Performance to price ratio. The higher, the better.
NVIDIA Quadro RTX 5000 Mobile: specs and benchmarks
- Interface PCIe 3.0 x16
- Core clock speed 1035 / 1350
- Max video memory 16 GB
- Memory type GDDR6
- Memory clock speed 14000
- Maximum resolution
Summary
NVIDIA started Quadro RTX 5000 Mobile sales 27 May 2019. This is a Turing architecture notebook card based on 12 nm manufacturing process and primarily aimed at designers. 16 GB of GDDR6 memory clocked at 14 GHz are supplied, and together with 256 Bit memory interface this creates a bandwidth of 448.0 GB/s.
Compatibility-wise, this is card attached via PCIe 3.0 x16 interface. Power consumption is at 110 / 150 Watt.
It provides good gaming and benchmark performance at
of a leader's which is NVIDIA GeForce RTX 4090.
General info
Some basic facts about Quadro RTX 5000 Mobile: architecture, market segment, release date etc.
Place in performance ranking | 84 | |
Value for money | 4.42 | |
Architecture | Turing (2018−2021) | |
GPU code name | N19E-Q5 | |
Market segment | Mobile workstation | |
Release date | 27 May 2019 (4 years old) | |
Current price | $3065 | of 158889 (A100 PCIe) |
Technical specs
Quadro RTX 5000 Mobile's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Quadro RTX 5000 Mobile's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 3072 | of 20480 (Data Center GPU Max NEXT) |
Core clock speed | 1035 / 1350 MHz | of 2610 (Radeon RX 6500 XT) |
Boost clock speed | 1545 / 1770 MHz | of 3599 (Radeon RX 7990 XTX) |
Number of transistors | 13,600 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 12 nm | of 4 (GeForce RTX 4080) |
Power consumption (TDP) | 110 / 150 Watt | of 2400 (Data Center GPU Max Subsystem) |
Texture fill rate | 296.6 | of 969.9 (H100 SXM5 96 GB) |
Size and compatibility
Information on Quadro RTX 5000 Mobile's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Laptop size | large | |
Interface | PCIe 3.0 x16 |
Memory
Parameters of memory installed on Quadro RTX 5000 Mobile: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | GDDR6 | |
Maximum RAM amount | 16 GB | of 128 (Radeon Instinct MI250X) |
Memory bus width | 256 Bit | of 8192 (Radeon Instinct MI250X) |
Memory clock speed | 14000 MHz | of 22400 (GeForce RTX 4080) |
Memory bandwidth | 448.0 GB/s | of 14400 (Radeon R7 M260) |
Shared memory | - |
Video outputs and ports
Types and number of video connectors present on Quadro RTX 5000 Mobile. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs | |
G-SYNC support | + |
Technologies
Technological solutions and APIs supported by Quadro RTX 5000 Mobile. You'll probably need this information if you need some particular technology for your purposes.
VR Ready | + |
API support
APIs supported by Quadro RTX 5000 Mobile, sometimes including their particular versions.
DirectX | 12 Ultimate (12_1) | |
Shader Model | 6.5 | |
OpenGL | 4.6 | |
OpenCL | 1.2 | |
Vulkan | 1.2.131 | |
CUDA | 7.5 |
Benchmark performance
Synthetic benchmark performance of Quadro RTX 5000 Mobile. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 24%
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 16%
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Benchmark coverage: 16%
3DMark Fire Strike Score
Benchmark coverage: 13%
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Benchmark coverage: 13%
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
Benchmark coverage: 13%
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
Benchmark coverage: 8%
Unigine Heaven 3.0
This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.
Benchmark coverage: 4%
SPECviewperf 12 - specvp12 maya-04
Benchmark coverage: 3%
SPECviewperf 12 - specvp12 sw-03
Benchmark coverage: 3%
SPECviewperf 12 - specvp12 snx-02
Benchmark coverage: 3%
SPECviewperf 12 - specvp12 medical-01
Benchmark coverage: 3%
SPECviewperf 12 - specvp12 catia-04
Benchmark coverage: 3%
SPECviewperf 12 - specvp12 creo-01
Benchmark coverage: 3%
SPECviewperf 12 - specvp12 showcase-01
Benchmark coverage: 3%
SPECviewperf 12 - Showcase
Benchmark coverage: 2%
SPECviewperf 12 - Maya
This part of SPECviewperf 12 workstation benchmark uses Autodesk Maya 13 engine to render a superhero energy plant static scene consisting of more than 700 thousand polygons, in six different modes.
