GeForce GT 220 vs GTX 560 Ti 448
Aggregate performance score
We've compared GeForce GTX 560 Ti 448 and GeForce GT 220, covering specs and all relevant benchmarks.
560 Ti 448 outperforms GT 220 by a whopping 1319% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
| Place in the ranking | 571 | 1277 |
| Place by popularity | not in top-100 | not in top-100 |
| Cost-effectiveness evaluation | 1.48 | no data |
| Power efficiency | 2.77 | 0.71 |
| Architecture | Fermi 2.0 (2010−2014) | Tesla 2.0 (2007−2013) |
| GPU code name | GF110 | GT216 |
| Market segment | Desktop | Desktop |
| Release date | 29 November 2011 (14 years ago) | 12 October 2009 (16 years ago) |
| Launch price (MSRP) | $289 | $79.99 |
Cost-effectiveness evaluation
The higher the ratio, the better. We use the manufacturer's recommended prices.
GTX 560 Ti 448 and GT 220 have a nearly equal value for money.
Performance to price scatter graph
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
| Pipelines / CUDA cores | 448 | 48 |
| Core clock speed | 732 MHz | 625 MHz |
| Number of transistors | 3,000 million | 486 million |
| Manufacturing process technology | 40 nm | 40 nm |
| Power consumption (TDP) | 210 Watt | 58 Watt |
| Maximum GPU temperature | no data | 105 °C |
| Texture fill rate | 40.99 | 10.00 |
| Floating-point processing power | 1.312 TFLOPS | 0.1306 TFLOPS |
| ROPs | 40 | 8 |
| TMUs | 56 | 16 |
| L1 Cache | 896 KB | no data |
| L2 Cache | 640 KB | 64 KB |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
| Bus support | no data | PCI-E 2.0 |
| Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Length | 267 mm | 168 mm |
| Height | no data | 4.376" (11.1 cm) |
| Width | 2-slot | 1-slot |
| Supplementary power connectors | 2x 6-pin | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
| Memory type | GDDR5 | GDDR3 |
| Maximum RAM amount | 1280 MB | 1 GB |
| Memory bus width | 320 Bit | 128 Bit |
| Memory clock speed | 950 MHz | 790 MHz |
| Memory bandwidth | 152.0 GB/s | 25.3 GB/s |
Connectivity and outputs
This section shows the types and number of video connectors on each GPU. The data applies specifically to desktop reference models (for example, NVIDIA’s Founders Edition). OEM partners often modify both the number and types of ports. On notebook GPUs, video‐output options are determined by the laptop’s design rather than the graphics chip itself.
| Display Connectors | 2x DVI, 1x mini-HDMI | VGADVIHDMI |
| Multi monitor support | no data | + |
| HDMI | + | + |
| Maximum VGA resolution | no data | 2048x1536 |
| Audio input for HDMI | no data | S/PDIF + HDA |
API and SDK support
List of supported 3D and general-purpose computing APIs, including their specific versions.
| DirectX | 12 (11_0) | 11.1 (10_1) |
| Shader Model | 5.1 | 4.1 |
| OpenGL | 4.6 | 3.1 |
| OpenCL | 1.1 | 1.1 |
| Vulkan | N/A | N/A |
| CUDA | 2.0 | + |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
| Full HD | 290−300
+1281%
| 21
−1281%
|
Cost per frame, $
| 1080p | 1.00
+282%
| 3.81
−282%
|
- GTX 560 Ti 448 has 282% lower cost per frame in 1080p
FPS performance in popular games
Full HD
Low
| Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Full HD
Medium
| Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
| Forza Horizon 4 | 5−6
+0%
|
5−6
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
+0%
|
8−9
+0%
|
| Valorant | 27−30
+0%
|
27−30
+0%
|
Full HD
High
| Counter-Strike: Global Offensive | 16−18
+0%
|
16−18
+0%
|
| Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
| Dota 2 | 10−12
+0%
|
10−12
+0%
|
| Forza Horizon 4 | 5−6
+0%
|
5−6
+0%
|
| Metro Exodus | 0−1 | 0−1 |
| PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
+0%
|
8−9
+0%
|
| The Witcher 3: Wild Hunt | 6−7
+0%
|
6−7
+0%
|
| Valorant | 27−30
+0%
|
27−30
+0%
|
Full HD
Ultra
| Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
| Dota 2 | 10−12
+0%
|
10−12
+0%
|
| Forza Horizon 4 | 5−6
+0%
|
5−6
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
+0%
|
8−9
+0%
|
| The Witcher 3: Wild Hunt | 6−7
+0%
|
6−7
+0%
|
| Valorant | 27−30
+0%
|
27−30
+0%
|
1440p
High
| Counter-Strike 2 | 3−4
+0%
|
3−4
+0%
|
| Counter-Strike: Global Offensive | 2−3
+0%
|
2−3
+0%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 6−7
+0%
|
6−7
+0%
|
1440p
Ultra
| Escape from Tarkov | 2−3
+0%
|
2−3
+0%
|
| Forza Horizon 4 | 2−3
+0%
|
2−3
+0%
|
| The Witcher 3: Wild Hunt | 2−3
+0%
|
2−3
+0%
|
1440p
Epic
| Fortnite | 0−1 | 0−1 |
4K
High
| Grand Theft Auto V | 14−16
+0%
|
14−16
+0%
|
| Valorant | 3−4
+0%
|
3−4
+0%
|
4K
Ultra
| PLAYERUNKNOWN'S BATTLEGROUNDS | 2−3
+0%
|
2−3
+0%
|
4K
Epic
| Fortnite | 2−3
+0%
|
2−3
+0%
|
This is how GTX 560 Ti 448 and GT 220 compete in popular games:
- GTX 560 Ti 448 is 1281% faster in 1080p
All in all, in popular games:
- there's a draw in 28 tests (100%)
Pros & cons summary
| Performance score | 7.52 | 0.53 |
| Recency | 29 November 2011 | 12 October 2009 |
| Maximum RAM amount | 1280 MB | 1 GB |
| Power consumption (TDP) | 210 Watt | 58 Watt |
GTX 560 Ti 448 has a 1318.9% higher aggregate performance score, an age advantage of 2 years, and a 25% higher maximum VRAM amount.
GT 220, on the other hand, has 262.1% lower power consumption.
The GeForce GTX 560 Ti 448 is our recommended choice as it beats the GeForce GT 220 in performance tests.
Other comparisons
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