Performance to price ratio. The higher, the better.
GT 650M vs GTX 460M
- Interface PCIe 2.0 x16
- Core clock speed 675
- Max video memory 1536 MB
- Memory type GDDR5
- Memory clock speed 1250 MHz
- Maximum resolution
- Interface PCIe 3.0 x16
- Core clock speed Up to 900 MHz
- Max video memory 2048
- Memory type DDR3\GDDR5
- Memory clock speed 1800 - 4000
- Maximum resolution
General info
GPU architecture, market segment, value for money and other general parameters compared.
Place in performance ranking | 655 | 662 |
Value for money | 0.34 | 0.17 |
Architecture | Fermi (2010−2014) | Kepler (2012−2018) |
GPU code name | N11E-GS | N13E-GE |
Market segment | Laptop | Laptop |
Release date | 3 September 2010 (12 years old) | 22 March 2012 (11 years old) |
Current price | $88 | $679 |
Technical specs
General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 192 | 384 |
CUDA cores | no data | 384 |
Core clock speed | 675 MHz | Up to 900 MHz |
Boost clock speed | no data | 900 MHz |
Number of transistors | 1,170 million | 1,270 million |
Manufacturing process technology | 40 nm | 28 nm |
Power consumption (TDP) | 50 Watt | 45 Watt |
Texture fill rate | 16.1 billion/sec | Up to 27.2 billion/sec |
Floating-point performance | 518.4 gflops | 652.8 gflops |
Size and compatibility
Information on GeForce GTX 460M and GeForce GT 650M compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Laptop size | large | medium sized |
Bus support | no data | PCI Express 2.0, PCI Express 3.0 |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
SLI options | + | no data |
Memory
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated VRAM and use a shared part of system RAM.
Memory type | GDDR5 | DDR3\GDDR5 |
Maximum RAM amount | 1536 MB | 2 GB |
Memory bus width | 192 Bit | 128bit |
Memory clock speed | 1250 MHz | 1800 - 4000 MHz |
Memory bandwidth | 60.0 GB/s | Up to 80.0 GB/s |
Shared memory | - | - |
Video outputs and ports
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
HDMI | no data | + |
HDCP | no data | + |
Maximum VGA resolution | no data | Up to 2048x1536 |
Technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
3D Blu-Ray | no data | + |
Optimus | no data | + |
API support
List of supported graphics and general-purpose computing APIs, including their specific versions.
DirectX | 12 API with Feature Level 12.1 | 12 API |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.5 | 4.5 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | 1.1.126 |
CUDA | + | + |
Synthetic benchmark performance
Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
GTX 460M outperforms GT 650M by 2% in our combined benchmark results.
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 24%
GTX 460M outperforms GT 650M by 2% in Passmark.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 16%
GT 650M outperforms GTX 460M by 29% in 3DMark Vantage Performance.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Benchmark coverage: 16%
GT 650M outperforms GTX 460M by 30% in 3DMark 11 Performance GPU.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
Benchmark coverage: 13%
GT 650M outperforms GTX 460M by 4% in 3DMark Fire Strike Graphics.
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Benchmark coverage: 9%
GT 650M outperforms GTX 460M by 12% in GeekBench 5 OpenCL.
Octane Render OctaneBench
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
Benchmark coverage: 4%
GTX 460M outperforms GT 650M by 27% in Octane Render OctaneBench.
Mining hashrates
Cryptocurrency mining performance of GeForce GTX 460M and GeForce GT 650M. Usually measured in megahashes per second.
