FirePro M6000 vs GeForce GTX 960M
Aggregate performance score
We've compared GeForce GTX 960M with FirePro M6000, including specs and performance data.
GTX 960M outperforms M6000 by an impressive 85% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 489 | 645 |
Place by popularity | not in top-100 | not in top-100 |
Power efficiency | 8.13 | 7.65 |
Architecture | Maxwell (2014−2017) | GCN 1.0 (2011−2020) |
GPU code name | GM107 | Heathrow |
Market segment | Laptop | Mobile workstation |
Release date | 13 March 2015 (9 years ago) | 1 July 2012 (12 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 640 | 640 |
Core clock speed | 1096 MHz | 800 MHz |
Boost clock speed | 1176 MHz | no data |
Number of transistors | 1,870 million | 1,500 million |
Manufacturing process technology | 28 nm | 28 nm |
Power consumption (TDP) | 75 Watt | 43 Watt |
Texture fill rate | 47.04 | 32.00 |
Floating-point processing power | 1.505 TFLOPS | 1.024 TFLOPS |
ROPs | 16 | 16 |
TMUs | 40 | 40 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | medium sized | medium sized |
Bus support | PCI Express 3.0 | n/a |
Interface | MXM-B (3.0) | MXM-B (3.0) |
Form factor | no data | MXM-B |
Supplementary power connectors | no data | None |
SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | 2 GB |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 2500 MHz | 1000 MHz |
Memory bandwidth | 80 GB/s | 72 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
VGA аnalog display support | + | no data |
DisplayPort Multimode (DP++) support | + | no data |
HDMI | + | - |
StereoOutput3D | - | + |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | + | - |
GeForce ShadowPlay | + | - |
GPU Boost | 2.0 | no data |
GameWorks | + | - |
H.264, VC1, MPEG2 1080p video decoder | + | - |
Optimus | + | - |
BatteryBoost | + | - |
Ansel | + | - |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 12 (11_0) | 12 (11_1) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.5 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | + | - |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 95
+63.8%
| 58
−63.8%
|
Full HD | 34
−17.6%
| 40
+17.6%
|
1440p | 15
+87.5%
| 8−9
−87.5%
|
4K | 14
+100%
| 7−8
−100%
|
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 14−16
+75%
|
8−9
−75%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 25
+92.3%
|
12−14
−92.3%
|
Assassin's Creed Valhalla | 12−14
+160%
|
5−6
−160%
|
Battlefield 5 | 30
+150%
|
12−14
−150%
|
Call of Duty: Modern Warfare | 18−20
+80%
|
10−11
−80%
|
Cyberpunk 2077 | 14−16
+75%
|
8−9
−75%
|
Far Cry 5 | 28
+180%
|
10−11
−180%
|
Far Cry New Dawn | 31
+138%
|
12−14
−138%
|
Forza Horizon 4 | 84
+190%
|
27−30
−190%
|
Hitman 3 | 16−18
+70%
|
10−11
−70%
|
Horizon Zero Dawn | 50−55
+61.3%
|
30−35
−61.3%
|
Metro Exodus | 31
+182%
|
10−12
−182%
|
Red Dead Redemption 2 | 24−27
+100%
|
12−14
−100%
|
Shadow of the Tomb Raider | 48
+182%
|
16−18
−182%
|
Watch Dogs: Legion | 55−60
+31.1%
|
45−50
−31.1%
|
Full HD
High Preset
Assassin's Creed Odyssey | 31
+138%
|
12−14
−138%
|
Assassin's Creed Valhalla | 12−14
+160%
|
5−6
−160%
|
Battlefield 5 | 23
+91.7%
|
12−14
−91.7%
|
Call of Duty: Modern Warfare | 18−20
+80%
|
10−11
−80%
|
Cyberpunk 2077 | 14−16
+75%
|
8−9
−75%
|
Far Cry 5 | 24
+140%
|
10−11
−140%
|
Far Cry New Dawn | 23
+76.9%
|
12−14
−76.9%
|
Forza Horizon 4 | 71
+145%
|
27−30
−145%
|
Hitman 3 | 16−18
+70%
|
10−11
−70%
|
Horizon Zero Dawn | 50−55
+61.3%
|
30−35
−61.3%
|
Metro Exodus | 26
+136%
|
10−12
−136%
|
Red Dead Redemption 2 | 24−27
