GameCube GPU: specs and benchmarks
Summary
ATI started GameCube GPU sales 24 August 2000. This is a laptop graphics card based on a Rage 5 architecture and made with 180 nm manufacturing process. It is primarily aimed at gamers. 16 MB of SDR memory clocked at 0.16 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 1.296 GB/s.
Compatibility-wise, this is an integrated graphics card. Power consumption is at 45 Watt.
Primary details
Some basic facts about GameCube GPU: architecture, market segment, release date etc.
Place in the ranking | not rated | |
Place by popularity | not in top-100 | |
Architecture | Rage 5 (2000) | |
GPU code name | Flipper | |
Market segment | Laptop | |
Release date | 24 August 2000 (25 years ago) |
Detailed specifications
GameCube GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GameCube GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Core clock speed | 162 MHz | of 980 (GeForce GT 755M SLI) |
Number of transistors | 51 million | of 100,000 million (Data Center GPU Max 1100) |
Manufacturing process technology | 180 nm | of 0.003 MB (Arc Graphics 140V) |
Power consumption (TDP) | 45 Watt | of 235 (FirePro S9150) |
Texture fill rate | 0.65 | of 1,968 (RTX PRO 6000 Blackwell) |
ROPs | 4 | of 512 (Moore Threads MTT S4000) |
TMUs | 4 | of 896 (Data Center GPU Max 1350) |
Form factor & compatibility
This section provides details about the physical dimensions of GameCube GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).
Interface | IGP |
VRAM capacity and type
Parameters of memory installed on GameCube GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | SDR | |
Maximum RAM amount | 16 MB | of 288 GB (Radeon Instinct MI325X) |
Memory bus width | 64 Bit | of 384 (GeForce GTX 980 Ti) |
Memory clock speed | 162 MHz | of 16384000 MB (GeForce RTX 4050 Mobile) |
Memory bandwidth | 1.296 GB/s | of 983040 MB (GeForce RTX 5080) |
Connectivity and outputs
Types and number of video connectors present on GameCube GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs |
API and SDK support
APIs supported by GameCube GPU, sometimes including their particular versions.
DirectX | 6.0+ | |
OpenGL | N/A | of 4.6 (RTX PRO 5000 Blackwell) |
OpenCL | N/A | |
Vulkan | N/A |
Recommended processors
These processors are most commonly used with GameCube GPU according to our statistics.