Bitcoin / BTC (SHA256) | 33 Mh/s | 21 Mh/s |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
Full HD | 43
+34.4%
| 32
−34.4%
|
Performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 1−2 | 0−1 |
Full HD
Medium Preset
Assassin's Creed Odyssey | 5−6
+0%
|
5−6
+0%
|
Assassin's Creed Valhalla | 3−4
+0%
|
3−4
+0%
|
Battlefield 5 | 8−9
+0%
|
8−9
+0%
|
Call of Duty: Modern Warfare | 12−14
+0%
|
12−14
+0%
|
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 6−7
+0%
|
6−7
+0%
|
Far Cry New Dawn | 6−7
+0%
|
6−7
+0%
|
Forza Horizon 4 | 9−10
+0%
|
9−10
+0%
|
Hitman 3 | 5−6
+25%
|
4−5
−25%
|
Horizon Zero Dawn | 4−5
+0%
|
4−5
+0%
|
Red Dead Redemption 2 | 7−8
+0%
|
7−8
+0%
|
Shadow of the Tomb Raider | 5−6
+0%
|
5−6
+0%
|
Watch Dogs: Legion | 2−3
+0%
|
2−3
+0%
|
Full HD
High Preset
Assassin's Creed Odyssey | 5−6
+0%
|
5−6
+0%
|
Assassin's Creed Valhalla | 3−4
+0%
|
3−4
+0%
|
Battlefield 5 | 8−9
+0%
|
8−9
+0%
|
Call of Duty: Modern Warfare | 12−14
+0%
|
12−14
+0%
|
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 6−7
+0%
|
6−7
+0%
|
Far Cry New Dawn | 6−7
+0%
|
6−7
+0%
|
Forza Horizon 4 | 9−10
+0%
|
9−10
+0%
|
Hitman 3 | 5−6
+25%
|
4−5
−25%
|
Horizon Zero Dawn | 4−5
+0%
|
4−5
+0%
|
Metro Exodus | 4−5
+33.3%
|
3−4
−33.3%
|
Red Dead Redemption 2 | 7−8
+0%
|
7−8
+0%
|
Shadow of the Tomb Raider | 5−6
+0%
|
5−6
+0%
|
The Witcher 3: Wild Hunt | 6−7
+20%
|
5−6
−20%
|
Watch Dogs: Legion | 2−3
+0%
|
2−3
+0%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 5−6
+0%
|
5−6
+0%
|
Assassin's Creed Valhalla | 3−4
+0%
|
3−4
+0%
|
Battlefield 5 | 8−9
+0%
|
8−9
+0%
|
Cyberpunk 2077 | 1−2 | 0−1 |
Far Cry 5 | 6−7
+0%
|
6−7
+0%
|
Far Cry New Dawn | 6−7
+0%
|
6−7
+0%
|
Forza Horizon 4 | 9−10
+0%
|
9−10
+0%
|
The Witcher 3: Wild Hunt | 6−7
+20%
|
5−6
−20%
|
Watch Dogs: Legion | 2−3
+0%
|
2−3
+0%
|
1440p
High Preset
Call of Duty: Modern Warfare | 5−6
+0%
|
5−6
+0%
|
Hitman 3 | 6−7
+0%
|
6−7
+0%
|
Horizon Zero Dawn | 5−6
+0%
|
5−6
+0%
|
Metro Exodus | 4−5
+0%
|
4−5
+0%
|
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
Shadow of the Tomb Raider | 4−5
+0%
|
4−5
+0%
|
1440p
Ultra Preset
Cyberpunk 2077 | 0−1 | 0−1 |
Far Cry 5 | 4−5
+0%
|
4−5
+0%
|
Far Cry New Dawn | 5−6
+0%
|
5−6
+0%
|
Forza Horizon 4 | 3−4
+0%
|
3−4
+0%
|
Watch Dogs: Legion | 0−1 | 0−1 |
4K
High Preset
Call of Duty: Modern Warfare | 2−3
+0%
|
2−3
+0%
|
Hitman 3 | 4−5
+33.3%
|
3−4
−33.3%
|
Horizon Zero Dawn | 3−4
+0%
|
3−4
+0%
|
Red Dead Redemption 2 | 1−2
+0%
|
1−2
+0%
|
Shadow of the Tomb Raider | 1−2
+0%
|
1−2
+0%
|
The Witcher 3: Wild Hunt | 3−4
+0%
|
3−4
+0%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
+0%
|
1−2
+0%
|
Assassin's Creed Valhalla | 1−2
+0%
|
1−2
+0%
|
Cyberpunk 2077 | 0−1 | 0−1 |
Far Cry 5 | 0−1 | 0−1 |
Far Cry New Dawn | 7−8
+0%
|
7−8
+0%
|
Forza Horizon 4 | 3−4
+0%
|
3−4
+0%
|
Watch Dogs: Legion | 1−2
+0%
|
1−2
+0%
|
This is how GTX 460M and GT 650M compete in popular games:
1080p resolution:
- GTX 460M is 34.4% faster than GT 650M
Here's the range of performance differences observed across popular games:
- in Metro Exodus, with 1080p resolution and the High Preset, the GTX 460M is 33.3% faster than the GT 650M.
All in all, in popular games:
- GTX 460M is ahead in 6 tests (11%)
- GT 650M is ahead in 0 tests (0%)
- there's a draw in 48 tests (89%)
Advantages and disadvantages
Performance score | 3.13 | 3.07 |
Recency | 3 September 2010 | 22 March 2012 |
Memory bus width | 192 | 128 |
Pipelines / CUDA cores | 192 | 384 |
Chip lithography | 40 nm | 28 nm |
Power consumption (TDP) | 50 Watt | 45 Watt |
We couldn't decide between GeForce GTX 460M and GeForce GT 650M. The differences in performance seem too small.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
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