GeForce GTX 980 Mobile vs 980M SLI
Aggregated performance score
980M SLI outperforms 980 Mobile by 11% based on our aggregated benchmark results.
General info
GPU architecture, market segment, value for money and other general parameters compared.
Place in performance ranking | 203 | 232 |
Place by popularity | not in top-100 | not in top-100 |
Value for money | 18.83 | 30.08 |
Architecture | Maxwell (2014−2018) | Maxwell (2014−2018) |
GPU code name | no data | N16E-GXX |
Market segment | Laptop | Laptop |
Release date | 7 October 2014 (9 years old) | 22 September 2014 (9 years old) |
Launch price (MSRP) | no data | $395.82 |
Current price | $499 | $251 (0.6x MSRP) |
Value for money
Performance to price ratio. The higher, the better.
GTX 980 Mobile has 60% better value for money than GTX 980M SLI.
Technical specs
General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.
Pipelines / CUDA cores | 3072 | 2048 |
CUDA cores | no data | 2048 |
Core clock speed | 1038 MHz | 1064 MHz |
Boost clock speed | 1127 MHz | 1216 MHz |
Number of transistors | 2x 5200 Million | 5,200 million |
Manufacturing process technology | 28 nm | 28 nm |
Power consumption (TDP) | 200 Watt | 100-200 Watt |
Texture fill rate | no data | 144 billion/sec |
Floating-point performance | no data | 4,358 gflops |
Size and compatibility
Information on GeForce GTX 980M SLI and GeForce GTX 980 Mobile compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Laptop size | large | large |
Bus support | no data | PCI Express 3.0 |
Interface | no data | MXM-B (3.0) |
SLI options | + | + |
Memory
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2x 8 GB | 4 GB |
Memory bus width | 2x 256 Bit | 256 Bit |
Memory clock speed | 5000 MHz | 7.0 GB/s |
Memory bandwidth | no data | 224 GB/s |
Shared memory | - | - |
Video outputs and ports
Types and number of video connectors present on the reviewed GPUs. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself.
Display Connectors | no data | Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 |
Multi monitor support | no data | 4 displays |
VGA аnalog display support | no data | + |
DisplayPort Multimode (DP++) support | no data | + |
HDMI | no data | + |
HDCP | no data | + |
Maximum VGA resolution | no data | 2048x1536 |
G-SYNC support | no data | + |
Audio input for HDMI | no data | Internal |
Technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
GameStream | no data | + |
GeForce ShadowPlay | no data | + |
GPU Boost | no data | 2.0 |
GameWorks | no data | + |
H.264, VC1, MPEG2 1080p video decoder | no data | + |
Optimus | + | + |
BatteryBoost | no data | + |
API support
List of supported graphics and general-purpose computing APIs, including their specific versions.
DirectX | 12_1 | 12 (12_1) |
Shader Model | no data | 6.4 |
OpenGL | no data | 4.5 |
OpenCL | no data | 1.2 |
Vulkan | + | 1.1.126 |
CUDA | + | + |
Synthetic benchmark performance
Non-gaming benchmark performance comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
980M SLI outperforms 980 Mobile by 11% based on our aggregated benchmark results.
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280x1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 17%
980M SLI outperforms 980 Mobile by 21% in 3DMark Vantage Performance.
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280x720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Benchmark coverage: 17%
980M SLI outperforms 980 Mobile by 28% in 3DMark 11 Performance GPU.
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
Benchmark coverage: 14%
980M SLI outperforms 980 Mobile by 43% in 3DMark Fire Strike Graphics.
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280x720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Benchmark coverage: 14%
980M SLI outperforms 980 Mobile by 62% in 3DMark Cloud Gate GPU.
