Radeon 880M vs GeForce GTX 1650
Aggregate performance score
We've compared GeForce GTX 1650 and Radeon 880M, covering specs and all relevant benchmarks.
GTX 1650 outperforms 880M by a minimal 3% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 264 | 274 |
Place by popularity | 3 | not in top-100 |
Cost-effectiveness evaluation | 39.58 | no data |
Power efficiency | 18.92 | 91.61 |
Architecture | Turing (2018−2022) | RDNA 3.5 (2024) |
GPU code name | TU117 | Strix Point |
Market segment | Desktop | Desktop |
Release date | 23 April 2019 (5 years ago) | July 2024 (recently) |
Launch price (MSRP) | $149 | no data |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 896 | 512 |
Core clock speed | 1485 MHz | 400 MHz |
Boost clock speed | 1665 MHz | 2900 MHz |
Number of transistors | 4,700 million | 34,000 million |
Manufacturing process technology | 12 nm | 4 nm |
Power consumption (TDP) | 75 Watt | 15 Watt |
Texture fill rate | 93.24 | 92.80 |
Floating-point processing power | 2.984 TFLOPS | 2.97 TFLOPS |
ROPs | 32 | 16 |
TMUs | 56 | 32 |
Ray Tracing Cores | no data | 12 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
Length | 229 mm | no data |
Width | 2-slot | IGP |
Supplementary power connectors | None | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 4 GB | System Shared |
Memory bus width | 128 Bit | System Shared |
Memory clock speed | 2000 MHz | System Shared |
Memory bandwidth | 128.0 GB/s | no data |
Shared memory | - | + |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | Portable Device Dependent |
HDMI | + | - |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 12 Ultimate (12_2) |
Shader Model | 6.5 | 6.8 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.2.131 | 1.3 |
CUDA | 7.5 | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 67
+76.3%
| 38
−76.3%
|
1440p | 37
+5.7%
| 35−40
−5.7%
|
4K | 24
+14.3%
| 21−24
−14.3%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 30−35
+6.7%
|
30−33
−6.7%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 53
+6%
|
50−55
−6%
|
Assassin's Creed Valhalla | 47
+4.4%
|
45−50
−4.4%
|
Battlefield 5 | 79
+5.3%
|
75−80
−5.3%
|
Call of Duty: Modern Warfare | 52
+2500%
|
2−3
−2500%
|
Cyberpunk 2077 | 30−35
+6.7%
|
30−33
−6.7%
|
Far Cry 5 | 64
+6.7%
|
60−65
−6.7%
|
Far Cry New Dawn | 80
+6.7%
|
75−80
−6.7%
|
Forza Horizon 4 | 229
+4.1%
|
220−230
−4.1%
|
Hitman 3 | 49
+1125%
|
4−5
−1125%
|
Horizon Zero Dawn | 292
+3550%
|
8−9
−3550%
|
Metro Exodus | 101
+6.3%
|
95−100
−6.3%
|
Red Dead Redemption 2 | 77
+10%
|
70−75
−10%
|
Shadow of the Tomb Raider | 115
+2775%
|
4−5
−2775%
|
Watch Dogs: Legion | 224
+700%
|
27−30
−700%
|
Full HD
High Preset
Assassin's Creed Odyssey | 83
+2667%
|
3−4
−2667%
|
Assassin's Creed Valhalla | 35
+16.7%
|
30−33
−16.7%
|
Battlefield 5 | 72
+10.8%
|
65−70
−10.8%
|
Call of Duty: Modern Warfare | 46
+2200%
|
2−3
−2200%
|
Cyberpunk 2077 | 30−35
+6.7%
|
30−33
−6.7%
|
Far Cry 5 | 52
+4%
|
50−55
−4%
|
Far Cry New Dawn | 56
+12%
|
50−55
−12%
|
Forza Horizon 4 | 201
+5.8%
|
190−200
−5.8%
|
Hitman 3 | 47
+1075%
|
4−5
−1075%
|
Horizon Zero Dawn | 260
+3150%
|
8−9
−3150%
|
Metro Exodus | 71
+9.2%
|
65−70
−9.2%
|
Red Dead Redemption 2 | 55
+10%
|
50−55
