GeForce GTX 650 vs GTX 460 v2
Aggregate performance score
We've compared GeForce GTX 460 v2 and GeForce GTX 650, covering specs and all relevant benchmarks.
GTX 460 v2 outperforms GTX 650 by a small 7% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 638 | 659 |
Place by popularity | not in top-100 | 75 |
Cost-effectiveness evaluation | 0.84 | 1.34 |
Power efficiency | 2.08 | 4.79 |
Architecture | Fermi 2.0 (2010−2014) | Kepler (2012−2018) |
GPU code name | GF114 | GK107 |
Market segment | Desktop | Desktop |
Release date | 24 September 2011 (13 years ago) | 6 September 2012 (12 years ago) |
Launch price (MSRP) | $199 | $109 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
GTX 650 has 60% better value for money than GTX 460 v2.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 336 | 384 |
Core clock speed | 779 MHz | 1058 MHz |
Number of transistors | 1,950 million | 1,270 million |
Manufacturing process technology | 40 nm | 28 nm |
Power consumption (TDP) | 160 Watt | 64 Watt |
Texture fill rate | 43.62 | 33.86 |
Floating-point processing power | 1.046 TFLOPS | 0.8125 TFLOPS |
ROPs | 24 | 16 |
TMUs | 56 | 32 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Bus support | no data | PCI Express 3.0 |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Length | 210 mm | 147 mm |
Height | no data | 4.38" (11.1 cm) |
Width | 2-slot | 1-slot |
Supplementary power connectors | 2x 6-pin | 1x 6-pin |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Memory bus width | 192 Bit | 128-bit GDDR5 |
Memory clock speed | 1002 MHz | 5.0 GB/s |
Memory bandwidth | 96.19 GB/s | 80.0 GB/s |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | 2x DVI, 1x mini-HDMI | One Dual Link DVI-I, One Dual Link DVI-D, One Mini HDMI |
Multi monitor support | no data | 4 displays |
HDMI | + | + |
HDCP | - | + |
Maximum VGA resolution | no data | 2048x1536 |
Audio input for HDMI | no data | Internal |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
3D Blu-Ray | - | + |
3D Gaming | - | + |
3D Vision | - | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (11_0) | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.3 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.1.126 |
CUDA | 2.1 | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Octane Render OctaneBench
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Pros & cons summary
Performance score | 4.85 | 4.54 |
Recency | 24 September 2011 | 6 September 2012 |
Maximum RAM amount | 1 GB | 2 GB |
Chip lithography | 40 nm | 28 nm |
Power consumption (TDP) | 160 Watt | 64 Watt |
GTX 460 v2 has a 6.8% higher aggregate performance score.
GTX 650, on the other hand, has an age advantage of 11 months, a 100% higher maximum VRAM amount, a 42.9% more advanced lithography process, and 150% lower power consumption.
Given the minimal performance differences, no clear winner can be declared between GeForce GTX 460 v2 and GeForce GTX 650.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.