NVIDIA GeForce MX110 vs AMD Radeon 540X

NVIDIA GeForce MX110
AMD Radeon 540X

General info

Comparison of GeForce MX110 and Radeon 540X architecture, market type and release date.
Place in performance rating
 
Architecture
Maxwell
 
GCN 4.0
Code name
N16V-GMR1
 
Lexa
Type
Laptop
 
Laptop
Release date
1 January 2018
 
12 August 2019

Technical specs

GeForce MX110 and Radeon 540X's general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce MX110 and Radeon 540X's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines
256
 
512
Core clock speed
965 MHz
 
no data
Boost Clock
993 MHz
 
1219 MHz
Transistor count
no data
 
2,200 million
Manufacturing process technology
28 nm
 
14 nm
Power consumption (TDP)
30 Watt
 
50 Watt
Texture fill rate
23.83 GTexel / s
 
33.47 GTexel / s
Floating-point performance
762.6 gflops
 
no data

Compatibility, dimensions and requirements

Information on GeForce MX110 and Radeon 540X compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Interface
PCIe 3.0 x16
 
PCIe 3.0 x8
Supplementary power connectors
None
 
None

Memory

Parameters of memory installed on GeForce MX110 and Radeon 540X: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.
Memory type
GDDR5 / DDR3
 
GDDR5
Maximum RAM amount
2 GB
 
2 GB
Memory bus width
64 Bit
 
64 Bit
Memory clock speed
1800 MHz
 
6000 MHz
Memory bandwidth
40.1 GB / s
 
112.0 GB / s
Shared memory
-
 
-

Video outputs and ports

Types and number of video connectors present on GeForce MX110 and Radeon 540X.
Display Connectors
No outputs
 
1x DVI, 1x HDMI, 1x DisplayPort

Technologies

Technological solutions and APIs supported by GeForce MX110 and Radeon 540X. You'll probably need this information if you need some particular technology for your purposes.
3D Vision
+
 
-
GameWorks
+
 
-
Optimus
+
 
-
3D Vision / 3DTV Play
+
 
-
CUDA
+
 
-
Verde Drivers
+
 
no data

API support

APIs supported by GeForce MX110 and Radeon 540X, sometimes including their particular versions.
DirectX
DirectX 12, Shader 5.0
 
DirectX 12_0, Shader 5.0
OpenGL
4.6
 
4.6
Vulkan
-
 
+

Benchmark performance

Non-gaming benchmarks performance of GeForce MX110 and Radeon 540X. Note that overall benchmark performance is measured in points in 0-100 range.

Overall benchmark performance

GeForce MX110 4.32 +35%
Radeon 540X 3.20

3DMark Cloud Gate GPU

GeForce MX110 11086
Radeon 540X 15167 +36.8%

3DMark Fire Strike Score

GeForce MX110 1644
Radeon 540X 2435 +48.1%

3DMark Fire Strike Graphics

GeForce MX110 1718
Radeon 540X 2779 +61.8%

3DMark 11 Performance GPU

GeForce MX110 2131
Radeon 540X 4097 +92.3%

3DMark Vantage Performance

GeForce MX110 9124
Radeon 540X 11545 +26.5%

Unigine Heaven 3.0

GeForce MX110 22
Radeon 540X 30 +36.4%

Passmark

GeForce MX110 1460 +1.9%
Radeon 540X 1433

Gaming performance

Let's see how good GeForce MX110 and Radeon 540X are for gaming. Particular gaming benchmark results are measured in FPS.

Advantages of NVIDIA GeForce MX110

35% faster in synthetic tests
Less power hungry (30 vs 50 watts)
Optimus (lowers energy usage by automatically switching between integrated and discrete NVIDIA GPU. Similar to AMD Enduro)
PhysX (hardware acceleration of physical simulation engine named PhysX)
Verde Drivers
CUDA (Compute Unified Device Architecture - an API for video card computing power usage in tasks different from 3D graphics processing. Can be used for physics simulation for instance)
3D Vision
3DTV Play
GameWorks
3D Vision Surround
Optimus Support

Advantages of AMD Radeon 540X

Much newer (12 August 2019 vs 1 January 2018)
More pipelines (512 vs 256)
Higher memory bandwidth (112 vs 40.1 GB/s)
Finer manufacturing process technology (14 vs 28 nm)
DirectX 12
Mantle (an API developed by AMD for 3D graphics acceleration. Discontinued and later superceded by Vulkan)
OpenGL
OpenCL 1.2 (Open Computing Language - an API for GPU usage in arbitrary calculations, e.g. for physics simulation)
Vulkan (a contemporary API for graphics acceleration, based on now-discontinued Mantle)

So, MX110 or 540X?

Judging by the results of synthetic and gaming tests, Technical City recommends NVIDIA GeForce MX110.
Should you still have questions on choice between GeForce MX110 and Radeon 540X, ask them in Comments section, and we shall answer.

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