GeForce GT 1030 vs GTX 560 Ti 448

VS

Aggregate performance score

We've compared GeForce GTX 560 Ti 448 and GeForce GT 1030, covering specs and all relevant benchmarks.

GTX 560 Ti 448
2011
1280 MB GDDR5, 210 Watt
8.27
+29.6%

GTX 560 Ti 448 outperforms GT 1030 by a substantial 30% based on our aggregate benchmark results.

Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the ranking509578
Place by popularitynot in top-10033
Cost-effectiveness evaluation1.692.31
Power efficiency2.7114.64
ArchitectureFermi 2.0 (2010−2014)Pascal (2016−2021)
GPU code nameGF110GP108
Market segmentDesktopDesktop
Release date29 November 2011 (13 years ago)17 May 2017 (7 years ago)
Launch price (MSRP)$289 $79

Cost-effectiveness evaluation

Performance to price ratio. The higher, the better.

GT 1030 has 37% better value for money than GTX 560 Ti 448.

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA cores448384
Core clock speed732 MHz1228 MHz
Boost clock speedno data1468 MHz
Number of transistors3,000 million1,800 million
Manufacturing process technology40 nm14 nm
Power consumption (TDP)210 Watt30 Watt
Texture fill rate40.9935.23
Floating-point processing power1.312 TFLOPS1.127 TFLOPS
ROPs4016
TMUs5624

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

InterfacePCIe 2.0 x16PCIe 3.0 x4
Length267 mm145 mm
Width2-slot1-slot
Supplementary power connectors2x 6-pinNone

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeGDDR5GDDR5
Maximum RAM amount1280 MB4 GB
Memory bus width320 Bit64 Bit
Memory clock speed950 MHz1502 MHz
Memory bandwidth152.0 GB/s48.06 GB/s
Shared memory--

Connectivity and outputs

Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.

Display Connectors2x DVI, 1x mini-HDMI1x DVI, 1x HDMI
HDMI++
G-SYNC support-+

Supported technologies

Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.

VR Readyno data+

API compatibility

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectX12 (11_0)12 (12_1)
Shader Model5.16.4
OpenGL4.64.6
OpenCL1.11.2
VulkanN/A1.2.131
CUDA2.06.1

Synthetic benchmark performance

Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.


Combined synthetic benchmark score

This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.

GTX 560 Ti 448 8.27
+29.6%
GT 1030 6.38

3DMark Fire Strike Graphics

Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.

GTX 560 Ti 448 4210
+16.2%
GT 1030 3625

Gaming performance

Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.

Average FPS across all PC games

Here are the average frames per second in a large set of popular games across different resolutions:

Full HD30−35
+25%
24
−25%
1440p30−35
+15.4%
26
−15.4%
4K10−12
+11.1%
9
−11.1%

Cost per frame, $

1080p9.63
−193%
3.29
+193%
1440p9.63
−217%
3.04
+217%
4K28.90
−229%
8.78
+229%
  • GT 1030 has 193% lower cost per frame in 1080p
  • GT 1030 has 217% lower cost per frame in 1440p
  • GT 1030 has 229% lower cost per frame in 4K

FPS performance in popular games

Full HD
Low Preset

Counter-Strike 2 14−16
+0%
14−16
+0%
Cyberpunk 2077 15
+0%
15
+0%
Elden Ring 16
+0%
16
+0%

Full HD
Medium Preset

Battlefield 5 21
+0%
21
+0%
Counter-Strike 2 14−16
+0%
14−16
+0%
Cyberpunk 2077 10
+0%
10
+0%
Forza Horizon 4 28
+0%
28
+0%
Metro Exodus 23
+0%
23
+0%
Red Dead Redemption 2 31
+0%
31
+0%
Valorant 18
+0%
18
+0%

