To get the index we compare the characteristics of video cards and their relative prices.
NVIDIA GeForce GTX 680: specs and benchmarks
- Interface PCIe 3.0 x16
- Core clock speed 1006
- Max video memory 2048 MB
- Memory type GDDR5
- Memory clock speed 6000
- Maximum resolution
NVIDIA GeForce GTX 680
NVIDIA started GeForce GTX 680 sales 22 March 2012 at a recommended price of $499. This is Kepler architecture desktop card based on 28 nm manufacturing process and primarily aimed at gamers. 2 GB of GDDR5 memory clocked at 6 GHz are supplied, and together with 256 Bit memory interface this creates a bandwidth of 192.3 GB/s.
Compatibility-wise, this is dual-slot card attached via PCIe 3.0 x16 interface. Its manufacturer default version has a length of 254 mm. Two 6-pin power connectors are required, and power consumption is at 195 Watt.
It provides poor gaming and benchmark performance at
percent of a leader's which is NVIDIA GeForce RTX 3080 Ti.
Of GeForce GTX 680's architecture, market segment and release date.
|Place in performance rating||226|
|Value for money||19.90|
|GPU code name||GK104|
|Release date||22 March 2012 (9 years ago)|
|Launch price (MSRP)||$499|
|Price now||$177 (0.4x MSRP)||of 11999 (Tesla V100 FHHL)|
GeForce GTX 680's general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce GTX 680's performance, but for precise assessment you have to consider its benchmark and gaming test results.
|Pipelines / CUDA cores||1536||of 14080 (Radeon Instinct MI250X)|
|Core clock speed||1006 MHz||of 2233 (Playstation 5 GPU)|
|Boost clock speed||1058 MHz||of 2903 (Radeon Pro W6600)|
|Number of transistors||3,540 million||of 14400 (GeForce GTX 1080 SLI Mobile)|
|Manufacturing process technology||28 nm||of 5 (Apple M1 GPU)|
|Thermal design power (TDP)||195 Watt||of 900 (Tesla S2050)|
|Texture fill rate||135.4||of 779.2 (Radeon RX 6900 XTX)|
|Floating-point performance||3,090.4 gflops||of 2918.4 (GRID K340)|
Compatibility, dimensions and requirements
Information on GeForce GTX 680's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop video cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
|Interface||PCIe 3.0 x16|
|Supplementary power connectors||2x 6-pin|
Parameters of memory installed on GeForce GTX 680: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.
|Maximum RAM amount||2 GB||of 128 (Radeon Instinct MI250X)|
|Memory bus width||256 Bit||of 6144 (GRID A100A)|
|Memory clock speed||6000 MHz||of 19500 (GeForce RTX 3090)|
|Memory bandwidth||192.3 GB/s||of 1024 (Radeon VII)|
Video outputs and ports
Types and number of video connectors present on GeForce GTX 680. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.
|Display Connectors||2x DVI, 1x HDMI, 1x DisplayPort|
APIs supported by GeForce GTX 680, sometimes including their particular versions.
Non-gaming benchmark performance of GeForce GTX 680. Note that overall benchmark performance is measured in points in 0-100 range.
This is our combined benchmark performance rating. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
- 3DMark Cloud Gate GPU
- 3DMark Fire Strike Score
- 3DMark Fire Strike Graphics
- 3DMark 11 Performance GPU
- 3DMark Vantage Performance
- 3DMark Ice Storm GPU
- Unigine Heaven 4.0
- Octane Render OctaneBench
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic enough graphics and is quite taxing on hardware.
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
This is an old DirectX 11 benchmark, a newer version of Unigine 3.0 with relatively small differences. It displays a fantasy medieval town sprawling over several flying islands. The benchmark is still sometimes used, despite its significant age, as it was released back in 2013.
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
Cryptocurrency mining performance of GeForce GTX 680. Usually measured in megahashes per second.
|Bitcoin / BTC (SHA256)||121 Mh/s|
|Ethereum / ETH (DaggerHashimoto)||15 Mh/s|
Let's see how good GeForce GTX 680 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Here are the average frames per second in a large set of popular games across different resolutions:
|The Witcher 3: Wild Hunt||42|
|The Witcher 3: Wild Hunt||22|
|The Witcher 3: Wild Hunt||16|
Overall GeForce GTX 680 performance compared to nearest competitors among desktop video cards.
The nearest GeForce GTX 680's AMD equivalent is Radeon HD 7990, which is faster by 1% and higher by 2 positions in our rating.
Here are some closest AMD rivals to GeForce GTX 680:
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Advices and comments
Here you can ask a question about GeForce GTX 680, agree or disagree with our judgements, or report an error or mismatch.