Quadro RTX A6000 vs Wii U GPU
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | not rated | 38 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | no data | 10.47 |
Power efficiency | no data | 13.39 |
Architecture | TeraScale 2 (2009−2015) | Ampere (2020−2024) |
GPU code name | Latte | GA102 |
Market segment | Laptop | Workstation |
Release date | 18 November 2012 (12 years ago) | 5 October 2020 (4 years ago) |
Launch price (MSRP) | no data | $4,649 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 160 | 10752 |
Core clock speed | 550 MHz | 1410 MHz |
Boost clock speed | no data | 1800 MHz |
Number of transistors | 880 million | 28,300 million |
Manufacturing process technology | 40 nm | 8 nm |
Power consumption (TDP) | 33 Watt | 300 Watt |
Texture fill rate | 8.800 | 604.8 |
Floating-point processing power | 0.176 TFLOPS | 38.71 TFLOPS |
ROPs | 8 | 112 |
TMUs | 16 | 336 |
Tensor Cores | no data | 336 |
Ray Tracing Cores | no data | 84 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | IGP | PCIe 4.0 x16 |
Length | no data | 267 mm |
Width | no data | 2-slot |
Supplementary power connectors | no data | 8-pin EPS |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | DDR3 | GDDR6 |
Maximum RAM amount | 2 GB | 48 GB |
Memory bus width | 64 Bit | 384 Bit |
Memory clock speed | 800 MHz | 2000 MHz |
Memory bandwidth | 12.8 GB/s | 768.0 GB/s |
Shared memory | no data | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | 4x DisplayPort 1.4a |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | N/A | 12 Ultimate (12_2) |
Shader Model | 5.0 | 6.7 |
OpenGL | N/A | 4.6 |
OpenCL | N/A | 3.0 |
Vulkan | N/A | 1.3 |
CUDA | - | 8.6 |
Pros & cons summary
Recency | 18 November 2012 | 5 October 2020 |
Maximum RAM amount | 2 GB | 48 GB |
Chip lithography | 40 nm | 8 nm |
Power consumption (TDP) | 33 Watt | 300 Watt |
Wii U GPU has 809.1% lower power consumption.
RTX A6000, on the other hand, has an age advantage of 7 years, a 2300% higher maximum VRAM amount, and a 400% more advanced lithography process.
We couldn't decide between Wii U GPU and Quadro RTX A6000. We've got no test results to judge.
Be aware that Wii U GPU is a notebook card while Quadro RTX A6000 is a workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
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