Performance to price ratio. The higher, the better.
NVIDIA GeForce GTX 650: specs and benchmarks
- Interface PCIe 3.0 x16
- Core clock speed 1058
- Max video memory 2048
- Memory type GDDR5
- Memory clock speed 5.0 Gbps
- Maximum resolution
Summary
NVIDIA started GeForce GTX 650 sales 6 September 2012 at a recommended price of $109. This is a Kepler architecture desktop card based on 28 nm manufacturing process and primarily aimed at office use. 2 GB of GDDR5 memory clocked at 5.0 GB/s are supplied, and together with 128-bit GDDR5 memory interface this creates a bandwidth of 80.0 GB/s.
Compatibility-wise, this is dual-width card attached via PCIe 3.0 x16 interface. Its manufacturer default version has a length of 5.70" (14.5 cm). One 6-pin power connector is required, and power consumption is at 64 Watt.
It provides poor gaming and benchmark performance at
of a leader's which is NVIDIA GeForce RTX 4090.
General info
Some basic facts about GeForce GTX 650: architecture, market segment, release date etc.
Place in performance rating | 564 | |
Place by popularity | 49 | |
Value for money | 0.43 | |
Architecture | Kepler (2012−2018) | |
GPU code name | GK107 | |
Market segment | Desktop | |
Release date | 6 September 2012 (10 years old) | |
Launch price (MSRP) | $109 | |
Current price | $244 (2.2x MSRP) | of 49999 (A100 SXM4) |
Technical specs
GeForce GTX 650's general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce GTX 650's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 384 | of 20480 (Data Center GPU Max NEXT) |
CUDA cores | 384 | |
Core clock speed | 1058 MHz | of 2610 (Radeon RX 6500 XT) |
Number of transistors | 1,270 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 28 nm | of 4 (GeForce RTX 4080 Ti) |
Thermal design power (TDP) | 64 Watt | of 2400 (Data Center GPU Max Subsystem) |
Texture fill rate | 33.9 billion/sec | of 969.9 (H100 SXM5 96 GB) |
Floating-point performance | 812.5 gflops | of 16384 (Radeon Pro Duo) |
Dimensions and compatibility
Information on GeForce GTX 650's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Bus support | PCI Express 3.0 | |
Interface | PCIe 3.0 x16 | |
Length | 5.70" (14.5 cm) | |
Height | 4.38" (11.1 cm) | |
Width | 2-slot | |
Supplementary power connectors | One 6-pin |
Memory
Parameters of memory installed on GeForce GTX 650: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | GDDR5 | |
Maximum RAM amount | 2 GB | of 128 (Radeon Instinct MI250X) |
Memory bus width | 128-bit GDDR5 | of 8192 (Radeon Instinct MI250X) |
Memory clock speed | 5.0 GB/s | of 22400 (GeForce RTX 4080) |
Memory bandwidth | 80.0 GB/s | of 14400 (Radeon R7 M260) |
Video outputs and ports
Types and number of video connectors present on GeForce GTX 650. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | One Dual Link DVI-I, One Dual Link DVI-D, One Mini HDMI | |
Multi monitor support | 4 displays | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | 2048x1536 | |
Audio input for HDMI | Internal |
Technologies
Technological solutions and APIs supported by GeForce GTX 650. You'll probably need this information if you need some particular technology for your purposes.
3D Blu-Ray | + | |
3D Gaming | + | |
3D Vision | + |
API support
APIs supported by GeForce GTX 650, sometimes including their particular versions.
DirectX | 12 (11_0) | |
Shader Model | 5.1 | |
OpenGL | 4.3 | of 4.6 (GeForce GTX 1080 Mobile) |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | + |
Benchmark performance
Synthetic benchmark performance of GeForce GTX 650. Overall performance is measured in points in 0-100 range.
Overall score
This is our combined benchmark performance rating. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
- Passmark
- 3DMark Fire Strike Graphics
- GeekBench 5 OpenCL
- GeekBench 5 Vulkan
- GeekBench 5 CUDA
- Octane Render OctaneBench
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 24%
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic enough graphics and is quite taxing on hardware.
Benchmark coverage: 13%
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Benchmark coverage: 8%
GeekBench 5 Vulkan
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses Vulkan API by AMD & Khronos Group.
Benchmark coverage: 5%
GeekBench 5 CUDA
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses CUDA API by NVIDIA.
Benchmark coverage: 4%
Octane Render OctaneBench
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
Benchmark coverage: 4%
Send your test results of GeForce GTX 650.
Mining hashrates
Cryptocurrency mining performance of GeForce GTX 650. Usually measured in megahashes per second.
Bitcoin / BTC (SHA256) | 26 Mh/s |
Gaming performance
Let's see how good GeForce GTX 650 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Relative perfomance
GeForce GTX 650's performance compared to nearest competitors among desktop video cards.
AMD equivalent
According to our data, the closest equivalent to GeForce GTX 650 by AMD is Radeon HD 5830, which is slower by 2% and lower by 5 positions in our rating.
Here are some closest AMD rivals to GeForce GTX 650:
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with GeForce GTX 650 according to our statistics.