GeForce MX110 vs Quadro M5000M

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Aggregate performance score

We've compared Quadro M5000M with GeForce MX110, including specs and performance data.

M5000M
2015
8 GB GDDR5, 100 Watt
17.95
+381%

M5000M outperforms GeForce MX110 by a whopping 381% based on our aggregate benchmark results.

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in performance ranking287670
Place by popularitynot in top-10084
Cost-effectiveness evaluation8.100.87
ArchitectureMaxwell (2014−2018)Maxwell (2014−2018)
GPU code nameGM204N16V-GMR1
Market segmentMobile workstationLaptop
Release date2 October 2015 (8 years ago)1 January 2018 (6 years ago)
Current price$468 $1057

Cost-effectiveness evaluation

Performance to price ratio. The higher, the better.

M5000M has 831% better value for money than GeForce MX110.

Detailed specifications

General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores1,536256
Core clock speed962 MHz965 MHz
Boost clock speed1051 MHz993 MHz
Number of transistors5,200 millionno data
Manufacturing process technology28 nm28 nm
Power consumption (TDP)100 Watt30 Watt
Texture fill rate93.6023.83
Floating-point performance2,995 gflops762.6 gflops

Form factor & compatibility

Information on Quadro M5000M and GeForce MX110 compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.

Laptop sizelargeno data
InterfacePCIe 3.0 x16PCIe 3.0 x16
Supplementary power connectorsNoneNone

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeGDDR5DDR3, GDDR5
Maximum RAM amount8 GB2 GB
Memory bus width256 Bit64 Bit
Memory clock speed5000 MHz1800 MHz
Memory bandwidth160 GB/s40.1 GB/s
Shared memory--

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display ConnectorsNo outputsNo outputs
Display Port1.2no data

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

Optimus++
3D Vision Pro+no data
Mosaic+no data
nView Display Management+no data
Optimus+no data

API compatibility

List of supported graphics and general-purpose computing APIs, including their specific versions.

DirectX1212 (11_0)
Shader Model5.05.1
OpenGL4.54.6
OpenCL1.21.2
Vulkan+1.1.126
CUDA5.2+

Synthetic benchmark performance

Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

M5000M 17.95
+381%
GeForce MX110 3.73

Quadro M5000M outperforms GeForce MX110 by 381% based on our aggregate benchmark results.


Passmark

This is the most ubiquitous GPU benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

Benchmark coverage: 25%

M5000M 6932
+381%
GeForce MX110 1440

Quadro M5000M outperforms GeForce MX110 by 381% in Passmark.

3DMark 11 Performance GPU

3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.

Benchmark coverage: 17%

M5000M 11845
+458%
GeForce MX110 2121

Quadro M5000M outperforms GeForce MX110 by 458% in 3DMark 11 Performance GPU.

3DMark Fire Strike Graphics

Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.

Benchmark coverage: 14%

M5000M 9228
+438%
GeForce MX110 1714

Quadro M5000M outperforms GeForce MX110 by 438% in 3DMark Fire Strike Graphics.

3DMark Cloud Gate GPU

Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.

Benchmark coverage: 14%

M5000M 63738
+466%
GeForce MX110 11266

Quadro M5000M outperforms GeForce MX110 by 466% in 3DMark Cloud Gate GPU.

GeekBench 5 OpenCL

Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.

Benchmark coverage: 9%

M5000M 22261
+428%
GeForce MX110 4219

Quadro M5000M outperforms GeForce MX110 by 428% in GeekBench 5 OpenCL.

3DMark Ice Storm GPU

Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.

Benchmark coverage: 8%

M5000M 324161
+161%
GeForce MX110 124036

Quadro M5000M outperforms GeForce MX110 by 161% in 3DMark Ice Storm GPU.

GeekBench 5 Vulkan

Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses Vulkan API by AMD & Khronos Group.

Benchmark coverage: 5%

M5000M 22787
+575%
GeForce MX110 3374

Quadro M5000M outperforms GeForce MX110 by 575% in GeekBench 5 Vulkan.

GeekBench 5 CUDA

Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses CUDA API by NVIDIA.

Benchmark coverage: 4%

M5000M 20269
+338%
GeForce MX110 4625

Quadro M5000M outperforms GeForce MX110 by 338% in GeekBench 5 CUDA.

Unigine Heaven 3.0

This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.

Benchmark coverage: 4%

M5000M 112
+415%
GeForce MX110 22

Quadro M5000M outperforms GeForce MX110 by 415% in Unigine Heaven 3.0.

