GeForce GTX 295 vs GTX 1050 Mobile
Aggregate performance score
We've compared GeForce GTX 1050 Mobile with GeForce GTX 295, including specs and performance data.
GTX 1050 Mobile outperforms GTX 295 by a whopping 272% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 410 | 754 |
Place by popularity | 98 | not in top-100 |
Cost-effectiveness evaluation | no data | 0.14 |
Power efficiency | 10.79 | 0.75 |
Architecture | Pascal (2016−2021) | Tesla 2.0 (2007−2013) |
GPU code name | GP107B | GT200B |
Market segment | Laptop | Desktop |
Release date | 3 January 2017 (7 years ago) | 8 January 2009 (15 years ago) |
Launch price (MSRP) | no data | $500 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 640 | 480 |
CUDA cores per GPU | no data | 240 |
Core clock speed | 1354 MHz | 576 MHz |
Boost clock speed | 1493 MHz | no data |
Number of transistors | 3,300 million | 1,400 million |
Manufacturing process technology | 14 nm | 55 nm |
Power consumption (TDP) | 75 Watt | 289 Watt |
Maximum GPU temperature | 97 °C | 105 °C |
Texture fill rate | 59.72 | 46.08 |
Floating-point processing power | 1.911 TFLOPS | 0.5962 TFLOPS |
ROPs | 16 | 28 |
TMUs | 40 | 80 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Bus support | PCIe 3.0 | no data |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Length | no data | 267 mm |
Height | no data | 4.376" (111 mm) (11.1 cm) |
Width | no data | 2-slot |
Supplementary power connectors | no data | 1x 6-pin + 1x 8-pin |
SLI options | - | + |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 4000 MB | 1792 MB |
Standard memory config per GPU | no data | 896 MB |
Memory bus width | 128 Bit | 896 Bit |
Memory clock speed | 7008 MHz | 999 MHz |
Memory bandwidth | 112 GB/s | 223.8 GB/s |
Memory interface width per GPU | no data | 448 Bit |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | DP 1.4, HDMI 2.0b, Dual Link-DVI | Two Dual Link DVIHDMI |
Multi monitor support | + | + |
HDMI | - | + |
HDCP | 2.2 | - |
Maximum VGA resolution | no data | 2048x1536 |
G-SYNC support | + | - |
Audio input for HDMI | no data | S/PDIF |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
High Dynamic-Range Lighting (HDRR) | no data | 128bit |
GameStream | + | - |
GPU Boost | 3.0 | no data |
Ansel | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 11.1 (10_0) |
Shader Model | 6.4 | 4.0 |
OpenGL | 4.5 | 2.1 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.131 | N/A |
CUDA | + | + |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 73
+306%
| 18−20
−306%
|
Full HD | 46
+283%
| 12−14
−283%
|
1440p | 24
+300%
| 6−7
−300%
|
4K | 15
+275%
| 4−5
−275%
|
Cost per frame, $
1080p | no data | 41.67 |
1440p | no data | 83.33 |
4K | no data | 125.00 |
FPS performance in popular games
Full HD
Medium Preset
Assassin's Creed Odyssey | 37
+311%
|
9−10
−311%
|
Battlefield 5 | 51
+325%
|
12−14
−325%
|
Call of Duty: Modern Warfare | 40
+300%
|
10−11
−300%
|
Far Cry 5 | 39
+290%
|
10−11
−290%
|
Far Cry New Dawn | 38
+280%
|
10−11
−280%
|
Forza Horizon 4 | 55
+293%
|
14−16
−293%
|
Red Dead Redemption 2 | 27
+286%
|
7−8
−286%
|
Shadow of the Tomb Raider | 33
+313%
|
8−9
−313%
|
Full HD
High Preset
Assassin's Creed Odyssey | 30
+275%
|
8−9
−275%
|
Battlefield 5 | 44
+340%
|
10−11
−340%
|
Call of Duty: Modern Warfare | 33
+313%
|
8−9
−313%
|
Far Cry 5 | 36
+300%
|
9−10
−300%
|
Far Cry New Dawn | 37
+311%
|
9−10
−311%
|
Forza Horizon 4 | 52
+333%
|
12−14
−333%
|
Metro Exodus | 19
+280%
|
5−6
−280%
|
Red Dead Redemption 2 | 14
+367%
|
3−4
−367%
|
Shadow of the Tomb Raider | 29
+314%
|
7−8
−314%
|
The Witcher 3: Wild Hunt | 39
+290%
|
10−11
−290%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 18
+350%
|
4−5
−350%
|
Battlefield 5 | 37
+311%
|
9−10
−311%
|
Far Cry 5 | 33
+313%
|
8−9
−313%
|
Far Cry New Dawn | 33
+313%
|
8−9
−313%
|
Forza Horizon 4 | 37
+311%
|
9−10
−311%
|
The Witcher 3: Wild Hunt | 22
+340%
|
5−6
−340%
|
1440p
High Preset
Call of Duty: Modern Warfare | 18
+350%
|
4−5
−350%
|
Metro Exodus | 11
+450%
|
2−3
−450%
|
Red Dead Redemption 2 | 18−20
+280%
|
5−6
−280%
|
Shadow of the Tomb Raider | 17
+325%
|
4−5
−325%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 13
+333%
|
3−4
−333%
|
Battlefield 5 | 26
+333%
|
6−7
−333%
|
Far Cry 5 | 21
+320%
|
5−6
−320%
|
Far Cry New Dawn | 24
+300%
|
6−7
−300%
|
Forza Horizon 4 | 26
+333%
|
6−7
−333%
|
4K
High Preset
Call of Duty: Modern Warfare | 10
+400%
|
2−3
−400%
|
Metro Exodus | 7
+600%
|
1−2
−600%
|
Red Dead Redemption 2 | 10−12
+450%
|
2−3
−450%
|
Shadow of the Tomb Raider | 8
+300%
|
2−3
−300%
|
The Witcher 3: Wild Hunt | 10−11
+400%
|
2−3
−400%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 7
+600%
|
1−2
−600%
|
Battlefield 5 | 13
+333%
|
3−4
−333%
|
Far Cry 5 | 11
+450%
|
2−3
−450%
|
Far Cry New Dawn | 11
+450%
|
2−3
−450%
|
Forza Horizon 4 | 15
+275%
|
4−5
−275%
|
This is how GTX 1050 Mobile and GTX 295 compete in popular games:
- GTX 1050 Mobile is 306% faster in 900p
- GTX 1050 Mobile is 283% faster in 1080p
- GTX 1050 Mobile is 300% faster in 1440p
- GTX 1050 Mobile is 275% faster in 4K
Pros & cons summary
Performance score | 11.63 | 3.13 |
Recency | 3 January 2017 | 8 January 2009 |
Maximum RAM amount | 4000 MB | 1792 MB |
Chip lithography | 14 nm | 55 nm |
Power consumption (TDP) | 75 Watt | 289 Watt |
GTX 1050 Mobile has a 271.6% higher aggregate performance score, an age advantage of 7 years, a 123.2% higher maximum VRAM amount, a 292.9% more advanced lithography process, and 285.3% lower power consumption.
The GeForce GTX 1050 Mobile is our recommended choice as it beats the GeForce GTX 295 in performance tests.
Be aware that GeForce GTX 1050 Mobile is a notebook card while GeForce GTX 295 is a desktop one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.