Intel UHD Graphics 620 vs NVIDIA GeForce MX110

Intel UHD Graphics 620
NVIDIA GeForce MX110

General info

Comparison of UHD Graphics 620 and GeForce MX110 architecture, market type and release date.
Place in performance rating
 
Architecture
Generation 9.5
 
Maxwell
Code name
Kaby Lake GT2
 
GM108
Type
Laptop
 
Laptop
Release date
1 September 2017
 
17 November 2017

Technical specs

UHD Graphics 620 and GeForce MX110's general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of UHD Graphics 620 and GeForce MX110's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines
24
 
256
Core clock speed
300 MHz
 
965 MHz
Boost Clock
1150 MHz
 
993 MHz
Transistor count
189 million
 
n/d
Manufacturing process technology
14 nm
 
28 nm
Power consumption (TDP)
15 Watt
 
30 Watt
Texture fill rate
n/d
 
23.83 GTexel / s
Floating-point performance
n/d
 
762.6 gflops

Compatibility, dimensions and requirements

Information on UHD Graphics 620 and GeForce MX110 compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Interface
PCIe 3.0 x1
 
PCIe 3.0 x16
Supplementary power connectors
n/d
 
None

Memory

Parameters of memory installed on UHD Graphics 620 and GeForce MX110: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.
Memory type
LPDDR3 / DDR4
 
GDDR5 / DDR3
Maximum RAM amount
32 GB
 
2 GB
Memory bus width
64 / 128 Bit
 
64 Bit
Memory clock speed
n/d
 
5012 MHz
Memory bandwidth
n/d
 
40.1 GB / s
Shared memory
+
 
-

Video outputs and ports

Types and number of video connectors present on UHD Graphics 620 and GeForce MX110.
Display Connectors
No outputs
 
No outputs

Technologies

Technological solutions and APIs supported by UHD Graphics 620 and GeForce MX110. You'll probably need this information if you need some particular technology for your purposes.
3D Vision
-
 
+
GameWorks
-
 
+
Optimus
-
 
+
3D Vision / 3DTV Play
-
 
+
CUDA
-
 
+
Quick Sync
+
 
n/d
Verde Drivers
n/d
 
+

API support

APIs supported by UHD Graphics 620 and GeForce MX110, sometimes including their particular versions.
DirectX
12.0 (12_1)
 
12.0 (11_0)
OpenGL
4.6
 
4.6

Benchmark performance

Non-gaming benchmarks performance of UHD Graphics 620 and GeForce MX110. Note that overall benchmark performance is measured in points in 0-100 range.

Overall benchmark performance

UHD Graphics 620 5.35
MX110 7.51 +40.4%

3DMark Ice Storm GPU

UHD Graphics 620 87698
MX110 126027 +43.7%

3DMark Cloud Gate GPU

UHD Graphics 620 9214
MX110 11086 +20.3%

3DMark Fire Strike Score

UHD Graphics 620 1022
MX110 1644 +60.9%

3DMark Fire Strike Graphics

UHD Graphics 620 1118
MX110 1718 +53.7%

3DMark 11 Performance GPU

UHD Graphics 620 1709
MX110 2131 +24.7%

3DMark Vantage Performance

UHD Graphics 620 7761
MX110 9124 +17.6%

Passmark

UHD Graphics 620 1030
MX110 1604 +55.7%

Gaming performance

Let's see how good UHD Graphics 620 and GeForce MX110 are for gaming. Particular gaming benchmark results are measured in FPS.

Advantages of Intel UHD Graphics 620

Finer manufacturing process technology (14 vs 28 nm)
Less power hungry (15 vs 30 watts)
QuickSync (hardware acceleration of video encoding and decoding for Intel CPUs. Speeds up video encoding by times, but at the cost of somewhat lower quality)

Advantages of NVIDIA GeForce MX110

40.4% faster in synthetic tests
Somewhat newer (17 November 2017 vs 1 September 2017)
More pipelines (256 vs 24)
Optimus (lowers energy usage by automatically switching between integrated and discrete NVIDIA GPU. Similar to AMD Enduro)
PhysX (hardware acceleration of physical simulation engine named PhysX)
Verde Drivers
CUDA (Compute Unified Device Architecture - an API for video card computing power usage in tasks different from 3D graphics processing. Can be used for physics simulation for instance)
3D Vision
3DTV Play
GameWorks
3D Vision / 3DTV Play

So, UHD Graphics 620 or MX110?

Judging by the results of synthetic and gaming tests, Technical City recommends NVIDIA GeForce MX110.
Should you still have questions on choice between UHD Graphics 620 and GeForce MX110, ask them in Comments section, and we shall answer.

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Intel UHD Graphics 620
NVIDIA GeForce MX110
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Advices and comments

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