GeForce GT 520M vs 9700M GTS
Aggregate performance score
We've compared GeForce 9700M GTS and GeForce GT 520M, covering specs and all relevant benchmarks.
GT 520M outperforms 9700M GTS by a minimal 3% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
Place in the ranking | 1166 | 1161 |
Place by popularity | not in top-100 | not in top-100 |
Cost-effectiveness evaluation | no data | 0.01 |
Power efficiency | 0.82 | 4.23 |
Architecture | Tesla (2006−2010) | Fermi (2010−2014) |
GPU code name | G94 | GF108 |
Market segment | Laptop | Laptop |
Release date | 29 July 2008 (16 years ago) | 5 January 2011 (13 years ago) |
Launch price (MSRP) | no data | $59.99 |
Cost-effectiveness evaluation
Performance to price ratio. The higher, the better.
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 48 | 48 |
Core clock speed | 530 MHz | 600 MHz |
Number of transistors | 505 million | 585 million |
Manufacturing process technology | 65 nm | 40 nm |
Power consumption (TDP) | 60 Watt | 12 Watt |
Texture fill rate | 12.72 | 4.800 |
Floating-point processing power | 0.1272 TFLOPS | 0.1152 TFLOPS |
Gigaflops | 180 | no data |
ROPs | 16 | 4 |
TMUs | 24 | 8 |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Laptop size | large | no data |
Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | no data | None |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR3 | DDR3 |
Maximum RAM amount | 512 MB | 1 GB |
Memory bus width | 256 Bit | 64 Bit |
Memory clock speed | 800 MHz | 800 MHz |
Memory bandwidth | 51.2 GB/s | 12.8 GB/s |
Shared memory | - | - |
Connectivity and outputs
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | No outputs | Portable Device Dependent |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
Optimus | - | + |
API compatibility
List of supported 3D and general-purpose computing APIs, including their specific versions.
DirectX | 11.1 (10_0) | 12 API |
Shader Model | 4.0 | 5.1 |
OpenGL | 3.3 | 4.5 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | + | + |
Synthetic benchmark performance
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 7−8
−14.3%
| 8
+14.3%
|
Full HD | 10−12
−20%
| 12
+20%
|
1200p | 6−7
−16.7%
| 7
+16.7%
|
Cost per frame, $
1080p | no data | 5.00 |
FPS performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 4−5
−25%
|
5−6
+25%
|
Call of Duty: Modern Warfare | 3−4
+0%
|
3−4
+0%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Far Cry New Dawn | 1−2
+0%
|
1−2
+0%
|
Hitman 3 | 5−6
+0%
|
5−6
+0%
|
Horizon Zero Dawn | 10−12
+0%
|
10−12
+0%
|
Red Dead Redemption 2 | 0−1 | 0−1 |
Shadow of the Tomb Raider | 6−7
+0%
|
6−7
+0%
|
Watch Dogs: Legion | 30−35
+0%
|
30−35
+0%
|
Full HD
High Preset
Assassin's Creed Odyssey | 4−5
−25%
|
5−6
+25%
|
Call of Duty: Modern Warfare | 3−4
+0%
|
3−4
+0%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Far Cry New Dawn | 1−2
+0%
|
1−2
+0%
|
Hitman 3 | 5−6
+0%
|
5−6
+0%
|
Horizon Zero Dawn | 10−12
+0%
|
10−12
+0%
|
Red Dead Redemption 2 | 0−1 | 0−1 |
Shadow of the Tomb Raider | 6−7
+0%
|
6−7
+0%
|
The Witcher 3: Wild Hunt | 10−11
+0%
|
10−11
+0%
|
Watch Dogs: Legion | 30−35
+0%
|
30−35
+0%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 4−5
−25%
|
5−6
+25%
|
Call of Duty: Modern Warfare | 3−4
+0%
|
3−4
+0%
|
Cyberpunk 2077 | 3−4
+0%
|
3−4
+0%
|
Hitman 3 | 5−6
+0%
|
5−6
+0%
|
Horizon Zero Dawn | 10−12
+0%
|
10−12
+0%
|
Shadow of the Tomb Raider | 6−7
+0%
|
6−7
+0%
|
The Witcher 3: Wild Hunt | 10−11
+0%
|
10−11
+0%
|
Watch Dogs: Legion | 30−35
+0%
|
30−35
+0%
|
Full HD
Epic Preset
Red Dead Redemption 2 | 0−1 | 0−1 |
1440p
High Preset
Far Cry New Dawn | 1−2
+0%
|
1−2
+0%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 0−1 | 0−1 |
Cyberpunk 2077 | 1−2
+0%
|
1−2
+0%
|
Far Cry 5 | 1−2
+0%
|
1−2
+0%
|
Hitman 3 | 6−7
+0%
|
6−7
+0%
|
Horizon Zero Dawn | 3−4
+0%
|
3−4
+0%
|
Watch Dogs: Legion | 2−3
+0%
|
2−3
+0%
|
1440p
Epic Preset
Red Dead Redemption 2 | 3−4
+0%
|
3−4
+0%
|
4K
High Preset
Far Cry New Dawn | 0−1 | 0−1 |
4K
Ultra Preset
Assassin's Creed Odyssey | 1−2
+0%
|
1−2
+0%
|
Assassin's Creed Valhalla | 0−1 | 0−1 |
4K
Epic Preset
Red Dead Redemption 2 | 2−3
+0%
|
2−3
+0%
|
1440p
High Preset
Battlefield 5 | 0−1 | 0−1 |
This is how 9700M GTS and GT 520M compete in popular games:
- GT 520M is 14% faster in 900p
- GT 520M is 20% faster in 1080p
- GT 520M is 17% faster in 1200p
Here's the range of performance differences observed across popular games:
- in Assassin's Creed Odyssey, with 1080p resolution and the Medium Preset, the GT 520M is 25% faster.
All in all, in popular games:
- GT 520M is ahead in 3 tests (9%)
- there's a draw in 32 tests (91%)
Pros & cons summary
Performance score | 0.72 | 0.74 |
Recency | 29 July 2008 | 5 January 2011 |
Maximum RAM amount | 512 MB | 1 GB |
Chip lithography | 65 nm | 40 nm |
Power consumption (TDP) | 60 Watt | 12 Watt |
GT 520M has a 2.8% higher aggregate performance score, an age advantage of 2 years, a 100% higher maximum VRAM amount, a 62.5% more advanced lithography process, and 400% lower power consumption.
Given the minimal performance differences, no clear winner can be declared between GeForce 9700M GTS and GeForce GT 520M.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
Comparisons with similar GPUs
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.