SPECviewperf 12 - specvp12 maya-04
Benchmark coverage: 3%
980 Mobile outperforms 980M SLI by 33% in SPECviewperf 12 - specvp12 maya-04.
SPECviewperf 12 - specvp12 sw-03
Benchmark coverage: 3%
980 Mobile outperforms 980M SLI by 17% in SPECviewperf 12 - specvp12 sw-03.
SPECviewperf 12 - specvp12 snx-02
Benchmark coverage: 3%
980 Mobile outperforms 980M SLI by 24% in SPECviewperf 12 - specvp12 snx-02.
SPECviewperf 12 - specvp12 catia-04
Benchmark coverage: 3%
980 Mobile outperforms 980M SLI by 35% in SPECviewperf 12 - specvp12 catia-04.
SPECviewperf 12 - specvp12 creo-01
Benchmark coverage: 3%
980 Mobile outperforms 980M SLI by 23% in SPECviewperf 12 - specvp12 creo-01.
SPECviewperf 12 - specvp12 mediacal-01
Benchmark coverage: 3%
980 Mobile outperforms 980M SLI by 38% in SPECviewperf 12 - specvp12 mediacal-01.
SPECviewperf 12 - specvp12 showcase-01
Benchmark coverage: 3%
980 Mobile outperforms 980M SLI by 31% in SPECviewperf 12 - specvp12 showcase-01.
SPECviewperf 12 - specvp12 energy-01
Benchmark coverage: 3%
980 Mobile outperforms 980M SLI by 243% in SPECviewperf 12 - specvp12 energy-01.
SPECviewperf 12 - Showcase
Benchmark coverage: 2%
980 Mobile outperforms 980M SLI by 31% in SPECviewperf 12 - Showcase.
SPECviewperf 12 - Maya
This part of SPECviewperf 12 workstation benchmark uses Autodesk Maya 13 engine to render a superhero energy plant static scene consisting of more than 700 thousand polygons, in six different modes.
Benchmark coverage: 2%
980 Mobile outperforms 980M SLI by 33% in SPECviewperf 12 - Maya.
SPECviewperf 12 - Catia
Benchmark coverage: 2%
980 Mobile outperforms 980M SLI by 35% in SPECviewperf 12 - Catia.
SPECviewperf 12 - Solidworks
Benchmark coverage: 2%
980 Mobile outperforms 980M SLI by 17% in SPECviewperf 12 - Solidworks.
SPECviewperf 12 - Siemens NX
Benchmark coverage: 2%
980 Mobile outperforms 980M SLI by 24% in SPECviewperf 12 - Siemens NX.
SPECviewperf 12 - Creo
Benchmark coverage: 2%
980 Mobile outperforms 980M SLI by 23% in SPECviewperf 12 - Creo.
SPECviewperf 12 - Medical
Benchmark coverage: 2%
980 Mobile outperforms 980M SLI by 38% in SPECviewperf 12 - Medical.
SPECviewperf 12 - Energy
Benchmark coverage: 2%
980 Mobile outperforms 980M SLI by 243% in SPECviewperf 12 - Energy.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
900p | 135
+12.5%
| 120−130
−12.5%
|
Full HD | 110
+11.1%
| 99
−11.1%
|
4K | 50−55
+11.1%
| 45
−11.1%
|
Performance in popular games
Full HD
Low Preset
Cyberpunk 2077 | 40−45
+11.1%
|
35−40
−11.1%
|
Full HD
Medium Preset
Assassin's Creed Odyssey | 45−50
+11.4%
|
40−45
−11.4%
|
Assassin's Creed Valhalla | 40−45
+10.3%
|
35−40
−10.3%
|
Battlefield 5 | 80−85
+9.6%
|
70−75
−9.6%
|
Call of Duty: Modern Warfare | 65−70
+12.1%
|
55−60
−12.1%
|
Cyberpunk 2077 | 40−45
+11.1%
|
35−40
−11.1%
|
Far Cry 5 | 65−70
+12.1%
|
55−60
−12.1%
|
Far Cry New Dawn | 65−70
+10.2%
|
55−60
−10.2%
|
Forza Horizon 4 | 80−85
+9.3%
|
75−80
−9.3%
|
Hitman 3 | 70−75
+13.8%
|
65−70
−13.8%
|
Horizon Zero Dawn | 50−55
+12.8%
|
45−50
−12.8%
|
Red Dead Redemption 2 | 40−45
+11.1%
|
35−40
−11.1%
|
Shadow of the Tomb Raider | 50−55
+12.5%
|
45−50
−12.5%
|
Watch Dogs: Legion | 45−50
+9.3%
|
40−45
−9.3%
|
Full HD
High Preset
Assassin's Creed Odyssey | 45−50
+11.4%
|
40−45
−11.4%
|
Assassin's Creed Valhalla | 40−45
+10.3%
|
35−40
−10.3%
|
Battlefield 5 | 80−85
+9.6%
|
70−75
−9.6%
|
Call of Duty: Modern Warfare | 65−70
+12.1%
|
55−60
−12.1%
|
Cyberpunk 2077 | 40−45
+11.1%
|
35−40
−11.1%
|
Far Cry 5 | 65−70
+12.1%
|
55−60
−12.1%
|
