GeForce GT 650M SLI vs Iris Plus Graphics 640
Aggregate performance score
We've compared Iris Plus Graphics 640 with GeForce GT 650M SLI, including specs and performance data.
GT 650M SLI outperforms Iris Plus Graphics 640 by a substantial 32% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 699 | 623 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 17.79 | no data |
Architecture | Generation 9.5 (2016−2020) | Kepler (2012−2018) |
GPU code name | Kaby Lake GT3e | N13E-GE |
Market segment | Desktop | Laptop |
Release date | 3 January 2017 (7 years ago) | 22 March 2012 (12 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 384 | 768 |
Core clock speed | 300 MHz | 790 MHz |
Boost clock speed | 1100 MHz | 835 MHz |
Number of transistors | 189 million | no data |
Manufacturing process technology | 14 nm++ | 28 nm |
Power consumption (TDP) | 15 Watt | no data |
Texture fill rate | 52.80 | no data |
Floating-point processing power | 0.8448 TFLOPS | no data |
ROPs | 6 | no data |
TMUs | 48 | no data |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | no data | medium sized |
Interface | Ring Bus | no data |
Width | IGP | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | DDR3L/LPDDR3/DDR4 | GDDR5 |
Maximum RAM amount | 32 GB | 2x2 GB |
Memory bus width | System Shared | 2x 128 Bit |
Memory clock speed | System Shared | 4000 MHz |
Shared memory | + | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Portable Device Dependent | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | - | + |
Quick Sync | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 11 |
Shader Model | 6.4 | no data |
OpenGL | 4.6 | no data |
OpenCL | 3.0 | no data |
Vulkan | 1.3 | - |
CUDA | - | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 60−65
−31.7%
| 79
+31.7%
|
Full HD | 21
−124%
| 47
+124%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 7−8
−28.6%
|
9−10
+28.6%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 10−12
−27.3%
|
14−16
+27.3%
|
Assassin's Creed Valhalla | 3−4
−66.7%
|
5−6
+66.7%
|
Battlefield 5 | 8−9
−62.5%
|
12−14
+62.5%
|
Call of Duty: Modern Warfare | 9−10
−22.2%
|
10−12
+22.2%
|
Cyberpunk 2077 | 7−8
−28.6%
|
9−10
+28.6%
|
Far Cry 5 | 8−9
−37.5%
|
10−12
+37.5%
|
Far Cry New Dawn | 10−12
−27.3%
|
14−16
+27.3%
|
Forza Horizon 4 | 21−24
−39.1%
|
30−35
+39.1%
|
Hitman 3 | 9−10
−22.2%
|
10−12
+22.2%
|
Horizon Zero Dawn | 27−30
−22.2%
|
30−35
+22.2%
|
Metro Exodus | 7−8
−71.4%
|
12−14
+71.4%
|
Red Dead Redemption 2 | 10−11
−40%
|
14−16
+40%
|
Shadow of the Tomb Raider | 14−16
−20%
|
18−20
+20%
|
Watch Dogs: Legion | 40−45
−11.9%
|
45−50
+11.9%
|
Full HD
High Preset
Assassin's Creed Odyssey | 10−12
−27.3%
|
14−16
+27.3%
|
Assassin's Creed Valhalla | 3−4
−66.7%
|
5−6
+66.7%
|
Battlefield 5 | 8−9
−62.5%
|
12−14
+62.5%
|
Call of Duty: Modern Warfare | 9−10
−22.2%
|
10−12
+22.2%
|
Cyberpunk 2077 | 7−8
−28.6%
|
9−10
+28.6%
|
Far Cry 5 | 8−9
−37.5%
|
10−12
+37.5%
|
Far Cry New Dawn | 10−12
−27.3%
|
14−16
+27.3%
|
Forza Horizon 4 | 21−24
−39.1%
|
30−35
+39.1%
|
Hitman 3 | 9−10
−22.2%
|
10−12
+22.2%
|
Horizon Zero Dawn | 27−30
−22.2%
|
30−35
+22.2%
|
Metro Exodus | 7−8
−71.4%
|
12−14
+71.4%
|
Red Dead Redemption 2 | 10−11
