ATI GameCube GPU: specs and benchmarks

ATI GameCube GPU

Summary

ATI started GameCube GPU sales 14 September 2001. This is Rage 6 architecture desktop card based on 180 nm manufacturing process and primarily aimed at gamers. 16 MB of SDR memory clocked at 0.16 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 1.296 GB / s.

Compatibility-wise, this is an integrated video card. No additional power connector is required, and power consumption is at 45 Watt.

We have no data on GameCube GPU benchmark results.

General info

Of GameCube GPU's architecture, market type and release date.
Place in performance rating
not rated
 
Architecture
Rage 6
 
Code name
Flipper
 
Type
Desktop
 
Release date
14 September 2001
 

Technical specs

GameCube GPU's general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GameCube GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Core clock speed
162 MHz
 
Transistor count
51 million
 
Manufacturing process technology
180 nm
 
Power consumption (TDP)
45 Watt
 
of 900 (Tesla S2050)
Texture fill rate
648 MTexel / s
 

Compatibility, dimensions and requirements

Information on GameCube GPU's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop video cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface
IGP
 

Memory

Parameters of memory installed on GameCube GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.
Memory type
SDR
 
Maximum RAM amount
16 MB
 
Memory bus width
64 Bit
 
of 8192 (Radeon Pro Duo)
Memory clock speed
162 MHz
 
Memory bandwidth
1.296 GB / s
 
of 1024 (Radeon Pro Duo)

Video outputs and ports

Types and number of video connectors present on GameCube GPU.
Display Connectors
No outputs
 

API support

APIs supported by GameCube GPU, sometimes including their particular versions.
DirectX
N / A
 
OpenGL
N / A
 

Other GPUs

Advices and comments

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