Intel HD Graphics 5500: specs and benchmarks

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Aggregated performance score

Summary

Intel started HD Graphics 5500 sales 5 January 2015. This is a Gen. 8 Broadwell architecture notebook card based on 14 nm manufacturing process and primarily aimed at office use.

Compatibility-wise, this is card attached via PCIe 2.0 x1 interface. Power consumption is at 15 Watt.

It provides poor gaming and benchmark performance at 1.50% of a leader's which is NVIDIA GeForce RTX 4090.

RTX 4090GeForce RTX4090
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General info

Some basic facts about HD Graphics 5500: architecture, market segment, release date etc.

Place in performance ranking929
Place by popularitynot in top-100
Value for money0.06
ArchitectureGen. 8 Broadwell (2014−2015)
GPU code nameBroadwell GT2
Market segmentLaptop
Release date5 January 2015 (9 years old)
Current price$410 of 168889 (A100 PCIe 80 GB)
Value for money

Performance to price ratio. The higher, the better.

Technical specs

HD Graphics 5500's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of HD Graphics 5500's performance, but for precise assessment you have to consider its benchmark and gaming test results.

Pipelines / CUDA cores24of 20480 (Data Center GPU Max NEXT)
Core clock speed300 MHzof 2610 (Radeon RX 6500 XT)
Boost clock speed950 MHzof 3599 (Radeon RX 7990 XTX)
Number of transistors1,300 millionof 14400 (GeForce GTX 1080 SLI Mobile)
Manufacturing process technology14 nmof 4 (GeForce RTX 4080)
Power consumption (TDP)15 Wattof 2400 (Data Center GPU Max Subsystem)
Texture fill rate22.80of 969.9 (H100 SXM5 96 GB)

Size and compatibility

Information on HD Graphics 5500's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.

InterfacePCIe 2.0 x1

Memory

Parameters of memory installed on HD Graphics 5500: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.

Memory typeSystem Shared
Maximum RAM amountSystem Sharedof 192 (Radeon Instinct MI300X)
Memory bus width64/128 Bitof 19000 (GeForce RTX 3080 12 GB)
Memory clock speedSystem Sharedof 23000 (GeForce RTX 4080 SUPER)
Shared memory+

Video outputs and ports

Types and number of video connectors present on HD Graphics 5500. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.

Display ConnectorsNo outputs

API support

APIs supported by HD Graphics 5500, sometimes including their particular versions.

DirectX12 (11_1)
Shader Model5.1
OpenGL4.4of 4.6 (GeForce GTX 1080 Mobile)
OpenCL2.0
Vulkan1.1.80

Benchmark performance

Synthetic benchmark performance of HD Graphics 5500. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

HD Graphics 5500 1.50

Passmark

This is the most ubiquitous GPU benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.

Benchmark coverage: 25%

HD Graphics 5500 581

3DMark Vantage Performance

3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.

Benchmark coverage: 17%

HD Graphics 5500 4798

3DMark 11 Performance GPU

3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.

Benchmark coverage: 17%

HD Graphics 5500 979

3DMark Fire Strike Graphics

Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.

Benchmark coverage: 14%

HD Graphics 5500 663

3DMark Cloud Gate GPU

Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.

Benchmark coverage: 14%

HD Graphics 5500 5544

3DMark Ice Storm GPU

Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.

Benchmark coverage: 8%

HD Graphics 5500 58776

Unigine Heaven 3.0

This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.