Benchmark coverage: 2%
SPECviewperf 12 - Catia
Benchmark coverage: 2%
SPECviewperf 12 - Solidworks
Benchmark coverage: 2%
SPECviewperf 12 - Siemens NX
Benchmark coverage: 2%
SPECviewperf 12 - Creo
Benchmark coverage: 2%
SPECviewperf 12 - Medical
Benchmark coverage: 2%
SPECviewperf 12 - Energy
Benchmark coverage: 2%
SPECviewperf 12 - specvp12 3dsmax-05
Benchmark coverage: 1%
SPECviewperf 12 - 3ds Max
This part of SPECviewperf 12 benchmark emulates work with 3DS Max, executing eleven tests in various use scenarios, including architectural modeling and animation for computer games.
Benchmark coverage: 1%
Send your test results of Quadro RTX 5000 Mobile.
Gaming performance
Let's see how good Quadro RTX 5000 Mobile is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Average FPS across all PC games
Here are the average frames per second in a large set of popular modern games across different resolutions:
Full HD | 134 | |
1440p | 84 | |
4K | 54 |
Performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 65−70 |
Full HD
Medium Preset
Assassin's Creed Odyssey | 104 | |
Assassin's Creed Valhalla | 65−70 | |
Battlefield 5 | 165 | |
Call of Duty: Modern Warfare | 156 | |
Cyberpunk 2077 | 65−70 | |
Far Cry 5 | 128 | |
Far Cry New Dawn | 85−90 | |
Forza Horizon 4 | 110−120 | |
Hitman 3 | 120−130 | |
Horizon Zero Dawn | 80−85 | |
Red Dead Redemption 2 | 126 | |
Shadow of the Tomb Raider | 85−90 | |
Watch Dogs: Legion | 70−75 |
Full HD
High Preset
Assassin's Creed Odyssey | 94 | |
Assassin's Creed Valhalla | 65−70 | |
Battlefield 5 | 162 | |
Call of Duty: Modern Warfare | 132 | |
Cyberpunk 2077 | 65−70 | |
Far Cry 5 | 123 | |
Far Cry New Dawn | 85−90 | |
Forza Horizon 4 | 110−120 | |
Hitman 3 | 120−130 | |
Horizon Zero Dawn | 80−85 | |
Metro Exodus | 99 | |
Red Dead Redemption 2 | 71 | |
Shadow of the Tomb Raider | 85−90 | |
The Witcher 3: Wild Hunt | 90−95 | |
Watch Dogs: Legion | 70−75 |
Full HD
Ultra Preset
Assassin's Creed Odyssey | 73 | |
Assassin's Creed Valhalla | 65−70 | |
Battlefield 5 | 152 | |
Cyberpunk 2077 | 65−70 | |
Far Cry 5 | 115 | |
Far Cry New Dawn | 85−90 | |
Forza Horizon 4 | 110−120 | |
The Witcher 3: Wild Hunt | 90−95 | |
Watch Dogs: Legion | 70−75 |
1440p
High Preset
Call of Duty: Modern Warfare | 87 | |
Hitman 3 | 70−75 | |
Horizon Zero Dawn | 50−55 | |
Metro Exodus | 59 | |
Red Dead Redemption 2 | 44 | |
Shadow of the Tomb Raider | 87 |
1440p
Ultra Preset
Assassin's Creed Odyssey | 63 | |
Assassin's Creed Valhalla | 40−45 | |
Battlefield 5 | 124 | |
Cyberpunk 2077 | 27−30 | |
Far Cry 5 | 102 | |
Far Cry New Dawn | 65−70 | |
Forza Horizon 4 | 80−85 | |
Watch Dogs: Legion | 30−35 |
4K
High Preset
Call of Duty: Modern Warfare | 49 | |
Hitman 3 | 35−40 | |
Horizon Zero Dawn | 27−30 | |
Metro Exodus | 37 | |
Red Dead Redemption 2 | 28 | |
Shadow of the Tomb Raider | 47 | |
The Witcher 3: Wild Hunt | 71 |
4K
Ultra Preset
Assassin's Creed Odyssey | 40 | |
Assassin's Creed Valhalla | 21−24 | |
Battlefield 5 | 73 | |
Cyberpunk 2077 | 12−14 | |
Far Cry 5 | 56 | |
Far Cry New Dawn | 35−40 | |
Forza Horizon 4 | 50−55 | |
Watch Dogs: Legion | 18−20 |
Relative perfomance
Overall Quadro RTX 5000 Mobile performance compared to nearest competitors among mobile workstation video cards.
AMD equivalent
According to our data, the closest AMD alternative to Quadro RTX 5000 Mobile is Radeon Pro 5600M, which is slower by 37% and lower by 91 positions in our ranking.
Here are some closest AMD rivals to Quadro RTX 5000 Mobile:
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with Quadro RTX 5000 Mobile according to our statistics.