GeForce Go 6800 vs GTX 1050 Mobile
Aggregate performance score
We've compared GeForce GTX 1050 Mobile and GeForce Go 6800, covering specs and all relevant benchmarks.
GTX 1050 Mobile outperforms Go 6800 by a whopping 4207% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 410 | 1345 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 10.79 | 0.42 |
Architecture | Pascal (2016−2021) | Curie (2003−2013) |
GPU code name | GP107B | NV41 |
Market segment | Laptop | Laptop |
Release date | 3 January 2017 (7 years ago) | 8 November 2004 (20 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 640 | 17 |
Core clock speed | 1354 MHz | 300 MHz |
Boost clock speed | 1493 MHz | 300 MHz |
Number of transistors | 3,300 million | 190 million |
Manufacturing process technology | 14 nm | 130 nm |
Power consumption (TDP) | 75 Watt | 45 Watt |
Maximum GPU temperature | 97 °C | no data |
Texture fill rate | 59.72 | 3.600 |
Floating-point processing power | 1.911 TFLOPS | no data |
ROPs | 16 | 8 |
TMUs | 40 | 12 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | large |
Bus support | PCIe 3.0 | no data |
Interface | PCIe 3.0 x16 | MXM-III |
Supplementary power connectors | no data | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 4000 MB | 256 MB |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 7008 MHz | 550 MHz |
Memory bandwidth | 112 GB/s | 35.2 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | DP 1.4, HDMI 2.0b, Dual Link-DVI | Portable Device Dependent |
Multi monitor support | + | no data |
HDCP | 2.2 | - |
G-SYNC support | + | - |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | + | - |
GPU Boost | 3.0 | no data |
Ansel | + | no data |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (12_1) | 9.0c (9_3) |
Shader Model | 6.4 | 3.0 |
OpenGL | 4.5 | 2.0 (full) 2.1 (partial) |
OpenCL | 1.2 | N/A |
Vulkan | 1.2.131 | N/A |
CUDA | + | - |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 73
+7200%
| 1−2
−7200%
|
Full HD | 46
+4500%
| 1−2
−4500%
|
1440p | 24 | 0−1 |
4K | 15 | -0−1 |
FPS performance in popular games
Full HD
Medium Preset
Assassin's Creed Odyssey | 37
+1133%
|
3−4
−1133%
|
Battlefield 5 | 51
+5000%
|
1−2
−5000%
|
Call of Duty: Modern Warfare | 40
+1900%
|
2−3
−1900%
|
Far Cry 5 | 39 | 0−1 |
Far Cry New Dawn | 38 | 0−1 |
Forza Horizon 4 | 55
+5400%
|
1−2
−5400%
|
Red Dead Redemption 2 | 27 | 0−1 |
Shadow of the Tomb Raider | 33
+725%
|
4−5
−725%
|
Full HD
High Preset
Assassin's Creed Odyssey | 30
+900%
|
3−4
−900%
|
Battlefield 5 | 44
+4300%
|
1−2
−4300%
|
Call of Duty: Modern Warfare | 33
+1550%
|
2−3
−1550%
|
Far Cry 5 | 36 | 0−1 |
Far Cry New Dawn | 37 | 0−1 |
Forza Horizon 4 | 52
+5100%
|
1−2
−5100%
|
Metro Exodus | 19 | 0−1 |
Red Dead Redemption 2 | 14 | 0−1 |
Shadow of the Tomb Raider | 29
+625%
|
4−5
−625%
|
The Witcher 3: Wild Hunt | 39
+333%
|
9−10
−333%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 18
+500%
|
3−4
−500%
|
Battlefield 5 | 37 | 0−1 |
Far Cry 5 | 33 | 0−1 |
Far Cry New Dawn | 33 | 0−1 |
Forza Horizon 4 | 37 | 0−1 |
The Witcher 3: Wild Hunt | 22
+144%
|
9−10
−144%
|
1440p
High Preset
Call of Duty: Modern Warfare | 18 | 0−1 |
Metro Exodus | 11 | 0−1 |
Red Dead Redemption 2 | 18−20 | 0−1 |
Shadow of the Tomb Raider | 17 | 0−1 |
1440p
Ultra Preset
Assassin's Creed Odyssey | 13 | 0−1 |
Battlefield 5 | 26 | 0−1 |
Far Cry 5 | 21 | 0−1 |
Far Cry New Dawn | 24 | 0−1 |
Forza Horizon 4 | 26 | 0−1 |
4K
High Preset
Call of Duty: Modern Warfare | 10 | 0−1 |
Metro Exodus | 7 | 0−1 |
Red Dead Redemption 2 | 10−12 | 0−1 |
Shadow of the Tomb Raider | 8 | 0−1 |
The Witcher 3: Wild Hunt | 10−11 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 7
+600%
|
1−2
−600%
|
Battlefield 5 | 13 | 0−1 |
Far Cry 5 | 11 | 0−1 |
Far Cry New Dawn | 11 | 0−1 |
Forza Horizon 4 | 15 | 0−1 |
Full HD
Low Preset
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Full HD
Medium Preset
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Hitman 3 | 4−5
+0%
|
4−5
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
Watch Dogs: Legion | 27−30
+0%
|
27−30
+0%
|
Full HD
High Preset
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Hitman 3 | 4−5
+0%
|
4−5
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
Watch Dogs: Legion | 27−30
+0%
|
27−30
+0%
|
Full HD
Ultra Preset
Call of Duty: Modern Warfare | 2−3
+0%
|
2−3
+0%
|
Cyberpunk 2077 | 2−3
+0%
|
2−3
+0%
|
Hitman 3 | 4−5
+0%
|
4−5
+0%
|
Horizon Zero Dawn | 8−9
+0%
|
8−9
+0%
|
Shadow of the Tomb Raider | 4−5
+0%
|
4−5
+0%
|
Watch Dogs: Legion | 27−30
+0%
|
27−30
+0%
|
1440p
Ultra Preset
Cyberpunk 2077 | 0−1 | 0−1 |
Hitman 3 | 6−7
+0%
|
6−7
+0%
|
Horizon Zero Dawn | 2−3
+0%
|
2−3
+0%
|
1440p
Epic Preset
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
4K
Ultra Preset
Assassin's Creed Valhalla | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
This is how GTX 1050 Mobile and Go 6800 compete in popular games:
- GTX 1050 Mobile is 7200% faster in 900p
- GTX 1050 Mobile is 4500% faster in 1080p
Here's the range of performance differences observed across popular games:
- in Call of Duty: Modern Warfare, with 1080p resolution and the Medium Preset, the GTX 1050 Mobile is 1900% faster.
All in all, in popular games:
- GTX 1050 Mobile is ahead in 10 tests (34%)
- there's a draw in 19 tests (66%)
Pros & cons summary
Performance score | 11.63 | 0.27 |
Recency | 3 January 2017 | 8 November 2004 |
Maximum RAM amount | 4000 MB | 256 MB |
Chip lithography | 14 nm | 130 nm |
Power consumption (TDP) | 75 Watt | 45 Watt |
GTX 1050 Mobile has a 4207.4% higher aggregate performance score, an age advantage of 12 years, a 1462.5% higher maximum VRAM amount, and a 828.6% more advanced lithography process.
Go 6800, on the other hand, has 66.7% lower power consumption.
The GeForce GTX 1050 Mobile is our recommended choice as it beats the GeForce Go 6800 in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
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