ATI Radeon X1600 PRO vs GeForce GTX 680MX
Aggregate performance score
We've compared GeForce GTX 680MX with Radeon X1600 PRO, including specs and performance data.
GTX 680MX outperforms ATI X1600 PRO by a whopping 4208% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 430 | 1361 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 6.09 | 0.42 |
Architecture | Kepler (2012−2018) | R500 (2005−2007) |
GPU code name | no data | RV530 |
Market segment | Laptop | Desktop |
Release date | 23 October 2012 (12 years ago) | 1 October 2007 (17 years ago) |
Launch price (MSRP) | no data | $199 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 1536 | no data |
Core clock speed | 720 MHz | 500 MHz |
Number of transistors | 3540 Million | 157 million |
Manufacturing process technology | 28 nm | 90 nm |
Power consumption (TDP) | 122 Watt | 41 Watt |
Texture fill rate | 92.2 billion/sec | 2.000 |
ROPs | no data | 4 |
TMUs | no data | 4 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Bus support | PCI Express 3.0 | no data |
Interface | no data | PCIe 1.0 x16 |
Width | no data | 1-slot |
Supplementary power connectors | no data | None |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 256 MB |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 2500 MHz | 390 MHz |
Memory bandwidth | 160 GB/s | 12.48 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | no data | 1x DVI, 1x VGA, 1x S-Video |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
3D Vision | + | - |
Optimus | + | - |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 API | 9.0c (9_3) |
Shader Model | no data | 3.0 |
OpenGL | 4.5 | 2.0 |
OpenCL | 1.1 | N/A |
Vulkan | - | N/A |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 56
+5500%
| 1−2
−5500%
|
Cost per frame, $
1080p | no data | 199.00 |
FPS performance in popular games
Full HD
Low Preset
Counter-Strike 2 | 18−20 | 0−1 |
Cyberpunk 2077 | 21−24 | 0−1 |
Full HD
Medium Preset
Battlefield 5 | 35−40 | 0−1 |
Counter-Strike 2 | 18−20 | 0−1 |
Cyberpunk 2077 | 21−24 | 0−1 |
Forza Horizon 4 | 40−45 | 0−1 |
Forza Horizon 5 | 27−30 | 0−1 |
Metro Exodus | 27−30 | 0−1 |
Red Dead Redemption 2 | 27−30 | 0−1 |
Valorant | 40−45 | 0−1 |
Full HD
High Preset
Battlefield 5 | 35−40 | 0−1 |
Counter-Strike 2 | 18−20 | 0−1 |
Cyberpunk 2077 | 21−24 | 0−1 |
Dota 2 | 35−40 | 0−1 |
Far Cry 5 | 40−45 | 0−1 |
Fortnite | 60−65
+6100%
|
1−2
−6100%
|
Forza Horizon 4 | 40−45 | 0−1 |
Forza Horizon 5 | 27−30 | 0−1 |
Grand Theft Auto V | 35−40 | 0−1 |
Metro Exodus | 27−30 | 0−1 |
PLAYERUNKNOWN'S BATTLEGROUNDS | 80−85
+8100%
|
1−2
−8100%
|
Red Dead Redemption 2 | 27−30 | 0−1 |
The Witcher 3: Wild Hunt | 30−35 | 0−1 |
Valorant | 40−45 | 0−1 |
World of Tanks | 150−160
+5000%
|
3−4
−5000%
|
Full HD
Ultra Preset
Battlefield 5 | 35−40 | 0−1 |
Counter-Strike 2 | 18−20 | 0−1 |
Cyberpunk 2077 | 21−24 | 0−1 |
Dota 2 | 35−40 | 0−1 |
Far Cry 5 | 40−45 | 0−1 |
Forza Horizon 4 | 40−45 | 0−1 |
Forza Horizon 5 | 27−30 | 0−1 |
PLAYERUNKNOWN'S BATTLEGROUNDS | 80−85
+8100%
|
1−2
−8100%
|
Valorant | 40−45 | 0−1 |
1440p
High Preset
Dota 2 | 14−16 | 0−1 |
Grand Theft Auto V | 14−16 | 0−1 |
PLAYERUNKNOWN'S BATTLEGROUNDS | 50−55
+5000%
|
1−2
−5000%
|
Red Dead Redemption 2 | 9−10 | 0−1 |
World of Tanks | 75−80
+7600%
|
1−2
−7600%
|
1440p
Ultra Preset
Battlefield 5 | 21−24 | 0−1 |
Counter-Strike 2 | 30−35 | 0−1 |
Cyberpunk 2077 | 8−9 | 0−1 |
Far Cry 5 | 24−27 | 0−1 |
Forza Horizon 4 | 24−27 | 0−1 |
Forza Horizon 5 | 16−18 | 0−1 |
Metro Exodus | 21−24 | 0−1 |
The Witcher 3: Wild Hunt | 14−16 | 0−1 |
Valorant | 27−30 | 0−1 |
4K
High Preset
Counter-Strike 2 | 5−6 | 0−1 |
Dota 2 | 21−24 | 0−1 |
Grand Theft Auto V | 21−24 | 0−1 |
Metro Exodus | 6−7 | 0−1 |
PLAYERUNKNOWN'S BATTLEGROUNDS | 30−35 | 0−1 |
Red Dead Redemption 2 | 7−8 | 0−1 |
The Witcher 3: Wild Hunt | 21−24 | 0−1 |
4K
Ultra Preset
Battlefield 5 | 10−11 | 0−1 |
Counter-Strike 2 | 5−6 | 0−1 |
Cyberpunk 2077 | 3−4 | 0−1 |
Dota 2 | 21−24 | 0−1 |
Far Cry 5 | 12−14 | 0−1 |
Fortnite | 10−12 | 0−1 |
Forza Horizon 4 | 14−16 | 0−1 |
Forza Horizon 5 | 8−9 | 0−1 |
Valorant | 10−12 | 0−1 |
This is how GTX 680MX and ATI X1600 PRO compete in popular games:
- GTX 680MX is 5500% faster in 1080p
Pros & cons summary
Performance score | 10.77 | 0.25 |
Recency | 23 October 2012 | 1 October 2007 |
Maximum RAM amount | 2 GB | 256 MB |
Chip lithography | 28 nm | 90 nm |
Power consumption (TDP) | 122 Watt | 41 Watt |
GTX 680MX has a 4208% higher aggregate performance score, an age advantage of 5 years, a 700% higher maximum VRAM amount, and a 221.4% more advanced lithography process.
ATI X1600 PRO, on the other hand, has 197.6% lower power consumption.
The GeForce GTX 680MX is our recommended choice as it beats the Radeon X1600 PRO in performance tests.
Be aware that GeForce GTX 680MX is a notebook card while Radeon X1600 PRO is a desktop one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
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