NVIDIA GeForce 930MX vs AMD Radeon 530

NVIDIA GeForce 930MX
AMD Radeon 530

General info

Comparison of GeForce 930MX and Radeon 530 architecture, market type and release date.
Place in performance rating
 
Architecture
Maxwell
 
GCN
Code name
GM108
 
Meso
Type
Laptop
 
Laptop
Release date
1 March 2016
 
21 March 2017

Technical specs

GeForce 930MX and Radeon 530's general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce 930MX and Radeon 530's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines
384
 
384
Core clock speed
952 MHz
 
1024 MHz
Boost Clock
1020 MHz
 
n/d
Manufacturing process technology
28 nm
 
28 nm
Power consumption (TDP)
17 Watt
 
50 Watt
Texture fill rate
24.48 GTexel / s
 
24.5 GTexel / s
Floating-point performance
783.4 gflops
 
784.1 gflops

Compatibility, dimensions and requirements

Information on GeForce 930MX and Radeon 530 compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Bus support
PCI Express 3.0
 
n/d
Interface
PCIe 3.0 x8
 
PCIe 3.0 x8
Supplementary power connectors
None
 
None

Memory

Parameters of memory installed on GeForce 930MX and Radeon 530: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.
Memory type
DDR3, GDDR5
 
DDR3 / GDDR5
Maximum RAM amount
2 GB
 
4 GB
Memory bus width
64 Bit
 
64 Bit
Memory clock speed
1800 MHz
 
2250 MHz
Memory bandwidth
14.4 GB / s
 
28.8 GB / s
Shared memory
-
 
-

Video outputs and ports

Types and number of video connectors present on GeForce 930MX and Radeon 530.
Display Connectors
No outputs
 
1x DVI, 1x HDMI, 1x VGA

Technologies

Technological solutions and APIs supported by GeForce 930MX and Radeon 530. You'll probably need this information if you need some particular technology for your purposes.
GPU Boost
+
 
n/d
Optimus
+
 
-
GameWorks
+
 
-
CUDA
+
 
-
GeForce Experience
+
 
n/d

API support

APIs supported by GeForce 930MX and Radeon 530, sometimes including their particular versions.
DirectX
12.0 (11_0)
 
DirectX 12, Shader 5.0
OpenGL
4.5
 
4.5
Vulkan
-
 
+

Benchmark performance

Non-gaming benchmarks performance of GeForce 930MX and Radeon 530. Note that overall benchmark performance is measured in points in 0-100 range.

Overall benchmark performance

GeForce 930MX 4.98
Radeon 530 5.13 +3%

3DMark Ice Storm GPU

GeForce 930MX 135057 +26.7%
Radeon 530 106622

3DMark Cloud Gate GPU

GeForce 930MX 9053 +16.2%
Radeon 530 7794

3DMark Fire Strike Score

GeForce 930MX 1427 +9.2%
Radeon 530 1307

3DMark Fire Strike Graphics

GeForce 930MX 1597 +9.8%
Radeon 530 1454

3DMark 11 Performance GPU

GeForce 930MX 2202
Radeon 530 2324 +5.5%

3DMark Vantage Performance

GeForce 930MX 8062 +27.2%
Radeon 530 6338

Passmark

GeForce 930MX 1236 +5.9%
Radeon 530 1167

Gaming performance

Let's see how good GeForce 930MX and Radeon 530 are for gaming. Particular gaming benchmark results are measured in FPS.

Advantages of NVIDIA GeForce 930MX

Less power hungry (17 vs 50 watts)
GPU Boost 2.0 (increases NVIDIA GPU voltage and frequency when there's a temperature headroom. Similar to AMD PowerTune)
Optimus (lowers energy usage by automatically switching between integrated and discrete NVIDIA GPU. Similar to AMD Enduro)
PhysX (hardware acceleration of physical simulation engine named PhysX)
CUDA (Compute Unified Device Architecture - an API for video card computing power usage in tasks different from 3D graphics processing. Can be used for physics simulation for instance)
GeForce Experience (software suite built to manage NVIDIA GPU parameters, and to record and stream game video)
Optimus Support
NVIDIAGameWorksSupport

Advantages of AMD Radeon 530

3% faster in synthetic tests
Much newer (21 March 2017 vs 1 March 2016)
Higher memory bandwidth (28.8 vs 14.4 GB/s)
DirectX 12
Mantle (an API developed by AMD for 3D graphics acceleration. Discontinued and later superceded by Vulkan)
OpenGL
OpenCL 1.2 (Open Computing Language - an API for GPU usage in arbitrary calculations, e.g. for physics simulation)
Vulkan (a contemporary API for graphics acceleration, based on now-discontinued Mantle)

So, 930MX or 530?

Technical City couldn't decide between NVIDIA GeForce 930MX and AMD Radeon 530. The differences in performance seem too small.
Should you still have questions on choice between GeForce 930MX and Radeon 530, ask them in Comments section, and we shall answer.

Cast your vote

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NVIDIA GeForce 930MX
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Advices and comments

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