Far Cry New Dawn | 65−70
+10.2%
|
55−60
−10.2%
|
Forza Horizon 4 | 80−85
+9.3%
|
75−80
−9.3%
|
Hitman 3 | 70−75
+13.8%
|
65−70
−13.8%
|
Horizon Zero Dawn | 50−55
+12.8%
|
45−50
−12.8%
|
Metro Exodus | 40−45
+13.9%
|
35−40
−13.9%
|
Red Dead Redemption 2 | 40−45
+11.1%
|
35−40
−11.1%
|
Shadow of the Tomb Raider | 50−55
+12.5%
|
45−50
−12.5%
|
The Witcher 3: Wild Hunt | 55−60
−50%
|
84
+50%
|
Watch Dogs: Legion | 45−50
+9.3%
|
40−45
−9.3%
|
Full HD
Ultra Preset
Assassin's Creed Odyssey | 45−50
+11.4%
|
40−45
−11.4%
|
Assassin's Creed Valhalla | 40−45
+10.3%
|
35−40
−10.3%
|
Battlefield 5 | 80−85
+9.6%
|
70−75
−9.6%
|
Cyberpunk 2077 | 40−45
+11.1%
|
35−40
−11.1%
|
Far Cry 5 | 65−70
+12.1%
|
55−60
−12.1%
|
Far Cry New Dawn | 65−70
+10.2%
|
55−60
−10.2%
|
Forza Horizon 4 | 80−85
+9.3%
|
75−80
−9.3%
|
The Witcher 3: Wild Hunt | 55−60
+27.3%
|
44
−27.3%
|
Watch Dogs: Legion | 45−50
+9.3%
|
40−45
−9.3%
|
1440p
High Preset
Call of Duty: Modern Warfare | 35−40
+11.8%
|
30−35
−11.8%
|
Hitman 3 | 40−45
+13.9%
|
35−40
−13.9%
|
Horizon Zero Dawn | 30−35
+13.8%
|
27−30
−13.8%
|
Metro Exodus | 24−27
+13.6%
|
21−24
−13.6%
|
Red Dead Redemption 2 | 18−20
+11.8%
|
16−18
−11.8%
|
Shadow of the Tomb Raider | 30−35
+13.8%
|
27−30
−13.8%
|
1440p
Ultra Preset
Assassin's Creed Odyssey | 27−30
+12.5%
|
24−27
−12.5%
|
Assassin's Creed Valhalla | 24−27
+14.3%
|
21−24
−14.3%
|
Battlefield 5 | 55−60
+12.2%
|
45−50
−12.2%
|
Cyberpunk 2077 | 16−18
+23.1%
|
12−14
−23.1%
|
Far Cry 5 | 40−45
+10.5%
|
35−40
−10.5%
|
Far Cry New Dawn | 45−50
+11.6%
|
40−45
−11.6%
|
Forza Horizon 4 | 50−55
+13.3%
|
45−50
−13.3%
|
The Witcher 3: Wild Hunt | 27−30
+16%
|
24−27
−16%
|
Watch Dogs: Legion | 18−20
+18.8%
|
16−18
−18.8%
|
4K
High Preset
Call of Duty: Modern Warfare | 18−20
+11.8%
|
16−18
−11.8%
|
Hitman 3 | 21−24
+9.5%
|
21−24
−9.5%
|
Horizon Zero Dawn | 16−18
+14.3%
|
14−16
−14.3%
|
Metro Exodus | 14−16
+15.4%
|
12−14
−15.4%
|
Red Dead Redemption 2 | 12−14
+8.3%
|
12−14
−8.3%
|
Shadow of the Tomb Raider | 16−18
+13.3%
|
14−16
−13.3%
|
The Witcher 3: Wild Hunt | 27−30
−11.1%
|
30
+11.1%
|
4K
Ultra Preset
Assassin's Creed Odyssey | 16−18
+14.3%
|
14−16
−14.3%
|
Assassin's Creed Valhalla | 12−14
+8.3%
|
12−14
−8.3%
|
Battlefield 5 | 27−30
+11.5%
|
24−27
−11.5%
|
Cyberpunk 2077 | 6−7
+20%
|
5−6
−20%
|
Far Cry 5 | 21−24
+16.7%
|
18−20
−16.7%
|
Far Cry New Dawn | 24−27
+14.3%
|
21−24
−14.3%
|
Forza Horizon 4 | 35−40
+12.9%
|
30−35
−12.9%
|
Watch Dogs: Legion | 10−12
+10%
|
10−11
−10%
|
This is how GTX 980M SLI and GTX 980 Mobile compete in popular games:
900p resolution:
- GTX 980M SLI is 12.5% faster than GTX 980 Mobile
1080p resolution:
- GTX 980M SLI is 11.1% faster than GTX 980 Mobile
4K resolution:
- GTX 980M SLI is 11.1% faster than GTX 980 Mobile
Here's the range of performance differences observed across popular games:
- in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the GTX 980M SLI is 27.3% faster than the GTX 980 Mobile.
- in The Witcher 3: Wild Hunt, with 1080p resolution and the High Preset, the GTX 980 Mobile is 50% faster than the GTX 980M SLI.
All in all, in popular games:
- GTX 980M SLI is ahead in 66 tests (97%)
- GTX 980 Mobile is ahead in 2 tests (3%)
Advantages and disadvantages
Performance score | 24.67 | 22.14 |
Power consumption (TDP) | 200 Watt | 100 Watt |
The GeForce GTX 980M SLI is our recommended choice as it beats the GeForce GTX 980 Mobile in performance tests.
Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.
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