ATI Xbox 360 E GPU vs GeForce 256 SDR

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Primary details

GPU architecture, market segment, value for money and other general parameters compared.

Place in the rankingnot ratednot rated
Place by popularitynot in top-100not in top-100
ArchitectureCelsius (1999−2005)TeraScale (2005−2013)
GPU code nameNV10Xenos Corona
Market segmentDesktopDesktop
Release date11 October 1999 (26 years ago)10 June 2013 (12 years ago)
Launch price (MSRP)$249 no data

Detailed specifications

General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

Pipelines / CUDA coresno data240
Core clock speed120 MHz500 MHz
Number of transistors17 million372 million
Manufacturing process technology220 nm45 nm
Power consumption (TDP)no data120 Watt
Texture fill rate0.488.000
Floating-point processing powerno data0.24 TFLOPS
ROPs48
TMUs416

Form factor & compatibility

Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

InterfaceAGP 4xIGP
Lengthno data264 mm
Width1-slotIGP
Supplementary power connectorsNoneno data

VRAM capacity and type

Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.

Memory typeSDRGDDR3
Maximum RAM amount32 MB512 MB
Memory bus width64 Bit128 Bit
Memory clock speed143 MHz700 MHz
Memory bandwidth1.144 GB/s22.4 GB/s

Connectivity and outputs

This section shows the types and number of video connectors on each GPU. The data applies specifically to desktop reference models (for example, NVIDIA’s Founders Edition). OEM partners often modify both the number and types of ports. On notebook GPUs, video‐output options are determined by the laptop’s design rather than the graphics chip itself.

Display Connectors1x VGANo outputs

API and SDK support

List of supported 3D and general-purpose computing APIs, including their specific versions.

DirectX7.09.0c (9_3)
Shader Modelno data3.0
OpenGL1.2N/A
OpenCLN/AN/A
VulkanN/AN/A

Pros & cons summary


Recency 11 October 1999 10 June 2013
Maximum RAM amount 32 MB 512 MB
Chip lithography 220 nm 45 nm

ATI Xbox 360 E GPU has an age advantage of 13 years, a 1500% higher maximum VRAM amount, and a 388.9% more advanced lithography process.

We couldn't decide between GeForce 256 SDR and Xbox 360 E GPU. We've got no test results to judge.

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NVIDIA GeForce 256 SDR
GeForce 256 SDR
ATI Xbox 360 E GPU
Xbox 360 E GPU

Other comparisons

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Community ratings

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3.5 120 votes

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4.1 7 votes

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