Full HD
High Preset

Battlefield 5 20−22
+0%
20−22
+0%
Counter-Strike 2 14−16
+0%
14−16
+0%
Cyberpunk 2077 7
+0%
7
+0%
Dota 2 19
+0%
19
+0%
Elden Ring 13
+0%
13
+0%
Far Cry 5 27−30
+0%
27−30
+0%
Fortnite 35−40
+0%
35−40
+0%
Forza Horizon 4 19
+0%
19
+0%
Grand Theft Auto V 29
+0%
29
+0%
Metro Exodus 14
+0%
14
+0%
PLAYERUNKNOWN'S BATTLEGROUNDS 63
+0%
63
+0%
Red Dead Redemption 2 18−20
+0%
18−20
+0%
The Witcher 3: Wild Hunt 20−22
+0%
20−22
+0%
Valorant 15
+0%
15
+0%
World of Tanks 100−105
+0%
100−105
+0%

Full HD
Ultra Preset

Battlefield 5 20−22
+0%
20−22
+0%
Counter-Strike 2 14−16
+0%
14−16
+0%
Cyberpunk 2077 12−14
+0%
12−14
+0%
Dota 2 21−24
+0%
21−24
+0%
Far Cry 5 27−30
+0%
27−30
+0%
Forza Horizon 4 16
+0%
16
+0%
PLAYERUNKNOWN'S BATTLEGROUNDS 19
+0%
19
+0%
Valorant 14
+0%
14
+0%

1440p
High Preset

Dota 2 6−7
+0%
6−7
+0%
Elden Ring 8−9
+0%
8−9
+0%
Grand Theft Auto V 7−8
+0%
7−8
+0%
PLAYERUNKNOWN'S BATTLEGROUNDS 35−40
+0%
35−40
+0%
Red Dead Redemption 2 5−6
+0%
5−6
+0%
World of Tanks 45−50
+0%
45−50
+0%

1440p
Ultra Preset

Battlefield 5 10−12
+0%
10−12
+0%
Counter-Strike 2 9−10
+0%
9−10
+0%
Cyberpunk 2077 5−6
+0%
5−6
+0%
Far Cry 5 12−14
+0%
12−14
+0%
Forza Horizon 4 11
+0%
11
+0%
Metro Exodus 8−9
+0%
8−9
+0%
The Witcher 3: Wild Hunt 8−9
+0%
8−9
+0%
Valorant 16−18
+0%
16−18
+0%

4K
High Preset

Dota 2 12
+0%
12
+0%
Elden Ring 3−4
+0%
3−4
+0%
Grand Theft Auto V 12
+0%
12
+0%
Metro Exodus 2−3
+0%
2−3
+0%
PLAYERUNKNOWN'S BATTLEGROUNDS 18−20
+0%
18−20
+0%
Red Dead Redemption 2 4−5
+0%
4−5
+0%
The Witcher 3: Wild Hunt 12
+0%
12
+0%

4K
Ultra Preset

Battlefield 5 5−6
+0%
5−6
+0%
Cyberpunk 2077 2−3
+0%
2−3
+0%
Dota 2 16−18
+0%
16−18
+0%
Far Cry 5 7−8
+0%
7−8
+0%
Fortnite 4
+0%
4
+0%
Forza Horizon 4 6
+0%
6
+0%
Valorant 6−7
+0%
6−7
+0%

This is how GTX 560 Ti 448 and GT 1030 compete in popular games:

  • GTX 560 Ti 448 is 25% faster in 1080p
  • GTX 560 Ti 448 is 15% faster in 1440p
  • GTX 560 Ti 448 is 11% faster in 4K

All in all, in popular games:

  • there's a draw in 61 test (100%)

Pros & cons summary


Performance score 8.27 6.38
Recency 29 November 2011 17 May 2017
Maximum RAM amount 1280 MB 4 GB
Chip lithography 40 nm 14 nm
Power consumption (TDP) 210 Watt 30 Watt

GTX 560 Ti 448 has a 29.6% higher aggregate performance score.

GT 1030, on the other hand, has an age advantage of 5 years, a 220% higher maximum VRAM amount, a 185.7% more advanced lithography process, and 600% lower power consumption.

The GeForce GTX 560 Ti 448 is our recommended choice as it beats the GeForce GT 1030 in performance tests.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

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NVIDIA GeForce GTX 560 Ti 448
GeForce GTX 560 Ti 448
NVIDIA GeForce GT 1030
GeForce GT 1030

Other comparisons

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Community ratings

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Questions & comments

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