call of Duty: Modern Warfare | 60−65
+113%
|
30−33
−113%
|
Cyberpunk 2077 | 45−50
+100%
|
24−27
−100%
|
Far Cry 5 | 65−70
+88.6%
|
35−40
−88.6%
|
Far Cry New Dawn | 31
+93.8%
|
16−18
−93.8%
|
Forza Horizon 4 | 83
+84.4%
|
45−50
−84.4%
|
Hitman 3 | 70−75
+103%
|
35−40
−103%
|
Horizon Zero Dawn | 100−105
+100%
|
50−55
−100%
|
Metro Exodus | 80−85
+103%
|
40−45
−103%
|
Red Dead Redemption 2 | 75−80
+87.5%
|
40−45
−87.5%
|
Shadow of the Tomb Raider | 26
+85.7%
|
14−16
−85.7%
|
The Witcher 3: Wild Hunt | 85
+88.9%
|
45−50
−88.9%
|
Watch Dogs: Legion | 50−55
+100%
|
27−30
−100%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 35
+94.4%
|
18−20
−94.4%
|
Assassin's Creed Valhalla | 50−55
+85.2%
|
27−30
−85.2%
|
Call of Duty: Modern Warfare | 60−65
+113%
|
30−33
−113%
|
Cyberpunk 2077 | 45−50
+100%
|
24−27
−100%
|
Far Cry 5 | 50
+85.2%
|
27−30
−85.2%
|
Forza Horizon 4 | 59
+96.7%
|
30−33
−96.7%
|
Horizon Zero Dawn | 100−105
+100%
|
50−55
−100%
|
Metro Exodus | 80−85
+103%
|
40−45
−103%
|
The Witcher 3: Wild Hunt | 46
+91.7%
|
24−27
−91.7%
|
Watch Dogs: Legion | 50−55
+100%
|
27−30
−100%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 75−80
+87.5%
|
40−45
−87.5%
|
1440p
High Preset
Battlefield 5 | 47
+95.8%
|
24−27
−95.8%
|
Far Cry New Dawn | 60−65
+110%
|
30−33
−110%
|
Hitman 3 | 40−45
+90.5%
|
21−24
−90.5%
|
Red Dead Redemption 2 | 21−24
+120%
|
10−11
−120%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 27
+92.9%
|
14−16
−92.9%
|
Assassin's Creed Valhalla | 30−33
+87.5%
|
16−18
−87.5%
|
Call of Duty: Modern Warfare | 40−45
+95.2%
|
21−24
−95.2%
|
Cyberpunk 2077 | 20−22
+100%
|
10−11
−100%
|
Far Cry 5 | 48
+100%
|
24−27
−100%
|
Forza Horizon 4 | 48
+100%
|
24−27
−100%
|
Horizon Zero Dawn | 60−65
+100%
|
30−33
−100%
|
Metro Exodus | 55−60
+104%
|
27−30
−104%
|
Shadow of the Tomb Raider | 65−70
+85.7%
|
35−40
−85.7%
|
The Witcher 3: Wild Hunt | 35−40
+106%
|
18−20
−106%
|
Watch Dogs: Legion | 21−24
+91.7%
|
12−14
−91.7%
|
4K
High Preset
Far Cry 5 | 50−55
+88.9%
|
27−30
−88.9%
|
Far Cry New Dawn | 30−35
+88.9%
|
18−20
−88.9%
|
Hitman 3 | 21−24
+91.7%
|
12−14
−91.7%
|
Horizon Zero Dawn | 30−35
+88.9%
|
18−20
−88.9%
|
Shadow of the Tomb Raider | 17
+88.9%
|
9−10
−88.9%
|
The Witcher 3: Wild Hunt | 29
+107%
|
14−16
−107%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 14
+100%
|
7−8
−100%
|
Assassin's Creed Valhalla | 16−18
+100%
|
8−9
−100%
|
Battlefield 5 | 32
+100%
|
16−18
−100%
|
Call of Duty: Modern Warfare | 24−27
+100%
|
12−14
−100%
|
Cyberpunk 2077 | 8−9
+100%
|
4−5
−100%
|
Forza Horizon 4 | 34
+88.9%
|
18−20
−88.9%
|
Horizon Zero Dawn | 30−35
+88.9%
|
18−20
−88.9%
|
Metro Exodus | 27−30
+100%
|
14−16
−100%
|
Watch Dogs: Legion | 12−14
+85.7%
|
7−8
−85.7%
|
4K
Epic Preset
Red Dead Redemption 2 | 24−27
+108%
|
12−14
−108%
|
This is how GTX 980 and Quadro K5200 compete in popular games:
- GTX 980 is 88% faster in 1080p
- GTX 980 is 89% faster in 1440p
- GTX 980 is 90% faster in 4K
Pros & cons summary
Performance score | 28.75 | 15.59 |
Recency | 19 September 2014 | 22 July 2014 |
Cost | $549 | $1699.74 |
Maximum RAM amount | 4 GB | 8 GB |
Power consumption (TDP) | 165 Watt | 150 Watt |
The GeForce GTX 980 is our recommended choice as it beats the Quadro K5200 in performance tests.
Be aware that GeForce GTX 980 is a desktop card while Quadro K5200 is a workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.