Radeon R6 (Mullins) vs HD Graphics 5500
Aggregate performance score
We've compared HD Graphics 5500 and Radeon R6 (Mullins), covering specs and all relevant benchmarks.
HD Graphics 5500 outperforms R6 (Mullins) by a whopping 136% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 976 | 1193 |
Place by popularity | 100 | not in top-100 |
Power efficiency | 6.90 | no data |
Architecture | Generation 8.0 (2014−2015) | GCN 1.1 (2014) |
GPU code name | Broadwell GT2 | Mullins |
Market segment | Laptop | Laptop |
Release date | 5 September 2014 (10 years ago) | 29 April 2014 (10 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 192 | 128 |
Core clock speed | 300 MHz | 500 MHz |
Boost clock speed | 850 MHz | no data |
Number of transistors | 1,300 million | no data |
Manufacturing process technology | 14 nm | 28 nm |
Power consumption (TDP) | 15 Watt | no data |
Texture fill rate | 20.40 | no data |
Floating-point processing power | 0.3264 TFLOPS | no data |
ROPs | 3 | no data |
TMUs | 24 | no data |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | Ring Bus | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | System Shared | no data |
Maximum RAM amount | System Shared | no data |
Memory bus width | System Shared | 64 Bit |
Memory clock speed | System Shared | no data |
Shared memory | + | + |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | Portable Device Dependent | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (11_1) | 12 (FL 12_0) |
Shader Model | 5.1 | no data |
OpenGL | 4.4 | no data |
OpenCL | 3.0 | no data |
Vulkan | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 13
+160%
| 5−6
−160%
|
Full HD | 10
+150%
| 4−5
−150%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 4−5
+33.3%
|
3−4
−33.3%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 6−7
+50%
|
4−5
−50%
|
Call of Duty: Modern Warfare | 4−5
+33.3%
|
3−4
−33.3%
|
Cyberpunk 2077 | 4−5
+33.3%
|
3−4
−33.3%
|
Far Cry 5 | 2−3 | 0−1 |
Far Cry New Dawn | 4−5
+300%
|
1−2
−300%
|
Forza Horizon 4 | 4−5
+300%
|
1−2
−300%
|
Hitman 3 | 6−7
+20%
|
5−6
−20%
|
Horizon Zero Dawn | 14−16
+36.4%
|
10−12
−36.4%
|
Red Dead Redemption 2 | 6
+200%
|
2−3
−200%
|
Shadow of the Tomb Raider | 8−9
+33.3%
|
6−7
−33.3%
|
Watch Dogs: Legion | 30−35
+13.3%
|
30−33
−13.3%
|
Full HD
High Preset
Assassin's Creed Odyssey | 6−7
+50%
|
4−5
−50%
|
Call of Duty: Modern Warfare | 4−5
+33.3%
|
3−4
−33.3%
|
Cyberpunk 2077 | 4−5
+33.3%
|
3−4
−33.3%
|
Far Cry 5 | 2−3 | 0−1 |
Far Cry New Dawn | 4−5
+300%
|
1−2
−300%
|
Forza Horizon 4 | 4−5
+300%
|
1−2
−300%
|
Hitman 3 | 6−7
+20%
|
5−6
−20%
|
Horizon Zero Dawn | 14−16
+36.4%
|
10−12
−36.4%
|
Red Dead Redemption 2 | 3−4
+200%
|
1−2
−200%
|
Shadow of the Tomb Raider | 8−9
+33.3%
|
6−7
−33.3%
|
The Witcher 3: Wild Hunt | 13
+30%
|
10−11
−30%
|
Watch Dogs: Legion | 30−35
+13.3%
|
30−33
−13.3%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 6−7
+50%
|
4−5
−50%
|
Call of Duty: Modern Warfare | 4−5
+33.3%
|
3−4
−33.3%
|
Cyberpunk 2077 | 4−5
+33.3%
|
3−4
−33.3%
|
Far Cry 5 | 2−3 | 0−1 |
Forza Horizon 4 | 4−5
+300%
|
1−2
−300%
|
Hitman 3 | 6−7
+20%
|
5−6
−20%
|
Horizon Zero Dawn | 14−16
+36.4%
|
10−12
−36.4%
|
Shadow of the Tomb Raider | 8−9
+33.3%
|
6−7
−33.3%
|
The Witcher 3: Wild Hunt | 2
−400%
|
10−11
+400%
|
Watch Dogs: Legion | 30−35
+13.3%
|
30−33
−13.3%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 3−4
+200%
|
1−2
−200%
|
1440p
High Preset
Battlefield 5 | 2−3 | 0−1 |
Far Cry New Dawn | 2−3
+100%
|
1−2
−100%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 1−2 | 0−1 |
Call of Duty: Modern Warfare | 0−1 | 0−1 |
Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 2−3
+100%
|
1−2
−100%
|
Hitman 3 | 7−8
+16.7%
|
6−7
−16.7%
|
Horizon Zero Dawn | 5−6
+66.7%
|
3−4
−66.7%
|
The Witcher 3: Wild Hunt | 1−2 | 0−1 |
Watch Dogs: Legion | 8−9
+700%
|
1−2
−700%
|
1440p
Epic Preset
Red Dead Redemption 2 | 4−5
+33.3%
|
3−4
−33.3%
|
4K
High Preset
Far Cry New Dawn | 1−2 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
+0%
|
1−2
+0%
|
Assassin's Creed Valhalla | 1−2 | 0−1 |
Call of Duty: Modern Warfare | 0−1 | 0−1 |
Far Cry 5 | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 3−4
+50%
|
2−3
−50%
|
This is how HD Graphics 5500 and R6 (Mullins) compete in popular games:
- HD Graphics 5500 is 160% faster in 900p
- HD Graphics 5500 is 150% faster in 1080p
Here's the range of performance differences observed across popular games:
- in Watch Dogs: Legion, with 1440p resolution and the Ultra Preset, the HD Graphics 5500 is 700% faster.
- in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the R6 (Mullins) is 400% faster.
All in all, in popular games:
- HD Graphics 5500 is ahead in 32 tests (91%)
- R6 (Mullins) is ahead in 1 test (3%)
- there's a draw in 2 tests (6%)
Pros & cons summary
Performance score | 1.51 | 0.64 |
Recency | 5 September 2014 | 29 April 2014 |
Chip lithography | 14 nm | 28 nm |
HD Graphics 5500 has a 135.9% higher aggregate performance score, an age advantage of 4 months, and a 100% more advanced lithography process.
The HD Graphics 5500 is our recommended choice as it beats the Radeon R6 (Mullins) in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.