Debugger 3.16: Hack'n'Run System Requirements: Can You Run It?

Debugger 3.16: Hack'n'Run
Developer:
Spiderwork Games
Publisher:
Spiderwork Games
Release date:
20 June 2017 (7 years ago)
Hardware demand level:
0.1 / 10 - not demanding

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Official Debugger 3.16: Hack'n'Run system requirements for PC

To run Debugger 3.16: Hack'n'Run, you'll need at least 2 GB of RAM and 500 MB of free disk space. As for your CPU, an Celeron E3300 is the minimum.

PassMinimum requirements

Pass Graphics card:
1024 MB 3D video card (Nvidia or AMD) with Shader 3.0 support
Pass CPU:
2,0 GHz Dual Core or better
Pass RAM:
2048 MB RAM
File size:
500 MB available space
Operating system:
Windows 7, 8, 8.1, 10
DirectX:
Version 9.0c

Debugger 3.16: Hack'n'Run performance on your PC


Debugger 3.16: Hack'n'Run performance on your GPU

GeForce RTX 3060's performance compared to the game's official system requirements.

RTX 3060
minimum
Any

Your GPU can run Debugger 3.16: Hack'n'Run at minimum settings according to Spiderwork Games.



Debugger 3.16: Hack'n'Run performance on your CPU

Core i5-12400's performance compared to the game's official system requirements.

i5-12400

Core i5-12400 is 24.4x faster than Celeron E3300. Your CPU can run Debugger 3.16: Hack'n'Run at minimum settings according to Spiderwork Games.


FAQ

When was Debugger 3.16: Hack'n'Run released?
Debugger 3.16: Hack'n'Run was released on 20 June 2017.
How much RAM do I need for Debugger 3.16: Hack'n'Run?
You need a minimum of 2 GB RAM for Debugger 3.16: Hack'n'Run.
How many GB is Debugger 3.16: Hack'n'Run?
Debugger 3.16: Hack'n'Run occupies about 500 MB of disk space.
Is Debugger 3.16: Hack'n'Run a demanding game?
Debugger 3.16: Hack'n'Run is a not demanding game, with a hardware requirement score rated 0.1 out of 10.

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