+100%
|
12−14
−100%
|
Shadow of the Tomb Raider | 27−30
+70.6%
|
16−18
−70.6%
|
The Witcher 3: Wild Hunt | 73
+329%
|
16−18
−329%
|
Watch Dogs: Legion | 55−60
+31.1%
|
45−50
−31.1%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 11
−18.2%
|
12−14
+18.2%
|
Assassin's Creed Valhalla | 12−14
+160%
|
5−6
−160%
|
Call of Duty: Modern Warfare | 18−20
+80%
|
10−11
−80%
|
Cyberpunk 2077 | 14−16
+75%
|
8−9
−75%
|
Far Cry 5 | 18
+80%
|
10−11
−80%
|
Forza Horizon 4 | 25
−16%
|
27−30
+16%
|
Hitman 3 | 16−18
+70%
|
10−11
−70%
|
Horizon Zero Dawn | 50−55
+61.3%
|
30−35
−61.3%
|
Shadow of the Tomb Raider | 27−30
+70.6%
|
16−18
−70.6%
|
The Witcher 3: Wild Hunt | 14
−21.4%
|
16−18
+21.4%
|
Watch Dogs: Legion | 55−60
+31.1%
|
45−50
−31.1%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 24−27
+100%
|
12−14
−100%
|
1440p
High Preset
Battlefield 5 | 14
+55.6%
|
9−10
−55.6%
|
Far Cry New Dawn | 15
+114%
|
7−8
−114%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 8
+100%
|
4−5
−100%
|
Assassin's Creed Valhalla | 4−5
+100%
|
2−3
−100%
|
Call of Duty: Modern Warfare | 9−10
+125%
|
4−5
−125%
|
Cyberpunk 2077 | 4−5
+100%
|
2−3
−100%
|
Far Cry 5 | 10
+100%
|
5−6
−100%
|
Forza Horizon 4 | 45
+400%
|
9−10
−400%
|
Hitman 3 | 12−14
+33.3%
|
9−10
−33.3%
|
Horizon Zero Dawn | 18−20
+63.6%
|
10−12
−63.6%
|
Metro Exodus | 15
+650%
|
2−3
−650%
|
Shadow of the Tomb Raider | 10−11
+100%
|
5−6
−100%
|
The Witcher 3: Wild Hunt | 8−9
+100%
|
4−5
−100%
|
Watch Dogs: Legion | 55−60
+86.7%
|
30−33
−86.7%
|
1440p
Epic Preset
Red Dead Redemption 2 | 14−16
+66.7%
|
9−10
−66.7%
|
4K
High Preset
Battlefield 5 | 6
+100%
|
3−4
−100%
|
Far Cry New Dawn | 7
+133%
|
3−4
−133%
|
Hitman 3 | 5−6
+400%
|
1−2
−400%
|
Horizon Zero Dawn | 35−40
+600%
|
5−6
−600%
|
Metro Exodus | 8
+700%
|
1−2
−700%
|
The Witcher 3: Wild Hunt | 10
+900%
|
1−2
−900%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 5−6
+66.7%
|
3−4
−66.7%
|
Assassin's Creed Valhalla | 4−5
+100%
|
2−3
−100%
|
Call of Duty: Modern Warfare | 4−5
+100%
|
2−3
−100%
|
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 4
+100%
|
2−3
−100%
|
Forza Horizon 4 | 10−12
+175%
|
4−5
−175%
|
Shadow of the Tomb Raider | 5−6
+150%
|
2−3
−150%
|
Watch Dogs: Legion | 3−4
+200%
|
1−2
−200%
|
4K
Epic Preset
Red Dead Redemption 2 | 9−10
+80%
|
5−6
−80%
|
This is how GTX 960M and FirePro M6000 compete in popular games:
- GTX 960M is 64% faster in 900p
- FirePro M6000 is 18% faster in 1080p
- GTX 960M is 88% faster in 1440p
- GTX 960M is 100% faster in 4K
Here's the range of performance differences observed across popular games:
- in The Witcher 3: Wild Hunt, with 4K resolution and the High Preset, the GTX 960M is 900% faster.
- in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the FirePro M6000 is 21% faster.
All in all, in popular games:
- GTX 960M is ahead in 65 tests (96%)
- FirePro M6000 is ahead in 3 tests (4%)
Pros & cons summary
Performance score | 8.75 | 4.72 |
Recency | 13 March 2015 | 1 July 2012 |
Maximum RAM amount | 4 GB | 2 GB |
Power consumption (TDP) | 75 Watt | 43 Watt |
GTX 960M has a 85.4% higher aggregate performance score, an age advantage of 2 years, and a 100% higher maximum VRAM amount.
FirePro M6000, on the other hand, has 74.4% lower power consumption.
The GeForce GTX 960M is our recommended choice as it beats the FirePro M6000 in performance tests.
Be aware that GeForce GTX 960M is a notebook graphics card while FirePro M6000 is a mobile workstation one.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.