Jagged Alliance - Back in Action System Requirements: Can You Run It?
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- Developer:
- Bigmoon Studios, Coreplay
- Publisher:
- THQ Nordic
- Release date:
- 9 February 2012 (13 years ago)
- User score:
- 5.0 / 5 (3 votes)
- Hardware demand level:
- 0.6 / 10 - not demanding
Official Jagged Alliance - Back in Action system requirements for PC
To run Jagged Alliance - Back in Action, you'll need at least 2 GB of RAM and 3 GB of free disk space. The game requires a minimum graphics card like the GeForce 8800 GT, but for a better experience, the developers recommend using an Radeon HD 5850. As for your CPU, an Core 2 Duo E4300 is the minimum, but if you want to crank up the settings and enjoy smoother gameplay, aim for an Core i5-655K or better.
Minimum requirements
Graphics card:
- Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM
CPU:
- Core 2 Duo Processor (1,8 GHz or better) or similar AMD
RAM:
- 2 GB RAM
- File size:
- 3GB HDD Space
- Operating system:
- Windows XP (SP2), Vista or Windows 7
- DirectX:
- no data
Recommended requirements
Graphics card:
- Shader 3.0 compatible graphics card (Ati 5850 and Geforce 460 or better) with 768 MB RAM
CPU:
- i5 Processor (2,4 GHz or better) or similar AMD
RAM:
- 4 GB RAM or more
- File size:
- 3GB HDD Space
- Operating system:
- Windows XP (SP2), Vista or Windows 7
- DirectX:
- no data
Jagged Alliance - Back in Action performance on your PC
Jagged Alliance - Back in Action performance on your GPU
GeForce RTX 3060's performance compared to the game's official system requirements.
GeForce RTX 3060 is 8.6x faster than Radeon HD 5850. Your graphics card can run Jagged Alliance - Back in Action at recommended settings according to Bigmoon Studios, Coreplay.
Jagged Alliance - Back in Action performance on your CPU
Core i5-12400's performance compared to the game's official system requirements.
Core i5-12400 is 9.5x faster than Core i5-655K. Your CPU can run Jagged Alliance - Back in Action at recommended settings according to Bigmoon Studios, Coreplay.
FAQ
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