−40%
|
14−16
+40%
|
Shadow of the Tomb Raider | 14−16
−20%
|
18−20
+20%
|
The Witcher 3: Wild Hunt | 16−18
−12.5%
|
18−20
+12.5%
|
Watch Dogs: Legion | 40−45
−11.9%
|
45−50
+11.9%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 10−12
−27.3%
|
14−16
+27.3%
|
Assassin's Creed Valhalla | 3−4
−66.7%
|
5−6
+66.7%
|
Call of Duty: Modern Warfare | 9−10
−22.2%
|
10−12
+22.2%
|
Cyberpunk 2077 | 7−8
−28.6%
|
9−10
+28.6%
|
Far Cry 5 | 8−9
−37.5%
|
10−12
+37.5%
|
Forza Horizon 4 | 21−24
−39.1%
|
30−35
+39.1%
|
Hitman 3 | 9−10
−22.2%
|
10−12
+22.2%
|
Horizon Zero Dawn | 27−30
−22.2%
|
30−35
+22.2%
|
Shadow of the Tomb Raider | 14−16
−20%
|
18−20
+20%
|
The Witcher 3: Wild Hunt | 4
−350%
|
18−20
+350%
|
Watch Dogs: Legion | 40−45
−11.9%
|
45−50
+11.9%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 10−11
−40%
|
14−16
+40%
|
1440p
High Preset
Battlefield 5 | 7−8
−28.6%
|
9−10
+28.6%
|
Far Cry New Dawn | 6−7
−33.3%
|
8−9
+33.3%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 3−4
−66.7%
|
5−6
+66.7%
|
Call of Duty: Modern Warfare | 3−4
−33.3%
|
4−5
+33.3%
|
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Far Cry 5 | 4−5
−50%
|
6−7
+50%
|
Forza Horizon 4 | 4−5
−200%
|
12−14
+200%
|
Hitman 3 | 8−9
−12.5%
|
9−10
+12.5%
|
Horizon Zero Dawn | 9−10
−22.2%
|
10−12
+22.2%
|
The Witcher 3: Wild Hunt | 3−4
−33.3%
|
4−5
+33.3%
|
Watch Dogs: Legion | 24−27
−33.3%
|
30−35
+33.3%
|
1440p
Epic Preset
Red Dead Redemption 2 | 7−8
−28.6%
|
9−10
+28.6%
|
4K
High Preset
Battlefield 5 | 2−3
−100%
|
4−5
+100%
|
Far Cry New Dawn | 2−3
−50%
|
3−4
+50%
|
Metro Exodus | 0−1 | 2−3 |
4K
Ultra Preset
Assassin's Creed Odyssey | 3−4
+0%
|
3−4
+0%
|
Assassin's Creed Valhalla | 2−3
+0%
|
2−3
+0%
|
Call of Duty: Modern Warfare | 1−2
−100%
|
2−3
+100%
|
Cyberpunk 2077 | 0−1 | 0−1 |
Far Cry 5 | 2−3
+0%
|
2−3
+0%
|
Forza Horizon 4 | 2−3
−100%
|
4−5
+100%
|
Watch Dogs: Legion | 1−2
+0%
|
1−2
+0%
|
4K
Epic Preset
Red Dead Redemption 2 | 5−6
−20%
|
6−7
+20%
|
1440p
Ultra Preset
Assassin's Creed Valhalla | 0−1 | 0−1 |
Metro Exodus | 3−4
+0%
|
3−4
+0%
|
4K
High Preset
Hitman 3 | 1−2
+0%
|
1−2
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
The Witcher 3: Wild Hunt | 1−2
+0%
|
1−2
+0%
|
This is how Iris Plus Graphics 640 and GT 650M SLI compete in popular games:
- GT 650M SLI is 32% faster in 900p
- GT 650M SLI is 124% faster in 1080p
Here's the range of performance differences observed across popular games:
- in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the GT 650M SLI is 350% faster.
All in all, in popular games:
- GT 650M SLI is ahead in 58 tests (87%)
- there's a draw in 9 tests (13%)
Pros & cons summary
Performance score | 3.86 | 5.08 |
Recency | 3 January 2017 | 22 March 2012 |
Chip lithography | 14 nm | 28 nm |
Iris Plus Graphics 640 has an age advantage of 4 years, and a 100% more advanced lithography process.
GT 650M SLI, on the other hand, has a 31.6% higher aggregate performance score.
The GeForce GT 650M SLI is our recommended choice as it beats the Iris Plus Graphics 640 in performance tests.
Be aware that Iris Plus Graphics 640 is a desktop card while GeForce GT 650M SLI is a notebook one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.