Radeon R5 M420 vs R7 M260
Aggregate performance score
We've compared Radeon R7 M260 and Radeon R5 M420, covering specs and all relevant benchmarks.
R7 M260 outperforms R5 M420 by a minimal 4% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1039 | 1050 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | 0.03 | no data |
Architecture | GCN 3.0 (2014−2019) | GCN 1.0 (2011−2020) |
GPU code name | Topaz | Jet |
Market segment | Laptop | Laptop |
Release date | 11 June 2014 (10 years ago) | 15 May 2016 (8 years ago) |
Launch price (MSRP) | $799 | no data |
Cost-effectiveness evaluation
The higher the performance-to-price ratio, the better. We use the manufacturer's recommended prices for comparison.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 384 | 320 |
Compute units | 6 | no data |
Core clock speed | 940 MHz | 780 MHz |
Boost clock speed | 980 MHz | 850 MHz |
Number of transistors | 1,550 million | 690 million |
Manufacturing process technology | 28 nm | 28 nm |
Texture fill rate | 23.52 | 17.00 |
Floating-point processing power | 0.7526 TFLOPS | 0.544 TFLOPS |
ROPs | 8 | 8 |
TMUs | 24 | 20 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | medium sized | no data |
Bus support | PCIe 3.0 x8 | no data |
Interface | PCIe 3.0 x8 | PCIe 3.0 x8 |
Supplementary power connectors | None | no data |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | DDR3 | DDR3 |
Maximum RAM amount | 4 GB | 4 GB |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 900 MHz | 1000 MHz |
Memory bandwidth | 14.4 GB/s | 16 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
FreeSync | + | - |
HD3D | + | - |
PowerTune | + | - |
DualGraphics | + | - |
ZeroCore | + | - |
Switchable graphics | + | - |
API and SDK compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | DirectX® 12 | 12 (11_1) |
Shader Model | 6.3 | 5.1 |
OpenGL | 4.3 | 4.6 |
OpenCL | 2.0 | 1.2 |
Vulkan | - | 1.2.131 |
Mantle | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 13
+8.3%
| 12−14
−8.3%
|
Cost per frame, $
1080p | 61.46 | no data |
FPS performance in popular games
Full HD
Low Preset
Atomic Heart | 4−5
+33.3%
|
3−4
−33.3%
|
Counter-Strike 2 | 8−9
+0%
|
8−9
+0%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Full HD
Medium Preset
Atomic Heart | 4−5
+33.3%
|
3−4
−33.3%
|
Battlefield 5 | 1−2
+0%
|
1−2
+0%
|
Counter-Strike 2 | 8−9
+0%
|
8−9
+0%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Fortnite | 3−4
+0%
|
3−4
+0%
|
Forza Horizon 4 | 7−8
+0%
|
7−8
+0%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 9−10
+0%
|
9−10
+0%
|
Valorant | 30−35
+3%
|
30−35
−3%
|
Full HD
High Preset
Atomic Heart | 4−5
+33.3%
|
3−4
−33.3%
|
Battlefield 5 | 1−2
+0%
|
1−2
+0%
|
Counter-Strike 2 | 8−9
+0%
|
8−9
+0%
|
Counter-Strike: Global Offensive | 27−30
+0%
|
27−30
+0%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Dota 2 | 16−18
+6.3%
|
16−18
−6.3%
|
Fortnite | 3−4
+0%
|
3−4
+0%
|
Forza Horizon 4 | 7−8
+0%
|
7−8
+0%
|
Grand Theft Auto V | 1−2 | 0−1 |
Metro Exodus | 1−2
+0%
|
1−2
+0%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 9−10
+0%
|
9−10
+0%
|
The Witcher 3: Wild Hunt | 4
−50%
|
6−7
+50%
|
Valorant | 30−35
+3%
|
30−35
−3%
|
Full HD
Ultra Preset
Battlefield 5 | 1−2
+0%
|
1−2
+0%
|
Counter-Strike 2 | 8−9
+0%
|
8−9
+0%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Dota 2 | 16−18
+6.3%
|
16−18
−6.3%
|
Forza Horizon 4 | 7−8
+0%
|
7−8
+0%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 9−10
+0%
|
9−10
+0%
|
The Witcher 3: Wild Hunt | 3
−100%
|
6−7
+100%
|
Valorant | 30−35
+3%
|
30−35
−3%
|
Full HD
Epic Preset
Fortnite | 3−4
+0%
|
3−4
+0%
|
1440p
High Preset
Counter-Strike 2 | 1−2 | 0−1 |
Counter-Strike: Global Offensive | 7−8
+0%
|
7−8
+0%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
+0%
|
8−9
+0%
|
Valorant | 5−6
+25%
|
4−5
−25%
|
1440p
Ultra Preset
Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 1−2
+0%
|
1−2
+0%
|
Forza Horizon 4 | 3−4
+0%
|
3−4
+0%
|
The Witcher 3: Wild Hunt | 2−3
+0%
|
2−3
+0%
|
1440p
Epic Preset
Fortnite | 2−3
+0%
|
2−3
+0%
|
4K
High Preset
Atomic Heart | 1−2
+0%
|
1−2
+0%
|
Grand Theft Auto V | 14−16
+0%
|
14−16
+0%
|
Valorant | 7−8
+16.7%
|
6−7
−16.7%
|
4K
Ultra Preset
Cyberpunk 2077 | 0−1 | 0−1 |
Dota 2 | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 2−3
+0%
|
2−3
+0%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 2−3
+0%
|
2−3
+0%
|
4K
Epic Preset
Fortnite | 2−3
+0%
|
2−3
+0%
|
1440p
Ultra Preset
Counter-Strike 2 | 1−2
+0%
|
1−2
+0%
|
This is how R7 M260 and R5 M420 compete in popular games:
- R7 M260 is 8% faster in 1080p
Here's the range of performance differences observed across popular games:
- in Atomic Heart, with 1080p resolution and the Low Preset, the R7 M260 is 33% faster.
- in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the R5 M420 is 100% faster.
All in all, in popular games:
- R7 M260 is ahead in 10 tests (21%)
- R5 M420 is ahead in 2 tests (4%)
- there's a draw in 36 tests (75%)
Pros & cons summary
Performance score | 1.31 | 1.26 |
Recency | 11 June 2014 | 15 May 2016 |
R7 M260 has a 4% higher aggregate performance score.
R5 M420, on the other hand, has an age advantage of 1 year.
Given the minimal performance differences, no clear winner can be declared between Radeon R7 M260 and Radeon R5 M420.
Other comparisons
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