Benchmark coverage: 4%

HD Graphics 5500 9

SPECviewperf 12 - specvp12 maya-04

Benchmark coverage: 3%

HD Graphics 5500 3

SPECviewperf 12 - specvp12 sw-03

Benchmark coverage: 3%

HD Graphics 5500 12

SPECviewperf 12 - specvp12 snx-02

Benchmark coverage: 3%

HD Graphics 5500 2

SPECviewperf 12 - specvp12 catia-04

Benchmark coverage: 3%

HD Graphics 5500 7

SPECviewperf 12 - specvp12 creo-01

Benchmark coverage: 3%

HD Graphics 5500 7

SPECviewperf 12 - specvp12 medical-01

Benchmark coverage: 3%

HD Graphics 5500 1

SPECviewperf 12 - specvp12 showcase-01

Benchmark coverage: 3%

HD Graphics 5500 4

SPECviewperf 12 - specvp12 energy-01

Benchmark coverage: 3%

HD Graphics 5500 0

SPECviewperf 12 - Showcase

Benchmark coverage: 2%

HD Graphics 5500 4

SPECviewperf 12 - Maya

This part of SPECviewperf 12 workstation benchmark uses Autodesk Maya 13 engine to render a superhero energy plant static scene consisting of more than 700 thousand polygons, in six different modes.

Benchmark coverage: 2%

HD Graphics 5500 3

SPECviewperf 12 - Catia

Benchmark coverage: 2%

HD Graphics 5500 7

SPECviewperf 12 - Solidworks

Benchmark coverage: 2%

HD Graphics 5500 12

SPECviewperf 12 - Siemens NX

Benchmark coverage: 2%

HD Graphics 5500 2

SPECviewperf 12 - Creo

Benchmark coverage: 2%

HD Graphics 5500 7

SPECviewperf 12 - Medical

Benchmark coverage: 2%

HD Graphics 5500 1

SPECviewperf 12 - Energy

Benchmark coverage: 2%

HD Graphics 5500 0.1

Gaming performance

Let's see how good HD Graphics 5500 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.

Average FPS across all PC games

Here are the average frames per second in a large set of popular modern games across different resolutions:

900p13
Full HD10

Performance in popular games

Full HD
Low Preset

Cyberpunk 2077 4−5

Full HD
Medium Preset

Assassin's Creed Odyssey 0−1
Battlefield 5 0−1
Call of Duty: Modern Warfare 10−11
Cyberpunk 2077 4−5
Forza Horizon 4 1−2
Hitman 3 2−3
Horizon Zero Dawn 1−2
Red Dead Redemption 2 4−5
Shadow of the Tomb Raider 7−8

Full HD
High Preset

Assassin's Creed Odyssey 0−1
Battlefield 5 0−1
Call of Duty: Modern Warfare 10−11
Cyberpunk 2077 4−5
Forza Horizon 4 1−2
Hitman 3 2−3
Horizon Zero Dawn 1−2
Metro Exodus 2−3
Red Dead Redemption 2 4−5
Shadow of the Tomb Raider 7−8
The Witcher 3: Wild Hunt 4

Full HD
Ultra Preset

Assassin's Creed Odyssey 0−1
Battlefield 5 0−1
Cyberpunk 2077 4−5
Forza Horizon 4 1−2
The Witcher 3: Wild Hunt 2

1440p
High Preset

Call of Duty: Modern Warfare 3−4
Hitman 3 4−5
Horizon Zero Dawn 9−10
Red Dead Redemption 2 0−1
Shadow of the Tomb Raider 5−6

1440p
Ultra Preset

Cyberpunk 2077 1−2
Far Cry 5 2−3
The Witcher 3: Wild Hunt 2−3

4K
High Preset

Call of Duty: Modern Warfare 2−3
Hitman 3 2−3
Horizon Zero Dawn 7−8
Red Dead Redemption 2 0−1

4K
Ultra Preset

Assassin's Creed Odyssey 0−1
Assassin's Creed Valhalla 0−1
Far Cry 5 3−4
Far Cry New Dawn 5−6

Relative perfomance

Overall HD Graphics 5500 performance compared to nearest competitors among notebook video cards.


Similar GPUs

Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.

R7 M360Radeon R7M360
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R6 (Carrizo)Radeon R6(Carrizo)
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R5 M330Radeon R5M330
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GeForce 910MGeForce910M
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R8 M365DXRadeon R8M365DX
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Recommended processors

These processors are most commonly used with HD Graphics 5500 according to our statistics.

User Ratings

Here you can see the user rating of the graphics card, as well as rate it yourself.


3 1332 votes

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Questions and comments

Here you can ask a question about HD Graphics 5500, agree or disagree with our judgements, or report an error or mismatch.