UHD Graphics 610 vs Radeon R6 (Mullins)
Aggregate performance score
We've compared Radeon R6 (Mullins) and UHD Graphics 610, covering specs and all relevant benchmarks.
UHD Graphics 610 outperforms R6 (Mullins) by a whopping 195% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1247 | 956 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | no data | 8.85 |
Architecture | GCN 1.1 (2014) | Generation 9.5 (2016−2020) |
GPU code name | Mullins | Coffee Lake GT1 |
Market segment | Laptop | Laptop |
Release date | 29 April 2014 (11 years ago) | 3 April 2018 (7 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 128 | 96 |
Core clock speed | 500 MHz | 300 MHz |
Boost clock speed | no data | 900 MHz |
Number of transistors | no data | 189 million |
Manufacturing process technology | 28 nm | 14 nm+++ |
Power consumption (TDP) | no data | 15 Watt |
Texture fill rate | no data | 10.80 |
Floating-point processing power | no data | 0.1728 TFLOPS |
ROPs | no data | 2 |
TMUs | no data | 12 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | no data | Ring Bus |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | no data | System Shared |
Maximum RAM amount | no data | System Shared |
Memory bus width | 64 Bit | System Shared |
Memory clock speed | no data | System Shared |
Shared memory | + | + |
Connectivity and outputs
This section shows the types and number of video connectors on each GPU. The data applies specifically to desktop reference models (for example, NVIDIA’s Founders Edition). OEM partners often modify both the number and types of ports. On notebook GPUs, video‐output options are determined by the laptop’s design rather than the graphics chip itself.
Display Connectors | no data | Portable Device Dependent |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Quick Sync | no data | + |
API and SDK compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (FL 12_0) | 12 (12_1) |
Shader Model | no data | 6.4 |
OpenGL | no data | 4.6 |
OpenCL | no data | 3.0 |
Vulkan | - | 1.3 |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280x720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 2−3
−300%
| 8
+300%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 1−2
−200%
|
3−4
+200%
|
God of War | 5−6
−20%
|
6−7
+20%
|
Full HD
Medium Preset
Cyberpunk 2077 | 1−2
−200%
|
3−4
+200%
|
Far Cry 5 | 0−1 | 4 |
Forza Horizon 4 | 5−6
−100%
|
10−11
+100%
|
God of War | 5−6
−20%
|
6−7
+20%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
−37.5%
|
10−12
+37.5%
|
Valorant | 27−30
−32.1%
|
35−40
+32.1%
|
Full HD
High Preset
Counter-Strike: Global Offensive | 18−20
−106%
|
35−40
+106%
|
Cyberpunk 2077 | 1−2
−200%
|
3−4
+200%
|
Dota 2 | 12−14
+0%
|
12
+0%
|
Far Cry 5 | 0−1 | 3 |
Forza Horizon 4 | 5−6
−100%
|
10−11
+100%
|
God of War | 5−6
−20%
|
6−7
+20%
|
Metro Exodus | 1−2
−200%
|
3−4
+200%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
−37.5%
|
10−12
+37.5%
|
The Witcher 3: Wild Hunt | 6−7
+50%
|
4
−50%
|
Valorant | 27−30
−32.1%
|
35−40
+32.1%
|
Full HD
Ultra Preset
Cyberpunk 2077 | 1−2
−200%
|
3−4
+200%
|
Dota 2 | 12−14
+9.1%
|
11
−9.1%
|
Far Cry 5 | 0−1 | 4−5 |
Forza Horizon 4 | 5−6
−100%
|
10−11
+100%
|
God of War | 5−6
−20%
|
6−7
+20%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
−37.5%
|
10−12
+37.5%
|
The Witcher 3: Wild Hunt | 6−7
−33.3%
|
8−9
+33.3%
|
Valorant | 27−30
−32.1%
|
35−40
+32.1%
|
1440p
High Preset
Counter-Strike 2 | 3−4
−33.3%
|
4−5
+33.3%
|
Counter-Strike: Global Offensive | 2−3
−500%
|
12−14
+500%
|
PLAYERUNKNOWN'S BATTLEGROUNDS | 6−7
−200%
|
18−20
+200%
|
1440p
Ultra Preset
Forza Horizon 4 | 2−3
−150%
|
5−6
+150%
|
1440p
Epic Preset
Fortnite | 1−2
−200%
|
3−4
+200%
|
4K
High Preset
Grand Theft Auto V | 14−16
+0%
|
14−16
+0%
|
Valorant | 3−4
−200%
|
9−10
+200%
|
4K
Ultra Preset
PLAYERUNKNOWN'S BATTLEGROUNDS | 2−3
−50%
|
3−4
+50%
|
4K
Epic Preset
Fortnite | 2−3
−50%
|
3−4
+50%
|
Full HD
Low Preset
Counter-Strike 2 | 2−3
+0%
|
2−3
+0%
|
Full HD
Medium Preset
Battlefield 5 | 4−5
+0%
|
4−5
+0%
|
Counter-Strike 2 | 2−3
+0%
|
2−3
+0%
|
Fortnite | 7−8
+0%
|
7−8
+0%
|
Forza Horizon 5 | 2−3
+0%
|
2−3
+0%
|
Full HD
High Preset
Battlefield 5 | 4−5
+0%
|
4−5
+0%
|
Counter-Strike 2 | 2−3
+0%
|
2−3
+0%
|
Fortnite | 7−8
+0%
|
7−8
+0%
|
Forza Horizon 5 | 2−3
+0%
|
2−3
+0%
|
Grand Theft Auto V | 3
+0%
|
3
+0%
|
Full HD
Ultra Preset
Battlefield 5 | 4−5
+0%
|
4−5
+0%
|
Full HD
Epic Preset
Fortnite | 7−8
+0%
|
7−8
+0%
|
1440p
High Preset
Valorant | 10−12
+0%
|
10−12
+0%
|
1440p
Ultra Preset
Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 2−3
+0%
|
2−3
+0%
|
God of War | 0−1 | 0−1 |
The Witcher 3: Wild Hunt | 1−2
+0%
|
1−2
+0%
|
4K
Ultra Preset
Dota 2 | 3−4
+0%
|
3−4
+0%
|
Far Cry 5 | 0−1 | 0−1 |
Forza Horizon 4 | 0−1 | 0−1 |
God of War | 1−2
+0%
|
1−2
+0%
|
This is how R6 (Mullins) and UHD Graphics 610 compete in popular games:
- UHD Graphics 610 is 300% faster in 1080p
Here's the range of performance differences observed across popular games:
- in The Witcher 3: Wild Hunt, with 1080p resolution and the High Preset, the R6 (Mullins) is 50% faster.
- in Counter-Strike: Global Offensive, with 1440p resolution and the High Preset, the UHD Graphics 610 is 500% faster.
All in all, in popular games:
- R6 (Mullins) performs better in 2 tests (4%)
- UHD Graphics 610 performs better in 28 tests (56%)
- there's a draw in 20 tests (40%)
Pros & cons summary
Performance score | 0.59 | 1.74 |
Recency | 29 April 2014 | 3 April 2018 |
Chip lithography | 28 nm | 14 nm |
UHD Graphics 610 has a 194.9% higher aggregate performance score, an age advantage of 3 years, and a 100% more advanced lithography process.
The UHD Graphics 610 is our recommended choice as it beats the Radeon R6 (Mullins) in performance tests.
Other comparisons
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.