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

Full HD78
+311%
19
−311%

FPS performance in popular games

Full HD
Low Preset

Cyberpunk 2077 27−30 no data

Full HD
Medium Preset

Assassin's Creed Odyssey 35−40 no data
Assassin's Creed Valhalla 30−33 no data
Battlefield 5 55−60 no data
Call of Duty: Modern Warfare 35−40 no data
Cyberpunk 2077 27−30 no data
Far Cry 5 40−45 no data
Far Cry New Dawn 45−50 no data
Forza Horizon 4 80−85 no data
Hitman 3 35−40 no data
Horizon Zero Dawn 70−75 no data
Metro Exodus 60−65 no data
Red Dead Redemption 2 50−55 no data
Shadow of the Tomb Raider 55−60 no data
Watch Dogs: Legion 55−60 no data

Full HD
High Preset

Assassin's Creed Odyssey 35−40 no data
Assassin's Creed Valhalla 30−33 no data
Battlefield 5 55−60 no data
Call of Duty: Modern Warfare 35−40 no data
Cyberpunk 2077 27−30 no data
Far Cry 5 40−45 no data
Far Cry New Dawn 45−50 no data
Forza Horizon 4 80−85 no data
Hitman 3 35−40 no data
Horizon Zero Dawn 70−75 no data
Metro Exodus 60−65 no data
Red Dead Redemption 2 50−55 no data
Shadow of the Tomb Raider 55−60 no data
The Witcher 3: Wild Hunt 67 no data
Watch Dogs: Legion 55−60 no data

Full HD
Ultra Preset

Assassin's Creed Odyssey 35−40 no data
Assassin's Creed Valhalla 30−33 no data
Call of Duty: Modern Warfare 35−40 no data
Cyberpunk 2077 27−30 no data
Far Cry 5 40−45 no data
Forza Horizon 4 80−85 no data
Horizon Zero Dawn 70−75 no data
Shadow of the Tomb Raider 55−60 no data
The Witcher 3: Wild Hunt 38 no data
Watch Dogs: Legion 55−60 no data

Full HD
Epic Preset

Red Dead Redemption 2 50−55 no data

1440p
High Preset

Battlefield 5 35−40 no data
Far Cry New Dawn 35−40 no data

1440p
Ultra Preset

Assassin's Creed Odyssey 18−20 no data
Assassin's Creed Valhalla 16−18
+433%
3−4
−433%
Call of Duty: Modern Warfare 21−24 no data
Cyberpunk 2077 10−11 no data
Far Cry 5 30−33 no data
Forza Horizon 4 35−40 no data
Hitman 3 21−24 no data
Horizon Zero Dawn 35−40 no data
Metro Exodus 30−35
+450%
6−7
−450%
Shadow of the Tomb Raider 35−40
+400%
7−8
−400%
The Witcher 3: Wild Hunt 20−22 no data
Watch Dogs: Legion 12−14 no data

1440p
Epic Preset

Red Dead Redemption 2 30−33 no data

4K
High Preset

Battlefield 5 18−20 no data
Far Cry New Dawn 12−14 no data
Hitman 3 12−14
+550%
2−3
−550%
Horizon Zero Dawn 20−22 no data
Shadow of the Tomb Raider 12−14 no data
The Witcher 3: Wild Hunt 18−20
+500%
3−4
−500%

4K
Ultra Preset

Assassin's Creed Odyssey 10−11 no data
Assassin's Creed Valhalla 9−10 no data
Call of Duty: Modern Warfare 9−10 no data
Cyberpunk 2077 3−4 no data
Far Cry 5 10−11 no data
Forza Horizon 4 24−27 no data
Horizon Zero Dawn 20−22 no data
Metro Exodus 16−18 no data
Watch Dogs: Legion 7−8 no data

4K
Epic Preset

Red Dead Redemption 2 16−18 no data

This is how M5000M and GeForce MX110 compete in popular games:

  • M5000M is 311% faster in 1080p

Pros & cons summary


Performance score 17.95 3.73
Recency 2 October 2015 1 January 2018
Maximum RAM amount 8 GB 2 GB
Power consumption (TDP) 100 Watt 30 Watt

The Quadro M5000M is our recommended choice as it beats the GeForce MX110 in performance tests.

Be aware that Quadro M5000M is a mobile workstation card while GeForce MX110 is a mobile workstation one.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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NVIDIA Quadro M5000M
Quadro M5000M
NVIDIA GeForce MX110
GeForce MX110

Comparisons with similar GPUs

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Community ratings

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Questions & comments

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