Performance to price ratio. The higher, the better.
Intel HD Graphics 4000 vs NVIDIA GeForce GT 645M
General info
GPU architecture, market segment, value for money and other general parameters compared.
Place in performance ranking | 774 | 995 |
Place by popularity | no data | 27 |
Value for money | 0.21 | 0.13 |
Architecture | Kepler (2012−2018) | Gen. 7 Ivy Bridge (2011−2012) |
GPU code name | N13P-GS | Ivy Bridge |
Market segment | Laptop | Laptop |
Release date | 22 March 2012 (11 years old) | 23 March 2011 (12 years old) |
Current price | $310 | $91 |
GT 645M has 62% better value for money than HD Graphics 4000.
Technical specs
General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 384 | 16 |
CUDA cores | 384 | no data |
Core clock speed | Up to 710 MHz | 350 MHz |
Boost clock speed | no data | 1350 MHz |
Number of transistors | 1,270 million | 1,200 million |
Manufacturing process technology | 28 nm | 22 nm |
Power consumption (TDP) | 32 Watt | unknown |
Texture fill rate | 22.7 billion/sec | 20.80 |
Floating-point performance | 544.5 gflops | 33.6 gflops |
Size and compatibility
Information on GeForce GT 645M and HD Graphics 4000 compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Laptop size | medium sized | no data |
Bus support | PCI Express 2.0, PCI Express 3.0 | no data |
Interface | PCIe 3.0 x16 | PCIe 1.0 x16 |
Memory
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated VRAM and use a shared part of system RAM.
Memory type | DDR3\GDDR5 | System Shared |
Maximum RAM amount | 2 GB | System Shared |
Memory bus width | 128bit | 64/128 Bit |
Memory clock speed | 1800 MHz | System Shared |
Memory bandwidth | Up to 64.0 GB/s | no data |
Shared memory | - | + |
Video outputs and ports
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | No outputs |
HDMI | + | no data |
HDCP | + | no data |
Maximum VGA resolution | Up to 2048x1536 | no data |
Technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
3D Blu-Ray | + | no data |
Optimus | + | no data |
Quick Sync | no data | + |
API support
List of supported graphics and general-purpose computing APIs, including their specific versions.
DirectX | 12 API | 11.1 (11_0) |
Shader Model | 5.1 | 5.0 |
OpenGL | 4.5 | 4.0 |
OpenCL | 1.1 | 1.2 |
Vulkan | 1.1.126 | 1.1.80 |
CUDA | + | no data |
Synthetic benchmark performance
Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
GeForce GT 645M outperforms HD Graphics 4000 by 103% in our combined benchmark results.
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 25%
GeForce GT 645M outperforms HD Graphics 4000 by 103% in Passmark.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 16%
GeForce GT 645M outperforms HD Graphics 4000 by 149% in 3DMark Vantage Performance.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Benchmark coverage: 16%
GeForce GT 645M outperforms HD Graphics 4000 by 253% in 3DMark 11 Performance GPU.
3DMark Fire Strike Score
Benchmark coverage: 14%
GeForce GT 645M outperforms HD Graphics 4000 by 158% in 3DMark Fire Strike Score.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
Benchmark coverage: 14%
GeForce GT 645M outperforms HD Graphics 4000 by 140% in 3DMark Fire Strike Graphics.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Benchmark coverage: 13%
GeForce GT 645M outperforms HD Graphics 4000 by 130% in 3DMark Cloud Gate GPU.
Unigine Heaven 3.0
This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4.0, which introduced several slight improvements, including a newer version of Unigine.
Benchmark coverage: 4%
GeForce GT 645M outperforms HD Graphics 4000 by 140% in Unigine Heaven 3.0.
Mining hashrates
Cryptocurrency mining performance of GeForce GT 645M and HD Graphics 4000. Usually measured in megahashes per second.