−10%
|
Shadow of the Tomb Raider | 74
+1750%
|
4−5
−1750%
|
The Witcher 3: Wild Hunt | 45−50
+411%
|
9−10
−411%
|
Watch Dogs: Legion | 206
+636%
|
27−30
−636%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 25
+733%
|
3−4
−733%
|
Assassin's Creed Valhalla | 13
+8.3%
|
12−14
−8.3%
|
Call of Duty: Modern Warfare | 8
+300%
|
2−3
−300%
|
Cyberpunk 2077 | 30−35
+6.7%
|
30−33
−6.7%
|
Far Cry 5 | 39
+11.4%
|
35−40
−11.4%
|
Forza Horizon 4 | 65
+8.3%
|
60−65
−8.3%
|
Hitman 3 | 41
+925%
|
4−5
−925%
|
Horizon Zero Dawn | 60
+650%
|
8−9
−650%
|
Shadow of the Tomb Raider | 62
+1450%
|
4−5
−1450%
|
The Witcher 3: Wild Hunt | 42
+367%
|
9−10
−367%
|
Watch Dogs: Legion | 21
+16.7%
|
18−20
−16.7%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 54
+8%
|
50−55
−8%
|
1440p
High Preset
Battlefield 5 | 42
+5%
|
40−45
−5%
|
Far Cry New Dawn | 36
+20%
|
30−33
−20%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 18
+12.5%
|
16−18
−12.5%
|
Assassin's Creed Valhalla | 13
+8.3%
|
12−14
−8.3%
|
Call of Duty: Modern Warfare | 21−24
+9.5%
|
21−24
−9.5%
|
Cyberpunk 2077 | 12−14
+20%
|
10−11
−20%
|
Far Cry 5 | 24
+14.3%
|
21−24
−14.3%
|
Forza Horizon 4 | 122
+10.9%
|
110−120
−10.9%
|
Hitman 3 | 27
+350%
|
6−7
−350%
|
Horizon Zero Dawn | 43
+2050%
|
2−3
−2050%
|
Metro Exodus | 41
+17.1%
|
35−40
−17.1%
|
Shadow of the Tomb Raider | 45
+12.5%
|
40−45
−12.5%
|
The Witcher 3: Wild Hunt | 24−27
+14.3%
|
21−24
−14.3%
|
Watch Dogs: Legion | 145
+3.6%
|
140−150
−3.6%
|
1440p
Epic Preset
Red Dead Redemption 2 | 35
+1650%
|
2−3
−1650%
|
4K
High Preset
Battlefield 5 | 20
+11.1%
|
18−20
−11.1%
|
Far Cry New Dawn | 17
+6.3%
|
16−18
−6.3%
|
Hitman 3 | 13
+8.3%
|
12−14
−8.3%
|
Horizon Zero Dawn | 41
+17.1%
|
35−40
−17.1%
|
Metro Exodus | 27
+12.5%
|
24−27
−12.5%
|
The Witcher 3: Wild Hunt | 26
+8.3%
|
24−27
−8.3%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 13
+1200%
|
1−2
−1200%
|
Assassin's Creed Valhalla | 5 | 0−1 |
Call of Duty: Modern Warfare | 10−12
+10%
|
10−11
−10%
|
Cyberpunk 2077 | 4−5
+33.3%
|
3−4
−33.3%
|
Far Cry 5 | 12
+20%
|
10−11
−20%
|
Forza Horizon 4 | 30
+11.1%
|
27−30
−11.1%
|
Shadow of the Tomb Raider | 26
+8.3%
|
24−27
−8.3%
|
Watch Dogs: Legion | 8
+14.3%
|
7−8
−14.3%
|
4K
Epic Preset
Red Dead Redemption 2 | 17
+750%
|
2−3
−750%
|
This is how GTX 1650 and Radeon 880M compete in popular games:
- GTX 1650 is 76% faster in 1080p
- GTX 1650 is 6% faster in 1440p
- GTX 1650 is 14% faster in 4K
Here's the range of performance differences observed across popular games:
- in Horizon Zero Dawn, with 1080p resolution and the Medium Preset, the GTX 1650 is 3550% faster.
All in all, in popular games:
- Without exception, GTX 1650 surpassed Radeon 880M in all 23 of our tests.
Pros & cons summary
Performance score | 20.40 | 19.76 |
Chip lithography | 12 nm | 4 nm |
Power consumption (TDP) | 75 Watt | 15 Watt |
GTX 1650 has a 3.2% higher aggregate performance score.
Radeon 880M, on the other hand, has a 200% more advanced lithography process, and 400% lower power consumption.
Given the minimal performance differences, no clear winner can be declared between GeForce GTX 1650 and Radeon 880M.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.