NVIDIA GeForce MX110: specs and benchmarks

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Games supported 65%
NVIDIA GeForce MX110
NVIDIA GeForce MX110
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  • Interface PCIe 3.0 x16
  • Core clock speed 965
  • Max video memory 2 GB
  • Memory type GDDR5/DDR3
  • Memory clock speed 1800
  • Maximum resolution
Year of release 2018
Performance 5.47
Graphics card Technical data and tests
NVIDIA GeForce MX110
NVIDIA GeForce MX110 NVIDIA GeForce MX110

Summary

NVIDIA started GeForce MX110 sales 1 January 2018. This is Maxwell architecture notebook card based on 28 nm manufacturing process and primarily aimed at gamers. 2 GB of GDDR5/DDR3 memory clocked at 1.8 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 40.1 GB/s.

Compatibility-wise, this is card attached via PCIe 3.0 x16 interface. Power consumption is at 30 Watt.

It provides poor gaming and benchmark performance at

5.47%

percent of a leader's which is AMD Radeon RX 6900 XT.

General info

Of GeForce MX110's architecture, market segment and release date.

Place in performance rating527
Value for money (0-100)0.20
ArchitectureMaxwell
GPU code nameN16V-GMR1
Market segmentLaptop
Release date1 January 2018 (3 years ago)
Price now$1057 of 12456 (Quadro GV100)
Value for money (0-100)

To get the index we compare the characteristics of video cards and their relative prices.

  • 0
  • 50
  • 100

Technical specs

GeForce MX110's general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce MX110's performance, but for precise assessment you have to consider its benchmark and gaming test results.

Pipelines / CUDA cores256of 10752 (GA102)
Core clock speed965 MHzof 2233 (Playstation 5 GPU)
Boost clock speed993 MHzof 2903 (Radeon Pro W6600)
Manufacturing process technology28 nmof 5 (Apple M1 GPU)
Thermal design power (TDP)30 Wattof 900 (Tesla S2050)
Texture fill rate23.83of 779.2 (Radeon RX 6900 XTX)
Floating-point performance762.6 gflopsof 2918.4 (GRID K340)

Compatibility, dimensions and requirements

Information on GeForce MX110's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.

InterfacePCIe 3.0 x16
Supplementary power connectorsNone

Memory

Parameters of memory installed on GeForce MX110: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.

Memory typeGDDR5/DDR3
Maximum RAM amount2 GBof 80 (A100 SXM4 80 GB)
Memory bus width64 Bitof 6144 (GRID A100A)
Memory clock speed1800 MHzof 19500 (GeForce RTX 3090)
Memory bandwidth40.1 GB/sof 1024 (Radeon VII)
Shared memory-

Video outputs and ports

Types and number of video connectors present on GeForce MX110. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.

Display ConnectorsNo outputs

Technologies

Technological solutions and APIs supported by GeForce MX110. You'll probably need this information if you need some particular technology for your purposes.

Optimus+

API support

APIs supported by GeForce MX110, sometimes including their particular versions.

DirectX12 (11_0)
Shader Model5.1
OpenGL4.6
OpenCL1.2
Vulkan1.1.126
CUDA+

Benchmark performance

Non-gaming benchmark performance of GeForce MX110. Note that overall benchmark performance is measured in points in 0-100 range.


Overall score

This is our combined benchmark performance rating. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

GeForce MX110 5.47
  • 3DMark Cloud Gate GPU
  • 3DMark Fire Strike Score
  • 3DMark Fire Strike Graphics
  • 3DMark 11 Performance GPU
  • 3DMark Vantage Performance
  • Unigine Heaven 3.0
  • 3DMark Ice Storm GPU
  • Passmark

Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.

GeForce MX110 11266
GeForce MX110 1641

Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic enough graphics and is quite taxing on hardware.

GeForce MX110 1714

3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.

GeForce MX110 2121

3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.

GeForce MX110 9124

This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.

GeForce MX110 22

Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.

GeForce MX110 124036

This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

GeForce MX110 1480

Game benchmarks

Let's see how good GeForce MX110 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.

Here are the average frames per second in a large set of popular games across different resolutions:

This video card matches 76% minimum and 65% recommended requirements of all games known to us.

1080p18

1920x1080
Medium Preset

Assassin's Creed Odyssey 9
Battlefield 5 14
Call of Duty: Modern Warfare 10
Far Cry 5 10
Far Cry New Dawn 10
Forza Horizon 4 16
Horizon Zero Dawn 7
Red Dead Redemption 2 7
Shadow of the Tomb Raider 8

1920x1080
High Preset

Battlefield 5 12
Far Cry 5 9
Forza Horizon 4 12
Metro Exodus 7
The Witcher 3: Wild Hunt 9

1920x1080
Ultra Preset

Far Cry 5 8
The Witcher 3: Wild Hunt 5

Relative perfomance

Overall GeForce MX110 performance compared to nearest competitors among notebook video cards.


AMD equivalent

We believe that the nearest equivalent to GeForce MX110 from AMD is Radeon R9 M365X, which is nearly equal in speed and higher by 1 position in our rating.

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User rating

Here you can see the user rating of the graphics card, as well as rate it yourself.


Advices and comments

Here you can ask a question about GeForce MX110, agree or disagree with our judgements, or report an error or mismatch.