Bitcoin / BTC (SHA256) | 19 Mh/s | no data |
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 30
+150%
| 12
−150%
|
Full HD | 24
+118%
| 11
−118%
|
Performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 5−6
+66.7%
|
3−4
−66.7%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 4−5
+300%
|
1−2
−300%
|
Battlefield 5 | 4−5
+300%
|
1−2
−300%
|
Call of Duty: Modern Warfare | 10−12
+22.2%
|
9−10
−22.2%
|
Cyberpunk 2077 | 5−6
+66.7%
|
3−4
−66.7%
|
Far Cry 5 | 3−4
+200%
|
1−2
−200%
|
Far Cry New Dawn | 3−4
+200%
|
1−2
−200%
|
Forza Horizon 4 | 6−7
+500%
|
1−2
−500%
|
Hitman 3 | 3−4
+200%
|
1−2
−200%
|
Horizon Zero Dawn | 1−2 | 0−1 |
Red Dead Redemption 2 | 5−6
+66.7%
|
3−4
−66.7%
|
Shadow of the Tomb Raider | 9−10
+28.6%
|
7−8
−28.6%
|
Watch Dogs: Legion | 1−2 | 0−1 |
Full HD
High Preset
Assassin's Creed Odyssey | 4−5
+300%
|
1−2
−300%
|
Battlefield 5 | 4−5
+300%
|
1−2
−300%
|
Call of Duty: Modern Warfare | 10−12
+22.2%
|
9−10
−22.2%
|
Cyberpunk 2077 | 5−6
+66.7%
|
3−4
−66.7%
|
Far Cry 5 | 3−4
+200%
|
1−2
−200%
|
Far Cry New Dawn | 3−4
+200%
|
1−2
−200%
|
Forza Horizon 4 | 6−7
+500%
|
1−2
−500%
|
Hitman 3 | 3−4
+200%
|
1−2
−200%
|
Horizon Zero Dawn | 1−2 | 0−1 |
Metro Exodus | 4−5
+33.3%
|
3−4
−33.3%
|
Red Dead Redemption 2 | 5−6
+66.7%
|
3−4
−66.7%
|
Shadow of the Tomb Raider | 9−10
+28.6%
|
7−8
−28.6%
|
The Witcher 3: Wild Hunt | 5−6
+66.7%
|
3−4
−66.7%
|
Watch Dogs: Legion | 1−2 | 0−1 |
Full HD
Ultra Preset
Assassin's Creed Odyssey | 4−5
+300%
|
1−2
−300%
|
Battlefield 5 | 4−5
+300%
|
1−2
−300%
|
Cyberpunk 2077 | 5−6
+66.7%
|
3−4
−66.7%
|
Far Cry 5 | 3−4
+200%
|
1−2
−200%
|
Far Cry New Dawn | 3−4
+200%
|
1−2
−200%
|
Forza Horizon 4 | 6−7
+500%
|
1−2
−500%
|
The Witcher 3: Wild Hunt | 5−6
+66.7%
|
3−4
−66.7%
|
Watch Dogs: Legion | 1−2 | 0−1 |
1440p
High Preset
Call of Duty: Modern Warfare | 5−6
+66.7%
|
3−4
−66.7%
|
Hitman 3 | 5−6
+66.7%
|
3−4
−66.7%
|
Horizon Zero Dawn | 5−6
+25%
|
4−5
−25%
|
Metro Exodus | 2−3
+0%
|
2−3
+0%
|
Red Dead Redemption 2 | 1−2 | 0−1 |
Shadow of the Tomb Raider | 5−6
+25%
|
4−5
−25%
|
1440p
Ultra Preset
Cyberpunk 2077 | 2−3
+100%
|
1−2
−100%
|
Far Cry 5 | 5−6
+66.7%
|
3−4
−66.7%
|
Forza Horizon 4 | 1−2 | 0−1 |
The Witcher 3: Wild Hunt | 0−1 | 0−1 |
4K
High Preset
Call of Duty: Modern Warfare | 2−3
+0%
|
2−3
+0%
|
Hitman 3 | 2−3
+100%
|
1−2
−100%
|
Horizon Zero Dawn | 4−5
+0%
|
4−5
+0%
|
Red Dead Redemption 2 | 1−2 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 0−1 | 0−1 |
Cyberpunk 2077 | 0−1 | 0−1 |
Far Cry 5 | 4−5
+33.3%
|
3−4
−33.3%
|
Far Cry New Dawn | 6−7
+0%
|
6−7
+0%
|
Forza Horizon 4 | 1−2 | 0−1 |
This is how GT 645M and HD Graphics 4000 compete in popular games:
900p resolution:
- GT 645M is 150% faster than HD Graphics 4000
1080p resolution:
- GT 645M is 118% faster than HD Graphics 4000
Here's the range of performance differences observed across popular games:
- in Forza Horizon 4, with 1080p resolution and the Medium Preset, the GT 645M is 500% faster than the HD Graphics 4000.
All in all, in popular games:
- GT 645M is ahead in 27 tests (87%)
- there's a draw in 4 tests (13%)
Advantages and disadvantages
Performance score | 2.37 | 1.17 |
Recency | 22 March 2012 | 23 March 2011 |
Memory bus width | 128 | 64 |
Pipelines / CUDA cores | 384 | 16 |
Chip lithography | 28 nm | 22 nm |
The GeForce GT 645M is our recommended choice as it beats the HD Graphics 4000 in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
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